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-rwxr-xr-xsrc/demos/hdr/HDR.java13
-rw-r--r--src/demos/hwShadowmapsSimple/HWShadowmapsSimple.java10
-rwxr-xr-xsrc/demos/jrefract/JRefract.java1
-rw-r--r--src/demos/proceduralTexturePhysics/ProceduralTexturePhysics.java12
-rw-r--r--src/demos/proceduralTexturePhysics/Water.java2
-rw-r--r--src/demos/testContextSharing/TestContextSharing.java2
-rw-r--r--src/demos/vertexProgRefract/VertexProgRefract.java1
-rw-r--r--src/demos/vertexProgWarp/VertexProgWarp.java1
-rw-r--r--src/gleem/ExaminerViewer.java35
-rw-r--r--src/gleem/ManipManager.java38
-rw-r--r--src/gleem/WindowUpdateListener.java4
11 files changed, 72 insertions, 47 deletions
diff --git a/src/demos/hdr/HDR.java b/src/demos/hdr/HDR.java
index db79bd6..3bf1b49 100755
--- a/src/demos/hdr/HDR.java
+++ b/src/demos/hdr/HDR.java
@@ -282,6 +282,7 @@ public class HDR {
manager.registerWindow(drawable);
viewer = new ExaminerViewer(MouseButtonHelper.numMouseButtons());
+ viewer.setAutoRedrawMode(false);
viewer.setNoAltKeyMode(true);
viewer.attach(drawable, new BSphereProvider() {
public BSphere getBoundingSphere() {
@@ -324,6 +325,12 @@ public class HDR {
pbuffer.display();
+ // FIXME: because of changes in lazy pbuffer instantiation
+ // behavior the pbuffer might not have been run just now
+ if (pipeline == null) {
+ return;
+ }
+
// blur pass
if (b['g']) {
// shrink image
@@ -502,7 +509,7 @@ public class HDR {
class PbufferListener implements GLEventListener {
public void init(GLAutoDrawable drawable) {
- // printThreadName("init for PbufferListener");
+ printThreadName("init for PbufferListener");
// drawable.setGL(new DebugGL(drawable.getGL()));
@@ -693,7 +700,7 @@ public class HDR {
class BlurPbufferListener implements GLEventListener {
public void init(GLAutoDrawable drawable) {
- // printThreadName("init for BlurPbufferListener");
+ printThreadName("init for BlurPbufferListener");
// drawable.setGL(new DebugGL(drawable.getGL()));
@@ -726,7 +733,7 @@ public class HDR {
class Blur2PbufferListener implements GLEventListener {
public void init(GLAutoDrawable drawable) {
- // printThreadName("init for Blur2PbufferListener");
+ printThreadName("init for Blur2PbufferListener");
// drawable.setGL(new DebugGL(drawable.getGL()));
diff --git a/src/demos/hwShadowmapsSimple/HWShadowmapsSimple.java b/src/demos/hwShadowmapsSimple/HWShadowmapsSimple.java
index 74f4355..cd70062 100644
--- a/src/demos/hwShadowmapsSimple/HWShadowmapsSimple.java
+++ b/src/demos/hwShadowmapsSimple/HWShadowmapsSimple.java
@@ -303,6 +303,8 @@ public class HWShadowmapsSimple {
}
if (!fullyInitialized) {
+ // Repaint again later once everything is set up
+ canvas.repaint();
return;
}
@@ -564,7 +566,7 @@ public class HWShadowmapsSimple {
gl.glMatrixMode(GL.GL_MODELVIEW);
}
- private void render_scene(GL gl, Mat4f view, GLDrawable drawable, CameraParameters params) {
+ private void render_scene(GL gl, Mat4f view, GLAutoDrawable drawable, CameraParameters params) {
gl.glColor3f(1,1,1);
gl.glPushMatrix();
Mat4f inverseView = new Mat4f(view);
@@ -585,7 +587,7 @@ public class HWShadowmapsSimple {
gl.glPopMatrix();
}
- private void render_manipulators(GL gl, Mat4f view, GLDrawable drawable, CameraParameters params) {
+ private void render_manipulators(GL gl, Mat4f view, GLAutoDrawable drawable, CameraParameters params) {
gl.glColor3f(1,1,1);
gl.glPushMatrix();
Mat4f inverseView = new Mat4f(view);
@@ -600,7 +602,7 @@ public class HWShadowmapsSimple {
gl.glPopMatrix();
}
- private void render_scene_from_camera_view(GL gl, GLU glu, GLDrawable drawable, CameraParameters params) {
+ private void render_scene_from_camera_view(GL gl, GLU glu, GLAutoDrawable drawable, CameraParameters params) {
// place light
gl.glPushMatrix();
gl.glLoadIdentity();
