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* Fix for NEWT Changes: GLWindow: remove ambigous create functions, ie with Win...Sven Gothel2009-09-126-7/+20
* RedSquare: '-debug' option enables Debug/Trace using new GLPipelineFactorySven Gothel2009-08-021-1/+30
* Fix windows start scripts (CVM/J2SE)Sven Gothel2009-07-311-2/+3
* RedSquare: Param '-vsync' -> '-swapi <integer>' ; Show getSwapInterval()sg2158892009-07-301-5/+10
* RedSquare: Add '-vsync' param; Use proper default GL2ES[12] profile.sg2158892009-07-301-2/+7
* RedSquare: single thread / one-pump testSven Gothel2009-06-171-23/+78
* quit: 'q' + button-1 double click; fullscreen: 'f' + button-2 clickSven Gothel2009-06-161-2/+6
* Copied JOGL_2_SANDBOX r350 on to trunk; JOGL_2_SANDBOX branch is now closedKenneth Russel2009-06-1512-0/+4070
* Deleted obsolete source code in preparation for copying JOGL_2_SANDBOXKenneth Russel2009-06-159-1930/+0
* Fixes; Auto GL profile selectionSven Gothel2008-06-251-2/+2
* JOGL2 GLES1 NEWT X11 - RedSquare - workingSven Gothel2008-06-253-20/+28
* added fps 2 stdout, changed reshape ..Sven Gothel2008-06-022-9/+32
* Added CubeFBO demoKenneth Russel2008-06-024-0/+681
* Made rotation speed independent of frame rate. Removed sleep.Kenneth Russel2008-06-011-8/+3
* wipSven Gothel2008-06-012-10/+31
* wip ..Sven Gothel2008-06-012-0/+2
* Adapted to latest JOGL refactoring ..Sven Gothel2008-06-012-12/+12
* 16 bit RGB: 5 6 5Sven Gothel2008-05-302-2/+2
* adapted EGLDrawable.destroy()Sven Gothel2008-05-302-4/+2
* adapted es1 demos to the new and proper 'newt' handling.Sven Gothel2008-05-302-8/+60
* Adapted to changes in Window.create(int visualID)Sven Gothel2008-05-302-2/+2
* Incorporated Sven's Java port of the San Angeles demo, modified to use Kenneth Russel2008-05-304-0/+1031
* Added animation to have a visible effect. Added clean termination Kenneth Russel2008-05-301-3/+13
* Switched to using glClearColorx as glClearColor doesn't seem to exist Kenneth Russel2008-05-301-1/+4
* Worked around several subtle differences between desktop OpenGL and Kenneth Russel2008-05-291-32/+21
* Rewrote to use minimal window abstraction for EGL. Not working yet.Kenneth Russel2008-05-291-94/+46
* Moved ES1 and ES2 demos into new packages in preparation for Kenneth Russel2008-05-291-0/+165