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* sync with JOGL changesSven Gothel2009-03-162-64/+18
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* NEWT window closing:Sven Gothel2009-03-142-5/+18
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - New WindowEvent.EVENT_WINDOW_DESTROY_NOTIFY and WindowListener.windowDestroyNotify() method. - Removed windowClosed() method for JNI hook - Added windowDestroyNotify() windowDestroyed(), where windowDestroyNotify() shall be called by the native implementation _before_ the window gets shutdown. The Window.java then sends a WindowEvent.EVENT_WINDOW_DESTROY_NOTIFY event, and either Window.java or it's owner GLWindow.java issues the destroy() procedure. - Added GLEventListener.dispose(GLAutoDrawable), to allow user application to release GL ressources. Issued by GLWindow (-> see windowDestroyNotify()) - X11 impl intercepts WM_DELETE_WINDOW, using Atom, MacosX impl already uses the _before_ method (VERIFY), and Windows impl uses the WM_CLOSE event (VERIFY). JOGL2 dispose/destroy .. - Added GLEventListener.dispose() to GLCanvas and GLJpanel - GL* toString() rearrangement, assumes it is issued by GLContext(), which indeed is the core information node. - Added proper destroy() methods and calls, to achieve a proper resource release at destruction. Instrumentizing almost all classes with a destroy() method, so no release function lookup is necessary. - misc changes .. JOGL2 Demos - Fixed in regards to the above changes git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/branches/JOGL_2_SANDBOX@321 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
* Adapt to JOGL nwi package changesSven Gothel2009-03-132-2/+4
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* - Fixed rootrel.build usage, this works properly through gluegen, jogl-demos ↵Sven Gothel2009-03-052-37/+65
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | and this build. You can say -Drootrel.build=build-x86_64 for example. - Fixed jogl-demos in regard to this changeset - Gluegen - Fixed gluegen BuildComposablePipeline's 'getGL*' methods. Now they return 'this', otherwise the pipeline would be broken/removed. - Add BuildComposablePipeline CustomPipeline, which allows customized class composition with an interface (to be wrapped), prolog class and the downstream class. - Add GlueGen (incl. ant task) 'outputRootDir' to be able to set a top output root dir via ant / commandline. - GL fixed function - Package 'javax.media.opengl.sub.fixed.*' defines some fixed function interfaces. This allows partitioning of custom implementation. - Using gluegen's new CustomPipeline to compose a GLFixedFuncIf implementation, using a GL downstream and a GLFixedFuncHookIf prolog. The latter implements the fixed functionality. Example is the GLFixedFuncImpl. gl.getContext().setGL( new GLFixedFuncImpl(gl, new FixedFuncHook(gl.getGL2ES2())) ) ; or gl.getContext().setGL( new GLFixedFuncImpl(gl, gl.getGL2ES1()) ) ; - The example GLFixedFuncHookIf impl FixedFuncPipeline/ can be instantiated with custom shader code. - ES2 and all other interfaces only contain the original functionality, besides minor convenient data access methods. - Fix: GL2ES2 createCompileShader() and createLoadShader() is moved to ShaderCode util class. - Updated PMVMatrix - Add: GLAutoDrawable.setContext() .. and all it's implementations Necessary to set a new GLContext. - Add: GLContext getAttachedObject(int) and putAttachedObject(int, Object), to allow the user to attach application specific and TLS sensitive objects to the GLContext. - git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/branches/JOGL_2_SANDBOX@316 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
* Add MovieCubeSven Gothel2008-11-291-6/+0
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* Reflect JOGL2 NEWT changesSven Gothel2008-11-262-14/+15
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* ES2 performance test: 1st draftSven Gothel2008-08-212-15/+28
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* Some performance test changesSven Gothel2008-08-191-0/+1
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* Fix Angeles blend and no-blend mode, ..Sven Gothel2008-08-141-0/+1
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* Working: Angeles on ES2Sven Gothel2008-08-131-0/+14
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* Ragdoll: drop gnu/trove; All: Enabling perf loggingSven Gothel2008-08-121-19/+20
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* update Cube and jbullet to work with ES20 fixed function pipelineSven Gothel2008-08-042-9/+433
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* Cube@ES2: use the texture shader, alwaysSven Gothel2008-07-251-2/+2
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* ES 2:Sven Gothel2008-07-251-29/+53
| | | | | | | | | | | | | | | | | | Working: demo.es2.RedSquare (gl2/es2 shader+PMVMatrix) +++ ES2 Fixed Function: Working on all profiles: demo.es1.RedSquare demo.es1.cube.Cube demo.es1.cubefbo.Main (buggy .. invisible - texture shader problem !) javabullet.demos.genericjoint.GenericJointDemo (buggy .. invisible !) git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/branches/JOGL_2_SANDBOX@264 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
* Sync against JOGL2 changesSven Gothel2008-07-181-6/+6
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* cubefbo workingSven Gothel2008-07-111-0/+315
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/branches/JOGL_2_SANDBOX@257 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4