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-rw-r--r--src/demos/cg/runtime_ogl_vertex_fragment/runtime_ogl_vertex_fragment.java2
-rwxr-xr-xsrc/demos/hdr/HDR.java6
-rwxr-xr-xsrc/demos/hdr/HDRTexture.java41
-rw-r--r--src/demos/hwShadowmapsSimple/HWShadowmapsSimple.java2
-rw-r--r--src/demos/infiniteShadowVolumes/InfiniteShadowVolumes.java5
-rw-r--r--src/demos/proceduralTexturePhysics/Water.java7
-rw-r--r--src/demos/vertexArrayRange/VertexArrayRange.java25
-rw-r--r--src/demos/vertexBufferObject/VertexBufferObject.java42
-rw-r--r--src/demos/vertexProgRefract/VertexProgRefract.java4
9 files changed, 64 insertions, 70 deletions
diff --git a/src/demos/cg/runtime_ogl_vertex_fragment/runtime_ogl_vertex_fragment.java b/src/demos/cg/runtime_ogl_vertex_fragment/runtime_ogl_vertex_fragment.java
index fec2bee..4ecb5db 100644
--- a/src/demos/cg/runtime_ogl_vertex_fragment/runtime_ogl_vertex_fragment.java
+++ b/src/demos/cg/runtime_ogl_vertex_fragment/runtime_ogl_vertex_fragment.java
@@ -303,7 +303,7 @@ public class runtime_ogl_vertex_fragment implements GLEventListener
}
}
- gl.glTexImage2D(GL.GL_TEXTURE_2D, 0, GL.GL_RGBA, RES, RES, 0, GL.GL_RGBA, GL.GL_FLOAT, data, 0);
+ gl.glTexImage2D(GL.GL_TEXTURE_2D, 0, GL.GL_RGBA, RES, RES, 0, GL.GL_RGBA, GL.GL_FLOAT, FloatBuffer.wrap(data));
// Tell Cg which texture handle should be associated with the sampler2D
// parameter to the fragment shader.
diff --git a/src/demos/hdr/HDR.java b/src/demos/hdr/HDR.java
index d3db51f..fe70b5b 100755
--- a/src/demos/hdr/HDR.java
+++ b/src/demos/hdr/HDR.java
@@ -511,7 +511,7 @@ public class HDR implements GLEventListener {
img[i] = (float) Math.pow(x, gamma);
}
- gl.glTexImage1D(target, 0, GL.GL_LUMINANCE, size, 0, GL.GL_LUMINANCE, GL.GL_FLOAT, img, 0);
+ gl.glTexImage1D(target, 0, GL.GL_LUMINANCE, size, 0, GL.GL_LUMINANCE, GL.GL_FLOAT, FloatBuffer.wrap(img));
return texid;
}
@@ -551,7 +551,7 @@ public class HDR implements GLEventListener {
}
}
- gl.glTexImage2D(GL.GL_TEXTURE_RECTANGLE_NV, 0, GL.GL_LUMINANCE, xsiz, ysiz, 0, GL.GL_LUMINANCE, GL.GL_FLOAT, img, 0);
+ gl.glTexImage2D(GL.GL_TEXTURE_RECTANGLE_NV, 0, GL.GL_LUMINANCE, xsiz, ysiz, 0, GL.GL_LUMINANCE, GL.GL_FLOAT, FloatBuffer.wrap(img));
return texid;
}
@@ -738,7 +738,7 @@ public class HDR implements GLEventListener {
gl.glVertexPointer(3, GL.GL_FLOAT, 0, model.getVertices());
gl.glNormalPointer(GL.GL_FLOAT, 0, model.getVertexNormals());
int[] indices = model.getFaceIndices();
- gl.glDrawElements(GL.GL_TRIANGLES, indices.length, GL.GL_UNSIGNED_INT, indices, 0);
+ gl.glDrawElements(GL.GL_TRIANGLES, indices.length, GL.GL_UNSIGNED_INT, IntBuffer.wrap(indices));
gl.glDisableClientState(GL.GL_VERTEX_ARRAY);
gl.glDisableClientState(GL.GL_NORMAL_ARRAY);
break;
diff --git a/src/demos/hdr/HDRTexture.java b/src/demos/hdr/HDRTexture.java
index f5cf829..9112131 100755
--- a/src/demos/hdr/HDRTexture.java
+++ b/src/demos/hdr/HDRTexture.java
@@ -1,6 +1,7 @@
package demos.hdr;
import java.io.*;
+import java.nio.*;
import net.java.games.jogl.*;
@@ -106,7 +107,7 @@ public class HDRTexture {
gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, 1);
gl.glTexParameteri(m_target, GL.GL_GENERATE_MIPMAP_SGIS, GL.GL_TRUE);
- gl.glTexImage2D(m_target, 0, GL.GL_RGBA, m_width, m_height, 0, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, m_data, 0);
+ gl.glTexImage2D(m_target, 0, GL.GL_RGBA, m_width, m_height, 0, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, ByteBuffer.wrap(m_data));
return texid;
}
@@ -143,7 +144,7 @@ public class HDRTexture {
