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* Changed GLDrawableFactory.canCreateGLPbuffer(GLCapabilities, int, int) Kenneth Russel2005-09-251-1/+1
* Changed GLU to be a single class rather than a separate interface and Kenneth Russel2005-09-251-16/+14
* Moved GLU-related classes into javax.media.opengl.glu package. Still Kenneth Russel2005-09-111-1/+1
* Initial integration of JOGL with the Java2D OpenGL pipeline in the Sun JDK. Kenneth Russel2005-09-091-9/+15
* Refactored demos to mostly subclass common Demo superclass providing Kenneth Russel2005-09-091-7/+10
* Added Vertex Buffer Object and Pixel Buffer Object variants of Kenneth Russel2005-09-031-16/+16
* Renamed all files to intended destination packages for JSR-231. The Kenneth Russel2005-08-301-2/+3
* Restructured generation of MethodBindings and emitters to more closely Kenneth Russel2005-08-291-1/+1
* Refactored nearly all demos as GLEventListeners and imported most into Kenneth Russel2005-08-061-234/+240
* Implemented pbuffer instantiation support in GLDrawableFactory rather Kenneth Russel2005-07-181-3/+11
* Further context-related changes for the JSR-231 API. The GLContext Kenneth Russel2005-07-171-4/+6
* Initial set of context-related changes for the JSR-231 API. GLContext Kenneth Russel2005-07-101-8/+8
* Fixed Windows port after changes to GlueGen to include array offsets. Kenneth Russel2005-07-081-11/+11
* Merged with main trunk (tag JOGL_PRE_1_1_1)Kenneth Russel2005-07-071-12/+4
* This commit was manufactured by cvs2svn to create branch 'JSR-231'.First Last2005-06-161-4/+12
* Fixed Issue 151: starting up the Animator before the GLJPanel has been shown ...Kenneth Russel2005-05-071-12/+4
* Fixed Issue 146: GLUT teapot Kenneth Russel2005-04-091-4/+1
* Fixed bug in demos pointed out by chrisDUPUIS on javagaming.org forums Kenneth Russel2005-02-281-2/+12
* Added needed repaint() call after key events in demos where Animator Kenneth Russel2005-02-241-0/+1
* Removed unnecessary Animator from interactive HWShadowmapsSimple and Kenneth Russel2005-02-231-25/+2
* Implemented a per-thread GLContext stack, which gives a thread Kenneth Russel2003-11-041-42/+40
* Worked around 4764639/4892246Kenneth Russel2003-07-171-1/+2
* Fixed bug in Animator where it would hang upon stopping if exceptionKenneth Russel2003-07-151-25/+30
* Split up net.java.games.util; moved GLUT and BufferUtils intoKenneth Russel2003-06-251-0/+844