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Diffstat (limited to 'src/gleem/linalg/Plane.java')
-rw-r--r-- | src/gleem/linalg/Plane.java | 121 |
1 files changed, 0 insertions, 121 deletions
diff --git a/src/gleem/linalg/Plane.java b/src/gleem/linalg/Plane.java deleted file mode 100644 index d387806..0000000 --- a/src/gleem/linalg/Plane.java +++ /dev/null @@ -1,121 +0,0 @@ -/* - * gleem -- OpenGL Extremely Easy-To-Use Manipulators. - * Copyright (C) 1998-2003 Kenneth B. Russell ([email protected]) - * - * Copying, distribution and use of this software in source and binary - * forms, with or without modification, is permitted provided that the - * following conditions are met: - * - * Distributions of source code must reproduce the copyright notice, - * this list of conditions and the following disclaimer in the source - * code header files; and Distributions of binary code must reproduce - * the copyright notice, this list of conditions and the following - * disclaimer in the documentation, Read me file, license file and/or - * other materials provided with the software distribution. - * - * The names of Sun Microsystems, Inc. ("Sun") and/or the copyright - * holder may not be used to endorse or promote products derived from - * this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED "AS IS," WITHOUT A WARRANTY OF ANY - * KIND. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND - * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE, NON-INTERFERENCE, ACCURACY OF - * INFORMATIONAL CONTENT OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. THE - * COPYRIGHT HOLDER, SUN AND SUN'S LICENSORS SHALL NOT BE LIABLE FOR - * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR - * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL THE - * COPYRIGHT HOLDER, SUN OR SUN'S LICENSORS BE LIABLE FOR ANY LOST - * REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, - * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND - * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR - * INABILITY TO USE THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY - * OF SUCH DAMAGES. YOU ACKNOWLEDGE THAT THIS SOFTWARE IS NOT - * DESIGNED, LICENSED OR INTENDED FOR USE IN THE DESIGN, CONSTRUCTION, - * OPERATION OR MAINTENANCE OF ANY NUCLEAR FACILITY. THE COPYRIGHT - * HOLDER, SUN AND SUN'S LICENSORS DISCLAIM ANY EXPRESS OR IMPLIED - * WARRANTY OF FITNESS FOR SUCH USES. - */ - -package gleem.linalg; - -/** Represents a plane in 3D space. */ - -public class Plane { - /** Normalized */ - private Vec3f normal; - private Vec3f point; - /** Constant for faster projection and intersection */ - float c; - - /** Default constructor initializes normal to (0, 1, 0) and point to - (0, 0, 0) */ - public Plane() { - normal = new Vec3f(0, 1, 0); - point = new Vec3f(0, 0, 0); - recalc(); - } - - /** Sets all parameters of plane. Plane has normal <b>normal</b> and - goes through the point <b>point</b>. Normal does not need to be - unit length but must not be the zero vector. */ - public Plane(Vec3f normal, Vec3f point) { - this.normal = new Vec3f(normal); - this.normal.normalize(); - this.point = new Vec3f(point); - recalc(); - } - - /** Setter does some work to maintain internal caches. Normal does - not need to be unit length but must not be the zero vector. */ - public void setNormal(Vec3f normal) { - this.normal.set(normal); - this.normal.normalize(); - recalc(); - } - - /** Normal is normalized internally, so <b>normal</b> is not - necessarily equal to <code>plane.setNormal(normal); - plane.getNormal();</code> */ - public Vec3f getNormal() { - return normal; - } - - /** Setter does some work to maintain internal caches */ - public void setPoint(Vec3f point) { - this.point.set(point); - recalc(); - } - - public Vec3f getPoint() { - return point; - } - - /** Project a point onto the plane */ - public void projectPoint(Vec3f pt, - Vec3f projPt) { - float scale = normal.dot(pt) - c; - projPt.set(pt.minus(normal.times(normal.dot(point) - c))); - } - - /** Intersect a ray with the plane. Returns true if intersection occurred, false - otherwise. This is a two-sided ray cast. */ - public boolean intersectRay(Vec3f rayStart, - Vec3f rayDirection, - IntersectionPoint intPt) { - float denom = normal.dot(rayDirection); - if (denom == 0) - return false; - intPt.setT((c - normal.dot(rayStart)) / denom); - intPt.setIntersectionPoint(rayStart.plus(rayDirection.times(intPt.getT()))); - return true; - } - - //---------------------------------------------------------------------- - // Internals only below this point - // - - private void recalc() { - c = normal.dot(point); - } -} |