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diff --git a/src/gleem/linalg/Plane.java b/src/gleem/linalg/Plane.java
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-/*
- * gleem -- OpenGL Extremely Easy-To-Use Manipulators.
- * Copyright (C) 1998-2003 Kenneth B. Russell ([email protected])
- *
- * Copying, distribution and use of this software in source and binary
- * forms, with or without modification, is permitted provided that the
- * following conditions are met:
- *
- * Distributions of source code must reproduce the copyright notice,
- * this list of conditions and the following disclaimer in the source
- * code header files; and Distributions of binary code must reproduce
- * the copyright notice, this list of conditions and the following
- * disclaimer in the documentation, Read me file, license file and/or
- * other materials provided with the software distribution.
- *
- * The names of Sun Microsystems, Inc. ("Sun") and/or the copyright
- * holder may not be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED "AS IS," WITHOUT A WARRANTY OF ANY
- * KIND. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE, NON-INTERFERENCE, ACCURACY OF
- * INFORMATIONAL CONTENT OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. THE
- * COPYRIGHT HOLDER, SUN AND SUN'S LICENSORS SHALL NOT BE LIABLE FOR
- * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
- * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL THE
- * COPYRIGHT HOLDER, SUN OR SUN'S LICENSORS BE LIABLE FOR ANY LOST
- * REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
- * OF SUCH DAMAGES. YOU ACKNOWLEDGE THAT THIS SOFTWARE IS NOT
- * DESIGNED, LICENSED OR INTENDED FOR USE IN THE DESIGN, CONSTRUCTION,
- * OPERATION OR MAINTENANCE OF ANY NUCLEAR FACILITY. THE COPYRIGHT
- * HOLDER, SUN AND SUN'S LICENSORS DISCLAIM ANY EXPRESS OR IMPLIED
- * WARRANTY OF FITNESS FOR SUCH USES.
- */
-
-package gleem.linalg;
-
-/** Represents a plane in 3D space. */
-
-public class Plane {
- /** Normalized */
- private Vec3f normal;
- private Vec3f point;
- /** Constant for faster projection and intersection */
- float c;
-
- /** Default constructor initializes normal to (0, 1, 0) and point to
- (0, 0, 0) */
- public Plane() {
- normal = new Vec3f(0, 1, 0);
- point = new Vec3f(0, 0, 0);
- recalc();
- }
-
- /** Sets all parameters of plane. Plane has normal <b>normal</b> and
- goes through the point <b>point</b>. Normal does not need to be
- unit length but must not be the zero vector. */
- public Plane(Vec3f normal, Vec3f point) {
- this.normal = new Vec3f(normal);
- this.normal.normalize();
- this.point = new Vec3f(point);
- recalc();
- }
-
- /** Setter does some work to maintain internal caches. Normal does
- not need to be unit length but must not be the zero vector. */
- public void setNormal(Vec3f normal) {
- this.normal.set(normal);
- this.normal.normalize();
- recalc();
- }
-
- /** Normal is normalized internally, so <b>normal</b> is not
- necessarily equal to <code>plane.setNormal(normal);
- plane.getNormal();</code> */
- public Vec3f getNormal() {
- return normal;
- }
-
- /** Setter does some work to maintain internal caches */
- public void setPoint(Vec3f point) {
- this.point.set(point);
- recalc();
- }
-
- public Vec3f getPoint() {
- return point;
- }
-
- /** Project a point onto the plane */
- public void projectPoint(Vec3f pt,
- Vec3f projPt) {
- float scale = normal.dot(pt) - c;
- projPt.set(pt.minus(normal.times(normal.dot(point) - c)));
- }
-
- /** Intersect a ray with the plane. Returns true if intersection occurred, false
- otherwise. This is a two-sided ray cast. */
- public boolean intersectRay(Vec3f rayStart,
- Vec3f rayDirection,
- IntersectionPoint intPt) {
- float denom = normal.dot(rayDirection);
- if (denom == 0)
- return false;
- intPt.setT((c - normal.dot(rayStart)) / denom);
- intPt.setIntersectionPoint(rayStart.plus(rayDirection.times(intPt.getT())));
- return true;
- }
-
- //----------------------------------------------------------------------
- // Internals only below this point
- //
-
- private void recalc() {
- c = normal.dot(point);
- }
-}