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@@ -621,6 +621,72 @@ by Brian Paul; converted to Java by Ron Cemer and Sven Goethel.
+ <div align="left"><font color="#ffffff"><strong>Vertex Buffer Object</strong></font></div>
+ </td>
+ </tr>
+ <tr>
+ <td valign="top" bgcolor="#ffffff">
+
+
+ <table border="0" cellpadding="5" cellspacing="1"
+ width="100%">
+ <tbody>
+ <tr>
+ <td width="25%"> <br>
+ </td>
+ <td width="45%"> <strong>Description</strong>
+ </td>
+ <td width="5%"><br>
+ </td>
+ <td width="25%"> <strong>Requirements</strong>
+ </td>
+ </tr>
+ <tr>
+ <td width="25%"> <a
+ href="https://jogl-demos.dev.java.net/webstart/VertexBufferObject.jnlp">
+ <img src="VertexArrayRange_sm.jpg" width="160" height="164"
+ alt="Launch Vertex Buffer Object demo">
+ </a> </td>
+ <td width="45%">Demonstrates high-throughput dynamic geometry
+using ARB_vertex_buffer_object extension. <a
+ href="http://developer.nvidia.com/view.asp?IO=vardemo">Original source code</a>
+by NVidia; ported both to Java/JOGL and ARB_vertex_buffer_object extension. </td>
+ <td width="5%"><br>
+ </td>
+ <td width="25%">Any card supporting the ARB_vertex_buffer_object extension</td>
+ </tr>
+ <tr>
+ </tr>
+
+
+ </tbody>
+
+ </table>
+ </td>
+ </tr>
+
+ </tbody>
+
+
+ </table>
+ </td>
+ </tr>
+
+ </tbody>
+</table>
+
+<table border="0" cellpadding="5" cellspacing="1" width="100%">
+ <tbody>
+ <tr>
+ <td>
+ <table bgcolor="#990000" border="0" cellpadding="5"
+ cellspacing="1" width="100%">
+ <tbody>
+ <tr>
+ <td bgcolor="#990000" valign="top">
+
+
+
<div align="left"><font color="#ffffff"><strong>Vertex Array Range</strong></font></div>
</td>
</tr>