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-rw-r--r--src/demos/proceduralTexturePhysics/Water.java2
-rw-r--r--src/demos/util/MD2.java2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/demos/proceduralTexturePhysics/Water.java b/src/demos/proceduralTexturePhysics/Water.java
index 6a52d15..ed6fe04 100644
--- a/src/demos/proceduralTexturePhysics/Water.java
+++ b/src/demos/proceduralTexturePhysics/Water.java
@@ -143,7 +143,7 @@ public class Water {
private float dropletFrequency = 0.175f; // frequency at which droplets are drawn in water...
- private int slowDelay = 15; // amount (milliseconds) to delay when running slow.
+ private int slowDelay = 1; // amount (milliseconds) to delay when running slow.
private int skipInterval; // frames to skip simulation.
private int skipCount; // frame count for skipping rendering
diff --git a/src/demos/util/MD2.java b/src/demos/util/MD2.java
index 25ba88f..d58b953 100644
--- a/src/demos/util/MD2.java
+++ b/src/demos/util/MD2.java
@@ -493,7 +493,7 @@ public class MD2 {
pos += numRead;
}
avail = in.available();
- } while (numRead >= 0);
+ } while (avail > 0 && numRead >= 0);
ByteBuffer buf = ByteBuffer.allocateDirect(pos);
buf.put(data, 0, pos);
buf.rewind();