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-rwxr-xr-xsrc/demos/j2d/TestOverlay.java4
-rwxr-xr-xsrc/demos/j2d/TestTextureRenderer.java4
2 files changed, 4 insertions, 4 deletions
diff --git a/src/demos/j2d/TestOverlay.java b/src/demos/j2d/TestOverlay.java
index adc8ba7..b0bcae2 100755
--- a/src/demos/j2d/TestOverlay.java
+++ b/src/demos/j2d/TestOverlay.java
@@ -145,7 +145,7 @@ public class TestOverlay implements GLEventListener {
g2d.fillRect(x + fpsBounds.x, y + fpsBounds.y, fpsBounds.width, fpsBounds.height);
g2d.setColor(Color.WHITE);
g2d.drawString(fpsString, x, y);
- overlay.sync(x + fpsBounds.x, y + fpsBounds.y, fpsBounds.width, fpsBounds.height);
+ overlay.markDirty(x + fpsBounds.x, y + fpsBounds.y, fpsBounds.width, fpsBounds.height);
}
time.update();
@@ -191,7 +191,7 @@ public class TestOverlay implements GLEventListener {
union.add(lastTextBounds);
}
// Put a little slop around this text due to apparent rounding errors
- overlay.sync(union.x, union.y, union.width + 10, union.height + 10);
+ overlay.markDirty(union.x, union.y, union.width + 10, union.height + 10);
// Move down the text bounds
lastTextBounds = textBounds;
diff --git a/src/demos/j2d/TestTextureRenderer.java b/src/demos/j2d/TestTextureRenderer.java
index 596115e..5702743 100755
--- a/src/demos/j2d/TestTextureRenderer.java
+++ b/src/demos/j2d/TestTextureRenderer.java
@@ -126,7 +126,7 @@ public class TestTextureRenderer implements GLEventListener {
g2d.setColor(Color.WHITE);
g2d.drawString(TEST_STRING, 10, 50);
textBounds = gv.getPixelBounds(frc, 10, 50);
- renderer.sync(textBounds.x, textBounds.y, textBounds.width, textBounds.height);
+ renderer.markDirty(textBounds.x, textBounds.y, textBounds.width, textBounds.height);
}
public void display(GLAutoDrawable drawable) {
@@ -151,7 +151,7 @@ public class TestTextureRenderer implements GLEventListener {
g2d.fillRect(fpsBounds.x, fpsBounds.y, fpsBounds.width, fpsBounds.height);
g2d.setColor(Color.WHITE);
g2d.drawString(fpsString, 10, 100);
- renderer.sync(fpsBounds.x, fpsBounds.y, fpsBounds.width, fpsBounds.height);
+ renderer.markDirty(fpsBounds.x, fpsBounds.y, fpsBounds.width, fpsBounds.height);
}
time.update();