@@ -647,7 +649,7 @@ public class HWShadowmapsSimple {
render_light_frustum(gl);
}
- private void render_scene_from_camera_view_shadowed(GL gl, GLU glu, GLDrawable drawable, CameraParameters params) {
+ private void render_scene_from_camera_view_shadowed(GL gl, GLU glu, GLAutoDrawable drawable, CameraParameters params) {
// place light
gl.glPushMatrix();
gl.glLoadIdentity();
diff --git a/src/demos/jrefract/JRefract.java b/src/demos/jrefract/JRefract.java
index 7947a90..09b5095 100755
--- a/src/demos/jrefract/JRefract.java
+++ b/src/demos/jrefract/JRefract.java
@@ -442,6 +442,7 @@ public class JRefract {
viewer = new ExaminerViewer(MouseButtonHelper.numMouseButtons());
viewer.setNoAltKeyMode(true);
+ viewer.setAutoRedrawMode(false);
viewer.attach(drawable, new BSphereProvider() {
public BSphere getBoundingSphere() {
return new BSphere(new Vec3f(0, 0, 0), 1.0f);
diff --git a/src/demos/proceduralTexturePhysics/ProceduralTexturePhysics.java b/src/demos/proceduralTexturePhysics/ProceduralTexturePhysics.java
index 7f8d67b..9713b6b 100644
--- a/src/demos/proceduralTexturePhysics/ProceduralTexturePhysics.java
+++ b/src/demos/proceduralTexturePhysics/ProceduralTexturePhysics.java
@@ -83,11 +83,6 @@ public class ProceduralTexturePhysics {
canvas = GLDrawableFactory.getFactory().createGLCanvas(new GLCapabilities());
canvas.addGLEventListener(new Listener());
water = new Water();
- water.initialize("demos/data/images/nvfixed.tga",
- "demos/data/images/nvspin.tga",
- "demos/data/images/droplet.tga",
- "demos/data/cubemaps/CloudyHills_{0}.tga",
- canvas);
animator = new Animator(canvas);
@@ -126,6 +121,12 @@ public class ProceduralTexturePhysics {
private float frequencyIncrement = 0.1f;
public void init(GLAutoDrawable drawable) {
+ water.initialize("demos/data/images/nvfixed.tga",
+ "demos/data/images/nvspin.tga",
+ "demos/data/images/droplet.tga",
+ "demos/data/cubemaps/CloudyHills_{0}.tga",
+ drawable);
+
GL gl = drawable.getGL();
gl.setSwapInterval(1);
@@ -150,6 +151,7 @@ public class ProceduralTexturePhysics {
manager.registerWindow(drawable);
viewer = new ExaminerViewer(MouseButtonHelper.numMouseButtons());
+ viewer.setAutoRedrawMode(false);
viewer.attach(drawable, new BSphereProvider() {
public BSphere getBoundingSphere() {
return new BSphere(new Vec3f(0, 0, 0), 1.2f);
diff --git a/src/demos/proceduralTexturePhysics/Water.java b/src/demos/proceduralTexturePhysics/Water.java
index 295da6c..46d199a 100644
--- a/src/demos/proceduralTexturePhysics/Water.java
+++ b/src/demos/proceduralTexturePhysics/Water.java
@@ -186,7 +186,7 @@ public class Water {
String spinFilename,
String dropletFilename,
String cubeMapFilenamePattern,
- GLDrawable parentWindow) {
+ GLAutoDrawable parentWindow) {
loadInitialTexture(initialMapFilename);
tmpSpinFilename = spinFilename;
tmpDropletFilename = dropletFilename;
diff --git a/src/demos/testContextSharing/TestContextSharing.java b/src/demos/testContextSharing/TestContextSharing.java
index 93801a6..9d23f12 100644
--- a/src/demos/testContextSharing/TestContextSharing.java
+++ b/src/demos/testContextSharing/TestContextSharing.java
@@ -62,7 +62,7 @@ public class TestContextSharing {
frame1.setLayout(new BorderLayout());
frame1.add(canvas1, BorderLayout.CENTER);
- GLCanvas canvas2 = GLDrawableFactory.getFactory().createGLCanvas(new GLCapabilities(), null, canvas1, null);
+ GLCanvas canvas2 = GLDrawableFactory.getFactory().createGLCanvas(new GLCapabilities(), null, canvas1.getContext(), null);
canvas2.addGLEventListener(new Listener());
canvas2.setSize(256, 256);
Frame frame2 = new Frame("Canvas 2");
diff --git a/src/demos/vertexProgRefract/VertexProgRefract.java b/src/demos/vertexProgRefract/VertexProgRefract.java
index 1e3a5e1..7bc223f 100644
--- a/src/demos/vertexProgRefract/VertexProgRefract.java