}
}
- gl.glTexImage2D(m_target, 0, GL.GL_HILO16_NV, m_width, m_height, 0, GL.GL_HILO_NV, GL.GL_FLOAT, img, 0);
+ gl.glTexImage2D(m_target, 0, GL.GL_HILO16_NV, m_width, m_height, 0, GL.GL_HILO_NV, GL.GL_FLOAT, FloatBuffer.wrap(img));
return texid;
}
@@ -184,7 +185,7 @@ public class HDRTexture {
face[ptr++] = m_data[src++];
}
}
- gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, 0, GL.GL_RGBA, face_width, face_height, 0, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, face, 0);
+ gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, 0, GL.GL_RGBA, face_width, face_height, 0, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, ByteBuffer.wrap(face));
// positive X
ptr = 0;
@@ -197,7 +198,7 @@ public class HDRTexture {
face[ptr++] = m_data[src++];
}
}
- gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, 0, GL.GL_RGBA, face_width, face_height, 0, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, face, 0);
+ gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, 0, GL.GL_RGBA, face_width, face_height, 0, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, ByteBuffer.wrap(face));
// negative Z
ptr = 0;
@@ -210,7 +211,7 @@ public class HDRTexture {
face[ptr++] = m_data[src++];
}
}
- gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB, 0, GL.GL_RGBA, face_width, face_height, 0, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, face, 0);
+ gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB, 0, GL.GL_RGBA, face_width, face_height, 0, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, ByteBuffer.wrap(face));
// negative X
ptr = 0;
@@ -223,7 +224,7 @@ public class HDRTexture {
face[ptr++] = m_data[src++];
}
}
- gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB, 0, GL.GL_RGBA, face_width, face_height, 0, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, face, 0);
+ gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB, 0, GL.GL_RGBA, face_width, face_height, 0, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, ByteBuffer.wrap(face));
// negative Y
ptr = 0;
@@ -236,7 +237,7 @@ public class HDRTexture {
face[ptr++] = m_data[src++];
}
}
- gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB, 0, GL.GL_RGBA, face_width, face_height, 0, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, face, 0);
+ gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB, 0, GL.GL_RGBA, face_width, face_height, 0, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, ByteBuffer.wrap(face));
// positive Z
ptr = 0;
@@ -249,7 +250,7 @@ public class HDRTexture {
face[ptr++] = m_data[src++];
}
}
- gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB, 0, GL.GL_RGBA, face_width, face_height, 0, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, face, 0);
+ gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB, 0, GL.GL_RGBA, face_width, face_height, 0, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, ByteBuffer.wrap(face));
return texid;
}
@@ -290,7 +291,7 @@ public class HDRTexture {
}
}
}
- gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, 0, GL.GL_HILO16_NV, face_width, face_height, 0, GL.GL_HILO_NV, GL.GL_FLOAT, face, 0);
+ gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, 0, GL.GL_HILO16_NV, face_width, face_height, 0, GL.GL_HILO_NV, GL.GL_FLOAT, FloatBuffer.wrap(face));
// positive X
ptr = 0;
@@ -306,7 +307,7 @@ public class HDRTexture {
}
}
}
- gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, 0, GL.GL_HILO16_NV, face_width, face_height, 0, GL.GL_HILO_NV, GL.GL_FLOAT, face, 0);
+ gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, 0, GL.GL_HILO16_NV, face_width, face_height, 0, GL.GL_HILO_NV, GL.GL_FLOAT, FloatBuffer.wrap(face));
// negative Z
ptr = 0;
@@ -322,7 +323,7 @@ public class HDRTexture {
}
}
}
- gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB, 0, GL.GL_HILO16_NV, face_width, face_height, 0, GL.GL_HILO_NV, GL.GL_FLOAT, face, 0);
+ gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB, 0, GL.GL_HILO16_NV, face_width, face_height, 0, GL.GL_HILO_NV, GL.GL_FLOAT, FloatBuffer.wrap(face));
// negative X
ptr = 0;
@@ -338,7 +339,7 @@ public class HDRTexture {
}
}
}
- gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB, 0, GL.GL_HILO16_NV, face_width, face_height, 0, GL.GL_HILO_NV, GL.GL_FLOAT, face, 0);
+ gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB, 0, GL.GL_HILO16_NV, face_width, face_height, 0, GL.GL_HILO_NV, GL.GL_FLOAT, FloatBuffer.wrap(face));
// negative Y
ptr = 0;
@@ -354,7 +355,7 @@ public class HDRTexture {
}
}
}
- gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB, 0, GL.GL_HILO16_NV, face_width, face_height, 0, GL.GL_HILO_NV, GL.GL_FLOAT, face, 0);
+ gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB, 0, GL.GL_HILO16_NV, face_width, face_height, 0, GL.GL_HILO_NV, GL.GL_FLOAT, FloatBuffer.wrap(face));
// positive Z
ptr = 0;
@@ -370,7 +371,7 @@ public class HDRTexture {
}
}
}
- gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB, 0, GL.GL_HILO16_NV, face_width, face_height, 0, GL.GL_HILO_NV, GL.GL_FLOAT, face, 0);
+ gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB, 0, GL.GL_HILO16_NV, face_width, face_height, 0, GL.GL_HILO_NV, GL.GL_FLOAT, FloatBuffer.wrap(face));
return texid;
}
@@ -407,7 +408,7 @@ public class HDRTexture {
face[ptr++] = m_floatdata[src + 2];
}
}
- gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, 0, format, face_width, face_height, 0, GL.GL_RGB, GL.GL_FLOAT, face, 0);
+ gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, 0, format, face_width, face_height, 0, GL.GL_RGB, GL.GL_FLOAT, FloatBuffer.wrap(face));
// positive X
ptr = 0;
@@ -419,7 +420,7 @@ public class HDRTexture {
face[ptr++] = m_floatdata[src + 2];
}
}
- gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, 0, format, face_width, face_height, 0, GL.GL_RGB, GL.GL_FLOAT, face, 0);
+ gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, 0, format, face_width, face_height, 0, GL.GL_RGB, GL.GL_FLOAT, FloatBuffer.wrap(face));
// negative Z
ptr = 0;
@@ -431,7 +432,7 @@ public class HDRTexture {
face[ptr++] = m_floatdata[src + 2];
}
}
- gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB, 0, format, face_width, face_height, 0, GL.GL_RGB, GL.GL_FLOAT, face, 0);
+ gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB, 0, format, face_width, face_height, 0, GL.GL_RGB, GL.GL_FLOAT, FloatBuffer.wrap(face));
// negative X
ptr = 0;
@@ -443,7 +444,7 @@ public class HDRTexture {
face[ptr++] = m_floatdata[src + 2];
}
}
- gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB, 0, format, face_width, face_height, 0, GL.GL_RGB, GL.GL_FLOAT, face, 0);
+ gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB, 0, format, face_width, face_height, 0, GL.GL_RGB, GL.GL_FLOAT, FloatBuffer.wrap(face));
// negative Y
ptr = 0;
@@ -455,7 +456,7 @@ public class HDRTexture {
face[ptr++] = m_floatdata[src + 2];
}
}
- gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB, 0, format, face_width, face_height, 0, GL.GL_RGB, GL.GL_FLOAT, face, 0);
+ gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB, 0, format, face_width, face_height, 0, GL.GL_RGB, GL.GL_FLOAT, FloatBuffer.wrap(face));
// positive Z
ptr = 0;
@@ -467,7 +468,7 @@ public class HDRTexture {
face[ptr++] = m_floatdata[src + 2];
}
}
- gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB, 0, format, face_width, face_height, 0, GL.GL_RGB, GL.GL_FLOAT, face, 0);
+ gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB, 0, format, face_width, face_height, 0, GL.GL_RGB, GL.GL_FLOAT, FloatBuffer.wrap(face));
return texid;
}
diff --git a/src/demos/hwShadowmapsSimple/HWShadowmapsSimple.java b/src/demos/hwShadowmapsSimple/HWShadowmapsSimple.java
index 8a0cdfc..aba8d95 100644
--- a/src/demos/hwShadowmapsSimple/HWShadowmapsSimple.java
+++ b/src/demos/hwShadowmapsSimple/HWShadowmapsSimple.java
@@ -408,7 +408,7 @@ public class HWShadowmapsSimple implements GLEventListener {
light_view_depth = genTexture(gl);
gl.glBindTexture(GL.GL_TEXTURE_2D, light_view_depth);
gl.glTexImage2D(GL.GL_TEXTURE_2D, 0, depth_format, TEX_SIZE, TEX_SIZE, 0,
- GL.GL_DEPTH_COMPONENT, GL.GL_UNSIGNED_INT, (byte[]) null, 0);
+ GL.GL_DEPTH_COMPONENT, GL.GL_UNSIGNED_INT, null);
set_light_view_texture_parameters(gl);
fullyInitialized = true;
diff --git a/src/demos/infiniteShadowVolumes/InfiniteShadowVolumes.java b/src/demos/infiniteShadowVolumes/InfiniteShadowVolumes.java
index 2731fa3..cb913b9 100644
--- a/src/demos/infiniteShadowVolumes/InfiniteShadowVolumes.java
+++ b/src/demos/infiniteShadowVolumes/InfiniteShadowVolumes.java
@@ -196,6 +196,7 @@ public class InfiniteShadowVolumes implements GLEventListener {
gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_GENERATE_MIPMAP_SGIS, GL.GL_TRUE);
gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR_MIPMAP_LINEAR);
gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR);
+
float[] tex = new float[32*32];
for(int i=0; i < 32; i++) {
for(int j=0; j < 32; j++) {
@@ -205,10 +206,10 @@ public class InfiniteShadowVolumes implements GLEventListener {
tex[i+j*32] = .9f;
}
}
- gl.glTexImage2D(GL.GL_TEXTURE_2D, 0, GL.GL_RGBA, 32, 32, 0, GL.GL_LUMINANCE, GL.GL_FLOAT, tex, 0);
+ gl.glTexImage2D(GL.GL_TEXTURE_2D, 0, GL.GL_RGBA, 32, 32, 0, GL.GL_LUMINANCE, GL.GL_FLOAT, FloatBuffer.wrap(tex));
initModel();
-
+
b['S'] = true; // no silhouette outlines
b['v'] = true; // no volume drawing
b['I'] = true; // use infinite far plane
diff --git a/src/demos/proceduralTexturePhysics/Water.java b/src/demos/proceduralTexturePhysics/Water.java
index 682232b..7113161 100644
--- a/src/demos/proceduralTexturePhysics/Water.java
+++ b/src/demos/proceduralTexturePhysics/Water.java
@@ -36,6 +36,7 @@ package demos.proceduralTexturePhysics;
import java.awt.Image;
import java.awt.image.*;
import java.io.*;
+import java.nio.*;
import java.text.*;
import java.util.*;
@@ -1013,8 +1014,7 @@ public class Water {
0,
image.getGLFormat(),
GL.GL_UNSIGNED_BYTE,
- image.getData(),
- 0);
+ ByteBuffer.wrap(image.getData()));
gl.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR);
gl.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR);
gl.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_S, GL.GL_CLAMP_TO_EDGE);
@@ -1057,8 +1057,7 @@ public class Water {
0,
image.getGLFormat(),
GL.GL_UNSIGNED_BYTE,
- image.getData(),
- 0);
+ ByteBuffer.wrap(image.getData()));
}
}
diff --git a/src/demos/vertexArrayRange/VertexArrayRange.java b/src/demos/vertexArrayRange/VertexArrayRange.java
index c131a44..5b92d0a 100644
--- a/src/demos/vertexArrayRange/VertexArrayRange.java
