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-rw-r--r--www/Water.7zbin0 -> 2483803 bytes
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-rw-r--r--www/learning_VAR_src.7zbin0 -> 51513 bytes
-rwxr-xr-xwww/learning_VAR_src.zipbin77574 -> 0 bytes
-rw-r--r--www/vtxprog_warp.7zbin0 -> 584469 bytes
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@@ -422,7 +422,7 @@
</td>
<td width="45%"> Variant of NVidia's vtxprog_refract demo showcasing JOGL's
hardware-accelerated Swing component. <a
- href="vtxprog_warp.zip">Original
+ href="vtxprog_warp.7z">Original
source code</a> supplied in NVidia's <a
href="http://developer.nvidia.com/object/sdk_home.html">SDK</a>.
<p>
@@ -785,7 +785,7 @@
</a></td>
<td width="45%">Geometrical deformations performed on the
graphics card using vertex programs. <a
- href="vtxprog_warp.zip">Original
+ href="vtxprog_warp.7z">Original
source code</a> supplied in NVidia's <a
href="http://developer.nvidia.com/object/sdk_home.html">SDK</a>.
</td>
@@ -895,7 +895,7 @@
<td width="45%">Runs a physics-based water simulation entirely
on the graphics card using vertex programs, fragment programs and pbuffers.
<a
- href="Water.zip">Original source code</a> supplied in NVidia's <a
+ href="Water.7z">Original source code</a> supplied in NVidia's <a
href="http://developer.nvidia.com/object/sdk_home.html">SDK</a>.<br/>
</td>
<td width="5%"><br/>
@@ -1002,7 +1002,7 @@
</td>
<td width="45%">Demonstrates high-throughput dynamic geometry
using ARB_vertex_buffer_object extension. <a
- href="learning_VAR_src.zip">Original source code</a> supplied in NVidia's <a
+ href="learning_VAR_src.7z">Original source code</a> supplied in NVidia's <a
href="http://developer.nvidia.com/object/sdk_home.html">SDK</a>; ported both
to Java/JOGL and ARB_vertex_buffer_object extension.
</td>
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