+++ b/src/demos/vertexProgRefract/VertexProgRefract.java
@@ -315,6 +315,7 @@ public class VertexProgRefract {
viewer = new ExaminerViewer(MouseButtonHelper.numMouseButtons());
viewer.setNoAltKeyMode(true);
+ viewer.setAutoRedrawMode(false);
viewer.attach(drawable, new BSphereProvider() {
public BSphere getBoundingSphere() {
return new BSphere(new Vec3f(0, 0, 0), 1.0f);
diff --git a/src/demos/vertexProgWarp/VertexProgWarp.java b/src/demos/vertexProgWarp/VertexProgWarp.java
index a95f149..4fbb345 100644
--- a/src/demos/vertexProgWarp/VertexProgWarp.java
+++ b/src/demos/vertexProgWarp/VertexProgWarp.java
@@ -192,6 +192,7 @@ public class VertexProgWarp {
viewer = new ExaminerViewer(MouseButtonHelper.numMouseButtons());
viewer.setNoAltKeyMode(true);
+ viewer.setAutoRedrawMode(false);
viewer.attach(drawable, new BSphereProvider() {
public BSphere getBoundingSphere() {
return new BSphere(new Vec3f(0, 0, 0), 1.0f);
diff --git a/src/gleem/ExaminerViewer.java b/src/gleem/ExaminerViewer.java
index e60d4f7..f621ae7 100644
--- a/src/gleem/ExaminerViewer.java
+++ b/src/gleem/ExaminerViewer.java
@@ -78,6 +78,7 @@ public class ExaminerViewer {
private boolean iOwnInteraction;
private boolean noAltKeyMode;
+ private boolean autoRedrawMode;
/** Simple state machine for computing distance dragged */
private boolean button1Down;
@@ -300,6 +301,20 @@ public class ExaminerViewer {
return noAltKeyMode;
}
+ /** Enables or disables the automatic redrawing of the
+ GLAutoDrawable to which this ExaminerViewer is attached. If the
+ GLAutoDrawable is already being animated, disabling auto redraw
+ mode may provide better performance. Defaults to on. */
+ public void setAutoRedrawMode(boolean onOrOff) {
+ autoRedrawMode = onOrOff;
+ }
+
+ /** Returns whether this ExaminerViewer automatically redraws the
+ GLAutoDrawable to which it is attached upon updates. */
+ public boolean getAutoRedrawMode() {
+ return autoRedrawMode;
+ }
+
/** Rotates this ExaminerViewer about the focal point by the
specified incremental rotation; performs postmultiplication,
i.e. the incremental rotation is applied after the current
@@ -410,12 +425,10 @@ public class ExaminerViewer {
}
- // Force redraw
- // FIXME: this can cause bad behavior (slowdowns, jittery
- // rendering) if window is being automatically rendered; should
- // have flag to disable auto redraw by the examiner viewer,
- // since that API isn't present in the GLDrawable any more
- window.display();
+ if (autoRedrawMode) {
+ // Force redraw
+ window.display();
+ }
}
}
@@ -472,12 +485,10 @@ public class ExaminerViewer {
iOwnInteraction = false;
}
- // Force redraw
- // FIXME: this can cause bad behavior (slowdowns, jittery
- // rendering) if window is being automatically rendered; should
- // have flag to disable auto redraw by the examiner viewer,
- // since that API isn't present in the GLDrawable any more
- window.display();
+ if (autoRedrawMode) {
+ // Force redraw
+ window.display();
+ }
}
}
diff --git a/src/gleem/ManipManager.java b/src/gleem/ManipManager.java
index 439d4fa..e29edfe 100644
--- a/src/gleem/ManipManager.java
+++ b/src/gleem/ManipManager.java
@@ -55,7 +55,7 @@ public class ManipManager {
private static ManipManager soleInstance;
// Maps GLDrawables to WindowInfos
private Map windowToInfoMap = new HashMap();
- // Maps Manips to Set<GLDrawable>
+ // Maps Manips to Set<GLAutoDrawable>
private Map manipToWindowMap = new HashMap();
// MouseAdapter for this
@@ -78,7 +78,7 @@ public class ManipManager {
}
};
private WindowUpdateListener defaultWindowListener = new WindowUpdateListener() {
- public void update(GLDrawable window) {
+ public void update(GLAutoDrawable window) {
window.display();
}
};
@@ -108,14 +108,14 @@ public class ManipManager {
