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Diffstat (limited to 'src/gleem/linalg/Vec4f.java')
-rw-r--r-- | src/gleem/linalg/Vec4f.java | 216 |
1 files changed, 216 insertions, 0 deletions
diff --git a/src/gleem/linalg/Vec4f.java b/src/gleem/linalg/Vec4f.java new file mode 100644 index 0000000..bfb53ab --- /dev/null +++ b/src/gleem/linalg/Vec4f.java @@ -0,0 +1,216 @@ +/* + * gleem -- OpenGL Extremely Easy-To-Use Manipulators. + * Copyright (C) 1998-2003 Kenneth B. Russell ([email protected]) + * + * Copying, distribution and use of this software in source and binary + * forms, with or without modification, is permitted provided that the + * following conditions are met: + * + * Distributions of source code must reproduce the copyright notice, + * this list of conditions and the following disclaimer in the source + * code header files; and Distributions of binary code must reproduce + * the copyright notice, this list of conditions and the following + * disclaimer in the documentation, Read me file, license file and/or + * other materials provided with the software distribution. + * + * The names of Sun Microsystems, Inc. ("Sun") and/or the copyright + * holder may not be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED "AS IS," WITHOUT A WARRANTY OF ANY + * KIND. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND + * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE, NON-INTERFERENCE, ACCURACY OF + * INFORMATIONAL CONTENT OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. THE + * COPYRIGHT HOLDER, SUN AND SUN'S LICENSORS SHALL NOT BE LIABLE FOR + * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR + * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL THE + * COPYRIGHT HOLDER, SUN OR SUN'S LICENSORS BE LIABLE FOR ANY LOST + * REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, + * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND + * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR + * INABILITY TO USE THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY + * OF SUCH DAMAGES. YOU ACKNOWLEDGE THAT THIS SOFTWARE IS NOT + * DESIGNED, LICENSED OR INTENDED FOR USE IN THE DESIGN, CONSTRUCTION, + * OPERATION OR MAINTENANCE OF ANY NUCLEAR FACILITY. THE COPYRIGHT + * HOLDER, SUN AND SUN'S LICENSORS DISCLAIM ANY EXPRESS OR IMPLIED + * WARRANTY OF FITNESS FOR SUCH USES. + */ + +package gleem.linalg; + +/** 4-element single-precision vector */ + +public class Vec4f { + private float x; + private float y; + private float z; + private float w; + + public Vec4f() {} + + public Vec4f(Vec4f arg) { + set(arg); + } + + public Vec4f(float x, float y, float z, float w) { + set(x, y, z, w); + } + + public Vec4f copy() { + return new Vec4f(this); + } + + public void set(Vec4f arg) { + set(arg.x, arg.y, arg.z, arg.w); + } + + public void set(float x, float y, float z, float w) { + this.x = x; + this.y = y; + this.z = z; + this.w = w; + } + + /** Sets the ith component, 0 <= i < 4 */ + public void set(int i, float val) { + switch (i) { + case 0: x = val; break; + case 1: y = val; break; + case 2: z = val; break; + case 3: w = val; break; + default: throw new IndexOutOfBoundsException(); + } + } + + /** Gets the ith component, 0 <= i < 4 */ + public float get(int i) { + switch (i) { + case 0: return x; + case 1: return y; + case 2: return z; + case 3: return w; + default: throw new IndexOutOfBoundsException(); + } + } + + public float x() { return x; } + public float y() { return y; } + public float z() { return z; } + public float w() { return w; } + + public void setX(float x) { this.x = x; } + public void setY(float y) { this.y = y; } + public void setZ(float z) { this.z = z; } + public void setW(float w) { this.w = w; } + + public float dot(Vec4f arg) { + return x * arg.x + y * arg.y + z * arg.z + w * arg.w; + } + + public float length() { + return (float) Math.sqrt(lengthSquared()); + } + + public float lengthSquared() { + return this.dot(this); + } + + public void normalize() { + float len = length(); + if (len == 0.0f) return; + scale(1.0f / len); + } + + /** Returns this * val; creates new vector */ + public Vec4f times(float val) { + Vec4f tmp = new Vec4f(this); + tmp.scale(val); + return tmp; + } + + /** this = this * val */ + public void scale(float val) { + x *= val; + y *= val; + z *= val; + w *= val; + } + + /** Returns this + arg; creates new vector */ + public Vec4f plus(Vec4f arg) { + Vec4f tmp = new Vec4f(); + tmp.add(this, arg); + return tmp; + } + + /** this = this + b */ + public void add(Vec4f b) { + add(this, b); + } + + /** this = a + b */ + public void add(Vec4f a, Vec4f b) { + x = a.x + b.x; + y = a.y + b.y; + z = a.z + b.z; + w = a.w + b.w; + } + + /** Returns this + s * arg; creates new vector */ + public Vec4f addScaled(float s, Vec4f arg) { + Vec4f tmp = new Vec4f(); + tmp.addScaled(this, s, arg); + return tmp; + } + + /** this = a + s * b */ + public void addScaled(Vec4f a, float s, Vec4f b) { + x = a.x + s * b.x; + y = a.y + s * b.y; + z = a.z + s * b.z; + w = a.w + s * b.w; + } + + /** Returns this - arg; creates new vector */ + public Vec4f minus(Vec4f arg) { + Vec4f tmp = new Vec4f(); + tmp.sub(this, arg); + return tmp; + } + + /** this = this - b */ + public void sub(Vec4f b) { + sub(this, b); + } + + /** this = a - b */ + public void sub(Vec4f a, Vec4f b) { + x = a.x - b.x; + y = a.y - b.y; + z = a.z - b.z; + w = a.w - b.w; + } + + /** Sets each component of this vector to the product of the + component with the corresponding component of the argument + vector. */ + public void componentMul(Vec4f arg) { + x *= arg.x; + y *= arg.y; + z *= arg.z; + w *= arg.w; + } + + public Vecf toVecf() { + Vecf out = new Vecf(4); + for (int i = 0; i < 4; i++) { + out.set(i, get(i)); + } + return out; + } + + public String toString() { + return "(" + x + ", " + y + ", " + z + ")"; + } +} |