+++ b/src/demos/vertexArrayRange/VertexArrayRange.java
@@ -40,6 +40,7 @@ import java.util.*;
import javax.swing.*;
import net.java.games.jogl.*;
+import net.java.games.jogl.util.*;
import demos.util.*;
/** <P> A port of NVidia's [tm] Vertex Array Range demonstration to
@@ -97,6 +98,7 @@ public class VertexArrayRange implements GLEventListener {
canvas.addGLEventListener(demo);
final Animator animator = new Animator(canvas);
+ animator.setRunAsFastAsPossible(true);
demo.setDemoListener(new DemoListener() {
public void shutdownDemo() {
runExit(animator);
@@ -105,6 +107,11 @@ public class VertexArrayRange implements GLEventListener {
});
Frame frame = new Frame("Very Simple NV_vertex_array_range demo");
+ frame.addWindowListener(new WindowAdapter() {
+ public void windowClosing(WindowEvent e) {
+ runExit(animator);
+ }
+ });
frame.setLayout(new BorderLayout());
canvas.setSize(800, 800);
frame.add(canvas, BorderLayout.CENTER);
@@ -112,12 +119,6 @@ public class VertexArrayRange implements GLEventListener {
frame.show();
canvas.requestFocus();
- frame.addWindowListener(new WindowAdapter() {
- public void windowClosing(WindowEvent e) {
- runExit(animator);
- }
- });
-
animator.start();
}
@@ -154,7 +155,7 @@ public class VertexArrayRange implements GLEventListener {
private FloatBuffer bigArrayVar;
private FloatBuffer bigArraySystem;
private FloatBuffer bigArray;
- private int[][] elements;
+ private IntBuffer[] elements;
private float[] xyArray;
static class VarBuffer {
@@ -606,7 +607,7 @@ public class VertexArrayRange implements GLEventListener {
for (int i = 0; i < elements.length; i++) {
++numDrawElementsCalls;
- gl.glDrawElements(primitive, elements[i].length, GL.GL_UNSIGNED_INT, elements[i], 0);
+ gl.glDrawElements(primitive, elements[i].capacity(), GL.GL_UNSIGNED_INT, elements[i]);
if(getFlag('f')) {
gl.glFlush();
}
@@ -698,12 +699,12 @@ public class VertexArrayRange implements GLEventListener {
xyArray[i] = i / (tileSize - 1.0f) - 0.5f;
}
- elements = new int[tileSize - 1][];
+ elements = new IntBuffer[tileSize - 1];
for (int i = 0; i < tileSize - 1; i++) {
- elements[i] = new int[2 * STRIP_SIZE];
+ elements[i] = IntBuffer.allocate(2 * STRIP_SIZE);
for (int j = 0; j < 2 * STRIP_SIZE; j += 2) {
- elements[i][j] = i * STRIP_SIZE + (j / 2);
- elements[i][j+1] = (i + 1) * STRIP_SIZE + (j / 2);
+ elements[i].put(j, i * STRIP_SIZE + (j / 2));
+ elements[i].put(j+1, (i + 1) * STRIP_SIZE + (j / 2));
}
}
}
diff --git a/src/demos/vertexBufferObject/VertexBufferObject.java b/src/demos/vertexBufferObject/VertexBufferObject.java
index 2c5ece4..d06994e 100644
--- a/src/demos/vertexBufferObject/VertexBufferObject.java
+++ b/src/demos/vertexBufferObject/VertexBufferObject.java
@@ -88,6 +88,7 @@ public class VertexBufferObject implements GLEventListener {
canvas.addGLEventListener(demo);
final Animator animator = new Animator(canvas);
+ animator.setRunAsFastAsPossible(true);
demo.setDemoListener(new DemoListener() {
public void shutdownDemo() {
runExit(animator);
@@ -96,6 +97,11 @@ public class VertexBufferObject implements GLEventListener {
});
Frame frame = new Frame("Very Simple vertex_buffer_object demo");
+ frame.addWindowListener(new WindowAdapter() {
+ public void windowClosing(WindowEvent e) {
+ runExit(animator);
+ }
+ });
frame.setLayout(new BorderLayout());
canvas.setSize(800, 800);
frame.add(canvas, BorderLayout.CENTER);
@@ -103,20 +109,6 @@ public class VertexBufferObject implements GLEventListener {
frame.show();
canvas.requestFocus();