/** Make the ManipManager aware of the existence of a given
window. This causes mouse and mouse motion listeners to be
installed on this window; see setupMouseListeners, below. */
- public synchronized void registerWindow(GLDrawable window) {
+ public synchronized void registerWindow(GLAutoDrawable window) {
windowToInfoMap.put(window, new WindowInfo());
setupMouseListeners(window);
}
/** Remove all references to a given window, including removing all
manipulators from it. */
- public synchronized void unregisterWindow(GLDrawable window) {
+ public synchronized void unregisterWindow(GLAutoDrawable window) {
WindowInfo info = (WindowInfo) windowToInfoMap.get(window);
for (Iterator iter = info.manips.iterator(); iter.hasNext(); ) {
removeManipFromWindow((Manip) iter.next(), window);
@@ -126,7 +126,7 @@ public class ManipManager {
/** Make a given manipulator visible and active in a given
window. The window must be registered. */
- public synchronized void showManipInWindow(Manip manip, GLDrawable window) {
+ public synchronized void showManipInWindow(Manip manip, GLAutoDrawable window) {
WindowInfo info = (WindowInfo) windowToInfoMap.get(window);
if (info == null) {
throw new RuntimeException("Window not registered");
@@ -142,7 +142,7 @@ public class ManipManager {
/** Remove a given manipulator from a given window. The window must
be registered. */
- public synchronized void removeManipFromWindow(Manip manip, GLDrawable window) {
+ public synchronized void removeManipFromWindow(Manip manip, GLAutoDrawable window) {
WindowInfo info = (WindowInfo) windowToInfoMap.get(window);
if (info == null) {
throw new RuntimeException("Window not registered");
@@ -157,7 +157,7 @@ public class ManipManager {
/** This must be called for a registered window every time the
camera parameters of the window change. */
- public synchronized void updateCameraParameters(GLDrawable window, CameraParameters params) {
+ public synchronized void updateCameraParameters(GLAutoDrawable window, CameraParameters params) {
WindowInfo info = (WindowInfo) windowToInfoMap.get(window);
if (info == null) {
throw new RuntimeException("Window not registered");
@@ -180,7 +180,7 @@ public class ManipManager {
repainting of windows in which manipulators have moved. The
default implementation, which can be restored by passing a null
listener argument to this method, calls repaint() on the
- GLDrawable if it is not a GLRunnable instance (i.e., a
+ GLAutoDrawable if it is not a GLRunnable instance (i.e., a
GLAnimCanvas or GLAnimJPanel, which redraw themselves
automatically). */
public synchronized void setWindowUpdateListener(WindowUpdateListener listener) {
@@ -195,7 +195,7 @@ public class ManipManager {
drawing occurs immediately; this routine must be called when an
OpenGL context is valid, i.e., from within the display() method
of a GLEventListener. */
- public synchronized void render(GLDrawable window, GL gl) {
+ public synchronized void render(GLAutoDrawable window, GL gl) {
WindowInfo info = (WindowInfo) windowToInfoMap.get(window);
if (info == null) {
throw new RuntimeException("Window not registered");
@@ -212,7 +212,7 @@ public class ManipManager {
listeners for the canvas (see the ExaminerViewer class), the
setupMouseListeners and removeMouseListeners routines, as well
as the appropriate delegate routines, are made public here. */
- public synchronized void setupMouseListeners(GLDrawable window) {
+ public synchronized void setupMouseListeners(GLAutoDrawable window) {
window.addMouseMotionListener(mouseMotionListener);
window.addMouseListener(mouseListener);
}
@@ -220,7 +220,7 @@ public class ManipManager {
/** Removes the automatically-installed mouse listeners for the
given window. This allows application code to determine the
