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diff --git a/src/gleem/linalg/Vec4f.java b/src/gleem/linalg/Vec4f.java
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-/*
- * gleem -- OpenGL Extremely Easy-To-Use Manipulators.
- * Copyright (C) 1998-2003 Kenneth B. Russell ([email protected])
- *
- * Copying, distribution and use of this software in source and binary
- * forms, with or without modification, is permitted provided that the
- * following conditions are met:
- *
- * Distributions of source code must reproduce the copyright notice,
- * this list of conditions and the following disclaimer in the source
- * code header files; and Distributions of binary code must reproduce
- * the copyright notice, this list of conditions and the following
- * disclaimer in the documentation, Read me file, license file and/or
- * other materials provided with the software distribution.
- *
- * The names of Sun Microsystems, Inc. ("Sun") and/or the copyright
- * holder may not be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED "AS IS," WITHOUT A WARRANTY OF ANY
- * KIND. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE, NON-INTERFERENCE, ACCURACY OF
- * INFORMATIONAL CONTENT OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. THE
- * COPYRIGHT HOLDER, SUN AND SUN'S LICENSORS SHALL NOT BE LIABLE FOR
- * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
- * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL THE
- * COPYRIGHT HOLDER, SUN OR SUN'S LICENSORS BE LIABLE FOR ANY LOST
- * REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
- * OF SUCH DAMAGES. YOU ACKNOWLEDGE THAT THIS SOFTWARE IS NOT
- * DESIGNED, LICENSED OR INTENDED FOR USE IN THE DESIGN, CONSTRUCTION,
- * OPERATION OR MAINTENANCE OF ANY NUCLEAR FACILITY. THE COPYRIGHT
- * HOLDER, SUN AND SUN'S LICENSORS DISCLAIM ANY EXPRESS OR IMPLIED
- * WARRANTY OF FITNESS FOR SUCH USES.
- */
-
-package gleem.linalg;
-
-/** 4-element single-precision vector */
-
-public class Vec4f {
- private float x;
- private float y;
- private float z;
- private float w;
-
- public Vec4f() {}
-
- public Vec4f(Vec4f arg) {
- set(arg);
- }
-
- public Vec4f(float x, float y, float z, float w) {
- set(x, y, z, w);
- }
-
- public Vec4f copy() {
- return new Vec4f(this);
- }
-
- public void set(Vec4f arg) {
- set(arg.x, arg.y, arg.z, arg.w);
- }
-
- public void set(float x, float y, float z, float w) {
- this.x = x;
- this.y = y;
- this.z = z;
- this.w = w;
- }
-
- /** Sets the ith component, 0 <= i < 4 */
- public void set(int i, float val) {
- switch (i) {
- case 0: x = val; break;
- case 1: y = val; break;
- case 2: z = val; break;
- case 3: w = val; break;
- default: throw new IndexOutOfBoundsException();
- }
- }
-
- /** Gets the ith component, 0 <= i < 4 */
- public float get(int i) {
- switch (i) {
- case 0: return x;
- case 1: return y;
- case 2: return z;
- case 3: return w;
- default: throw new IndexOutOfBoundsException();
- }
- }
-
- public float x() { return x; }
- public float y() { return y; }
- public float z() { return z; }
- public float w() { return w; }
-
- public void setX(float x) { this.x = x; }
- public void setY(float y) { this.y = y; }
- public void setZ(float z) { this.z = z; }
- public void setW(float w) { this.w = w; }
-
- public float dot(Vec4f arg) {
- return x * arg.x + y * arg.y + z * arg.z + w * arg.w;
- }
-
- public float length() {
- return (float) Math.sqrt(lengthSquared());
- }
-
- public float lengthSquared() {
- return this.dot(this);
- }
-
- public void normalize() {
- float len = length();
- if (len == 0.0f) return;
- scale(1.0f / len);
- }
-
- /** Returns this * val; creates new vector */
- public Vec4f times(float val) {
- Vec4f tmp = new Vec4f(this);
- tmp.scale(val);
- return tmp;
- }
-
- /** this = this * val */
- public void scale(float val) {
- x *= val;
- y *= val;
- z *= val;
- w *= val;
- }
-
- /** Returns this + arg; creates new vector */
- public Vec4f plus(Vec4f arg) {
- Vec4f tmp = new Vec4f();
- tmp.add(this, arg);
- return tmp;
- }
-
- /** this = this + b */
- public void add(Vec4f b) {
- add(this, b);
- }
-
- /** this = a + b */
- public void add(Vec4f a, Vec4f b) {
- x = a.x + b.x;
- y = a.y + b.y;
- z = a.z + b.z;
- w = a.w + b.w;
- }
-
- /** Returns this + s * arg; creates new vector */
- public Vec4f addScaled(float s, Vec4f arg) {
- Vec4f tmp = new Vec4f();
- tmp.addScaled(this, s, arg);
- return tmp;
- }
-
- /** this = a + s * b */
- public void addScaled(Vec4f a, float s, Vec4f b) {
- x = a.x + s * b.x;
- y = a.y + s * b.y;
- z = a.z + s * b.z;
- w = a.w + s * b.w;
- }
-
- /** Returns this - arg; creates new vector */
- public Vec4f minus(Vec4f arg) {
- Vec4f tmp = new Vec4f();
- tmp.sub(this, arg);
- return tmp;
- }
-
- /** this = this - b */
- public void sub(Vec4f b) {
- sub(this, b);
- }
-
- /** this = a - b */
- public void sub(Vec4f a, Vec4f b) {
- x = a.x - b.x;
- y = a.y - b.y;
- z = a.z - b.z;
- w = a.w - b.w;
- }
-
- /** Sets each component of this vector to the product of the
- component with the corresponding component of the argument
- vector. */
- public void componentMul(Vec4f arg) {
- x *= arg.x;
- y *= arg.y;
- z *= arg.z;
- w *= arg.w;
- }
-
- public Vecf toVecf() {
- Vecf out = new Vecf(4);
- for (int i = 0; i < 4; i++) {
- out.set(i, get(i));
- }
- return out;
- }
-
- public String toString() {
- return "(" + x + ", " + y + ", " + z + ")";
- }
-}