- frame.addWindowListener(new WindowAdapter() {
- public void windowClosing(WindowEvent e) {
- // Run this on another thread than the AWT event queue to
- // make sure the call to Animator.stop() completes before
- // exiting
- new Thread(new Runnable() {
- public void run() {
- animator.stop();
- System.exit(0);
- }
- }).start();
- }
- });
-
animator.start();
}
@@ -158,7 +150,7 @@ public class VertexBufferObject implements GLEventListener {
private FloatBuffer bigArrayVBO;
private FloatBuffer bigArraySystem;
private FloatBuffer bigArray;
- private int[][] elements;
+ private IntBuffer[] elements;
private int elementBufferObject;
private float[] xyArray;
@@ -650,7 +642,7 @@ public class VertexBufferObject implements GLEventListener {
} else {
for (int i = 0; i < elements.length; i++) {
++numDrawElementsCalls;
- gl.glDrawElements(primitive, elements[i].length, GL.GL_UNSIGNED_INT, elements[i], 0);
+ gl.glDrawElements(primitive, elements[i].remaining(), GL.GL_UNSIGNED_INT, elements[i]);
if(getFlag('f')) {
gl.glFlush();
}
@@ -725,22 +717,22 @@ public class VertexBufferObject implements GLEventListener {
xyArray[i] = i / (tileSize - 1.0f) - 0.5f;
}
- elements = new int[tileSize - 1][];
+ elements = new IntBuffer[tileSize - 1];
for (int i = 0; i < tileSize - 1; i++) {
- elements[i] = new int[2 * STRIP_SIZE];
+ elements[i] = IntBuffer.allocate(2 * STRIP_SIZE);
for (int j = 0; j < 2 * STRIP_SIZE; j += 2) {
- elements[i][j] = i * STRIP_SIZE + (j / 2);
- elements[i][j+1] = (i + 1) * STRIP_SIZE + (j / 2);
+ elements[i].put(j, i * STRIP_SIZE + (j / 2));
+ elements[i].put(j+1, (i + 1) * STRIP_SIZE + (j / 2));
}
}
// Create element array buffer
- int[] linearElements = new int[(tileSize - 1) * (2 * STRIP_SIZE)];
+ IntBuffer linearElements = IntBuffer.allocate((tileSize - 1) * (2 * STRIP_SIZE));
int idx = 0;
for (int i = 0; i < tileSize - 1; i++) {
for (int j = 0; j < 2 * STRIP_SIZE; j += 2) {
- linearElements[idx++] = i * STRIP_SIZE + (j / 2);
- linearElements[idx++] = (i + 1) * STRIP_SIZE + (j / 2);
+ linearElements.put(idx++, i * STRIP_SIZE + (j / 2));
+ linearElements.put(idx++, (i + 1) * STRIP_SIZE + (j / 2));
}
}
int[] tmp = new int[1];
@@ -748,8 +740,8 @@ public class VertexBufferObject implements GLEventListener {
elementBufferObject = tmp[0];
gl.glBindBufferARB(GL.GL_ELEMENT_ARRAY_BUFFER_ARB, elementBufferObject);
gl.glBufferDataARB(GL.GL_ELEMENT_ARRAY_BUFFER_ARB,
- linearElements.length * BufferUtils.SIZEOF_INT,
- linearElements, 0,
+ linearElements.remaining() * BufferUtils.SIZEOF_INT,
+ linearElements,
GL.GL_STATIC_DRAW_ARB);
gl.glBindBufferARB(GL.GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
}
diff --git a/src/demos/vertexProgRefract/VertexProgRefract.java b/src/demos/vertexProgRefract/VertexProgRefract.java
index e3444cd..53b0bb5 100644
--- a/src/demos/vertexProgRefract/VertexProgRefract.java
+++ b/src/demos/vertexProgRefract/VertexProgRefract.java
@@ -533,7 +533,7 @@ public class VertexProgRefract implements GLEventListener {
GL.GL_UNSIGNED_BYTE, data);
} else {
gl.glTexImage2D(target, 0, GL.GL_RGB, img.getWidth(), img.getHeight(), 0,
- GL.GL_RGB, GL.GL_UNSIGNED_BYTE, data, 0);
+ GL.GL_RGB, GL.GL_UNSIGNED_BYTE, ByteBuffer.wrap(data));
}
break;
}
@@ -545,7 +545,7 @@ public class VertexProgRefract implements GLEventListener {
GL.GL_UNSIGNED_BYTE, data);
} else {
gl.glTexImage2D(target, 0, GL.GL_RGB, img.getWidth(), img.getHeight(), 0,
- GL.GL_RGB, GL.GL_UNSIGNED_BYTE, data, 0);
+ GL.GL_RGB, GL.GL_UNSIGNED_BYTE, IntBuffer.wrap(data));
}
break;
}