policy for intercepting mouse events. */
- public synchronized void removeMouseListeners(GLDrawable window) {
+ public synchronized void removeMouseListeners(GLAutoDrawable window) {
window.removeMouseMotionListener(mouseMotionListener);
window.removeMouseListener(mouseListener);
}
@@ -230,7 +230,7 @@ public class ManipManager {
are exposed so application-level code can intercept events when
certain modifier keys are depressed. */
public synchronized void mouseMoved(MouseEvent e) {
- passiveMotionMethod((GLDrawable) e.getComponent(), e.getX(), e.getY());
+ passiveMotionMethod((GLAutoDrawable) e.getComponent(), e.getX(), e.getY());
}
/** The ManipManager watches for the following events: mouseMoved,
@@ -238,7 +238,7 @@ public class ManipManager {
are exposed so application-level code can intercept events when
certain modifier keys are depressed. */
public synchronized void mouseDragged(MouseEvent e) {
- motionMethod((GLDrawable) e.getComponent(), e.getX(), e.getY());
+ motionMethod((GLAutoDrawable) e.getComponent(), e.getX(), e.getY());
}
/** The ManipManager watches for the following events: mouseMoved,
@@ -246,7 +246,7 @@ public class ManipManager {
are exposed so application-level code can intercept events when
certain modifier keys are depressed. */
public synchronized void mousePressed(MouseEvent e) {
- mouseMethod((GLDrawable) e.getComponent(), e.getModifiers(),
+ mouseMethod((GLAutoDrawable) e.getComponent(), e.getModifiers(),
true, e.getX(), e.getY());
}
@@ -255,7 +255,7 @@ public class ManipManager {
are exposed so application-level code can intercept events when
certain modifier keys are depressed. */
public synchronized void mouseReleased(MouseEvent e) {
- mouseMethod((GLDrawable) e.getComponent(), e.getModifiers(),
+ mouseMethod((GLAutoDrawable) e.getComponent(), e.getModifiers(),
false, e.getX(), e.getY());
}
@@ -268,7 +268,7 @@ public class ManipManager {
setWindowUpdateListener(null);
}
- private void motionMethod(GLDrawable window, int x, int y) {
+ private void motionMethod(GLAutoDrawable window, int x, int y) {
WindowInfo info = (WindowInfo) windowToInfoMap.get(window);
if (info.dragging) {
// Compute ray in 3D
@@ -280,7 +280,7 @@ public class ManipManager {
}
}
- private void passiveMotionMethod(GLDrawable window, int x, int y) {
+ private void passiveMotionMethod(GLAutoDrawable window, int x, int y) {
WindowInfo info = (WindowInfo) windowToInfoMap.get(window);
// Compute ray in 3D
Vec3f rayStart = new Vec3f();
@@ -320,7 +320,7 @@ public class ManipManager {
}
}
- private void mouseMethod(GLDrawable window, int modifiers,
+ private void mouseMethod(GLAutoDrawable window, int modifiers,
boolean isPress, int x, int y) {
if ((modifiers & InputEvent.BUTTON1_MASK) != 0) {
WindowInfo info = (WindowInfo) windowToInfoMap.get(window);
@@ -396,7 +396,7 @@ public class ManipManager {
Set windows = (Set) manipToWindowMap.get(manip);
assert windows != null;
for (Iterator iter = windows.iterator(); iter.hasNext(); ) {
- windowListener.update((GLDrawable) iter.next());
+ windowListener.update((GLAutoDrawable) iter.next());
}
}
}
diff --git a/src/gleem/WindowUpdateListener.java b/src/gleem/WindowUpdateListener.java
index b91ee05..c87107a 100644
--- a/src/gleem/WindowUpdateListener.java
+++ b/src/gleem/WindowUpdateListener.java
@@ -44,8 +44,8 @@ import net.java.games.jogl.*;
/** A WindowUpdateListener is used by the ManipManager to transmit
repaint() notifications to windows containing Manips. When a Manip
is moved, the ManipManager sends update notifications to all
- GLDrawables in which that Manip is shown. */
+ GLAutoDrawables in which that Manip is shown. */
public interface WindowUpdateListener {
- public void update(GLDrawable window);
+ public void update(GLAutoDrawable window);
}