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infiniteShadowVolumes
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*
Fix/Syn with JOGL 774138544e1eec3330309ad682fa05154a07ab8d ; Notably add: App...
Sven Gothel
2010-10-14
1
-3
/
+7
*
Adding GLProfile.initSingleton() call, ensuring [multithreading] intitializat...
Sven Gothel
2010-06-10
1
-0
/
+4
*
modifications due to refactorings: com.sun.opengl -> com.jogamp.opengl.
Michael Bien
2010-03-27
1
-1
/
+1
*
Improved interaction in ExaminerViewer to match Maya's camera
Kenneth Russel
2009-06-19
1
-2
/
+2
*
Copied JOGL_2_SANDBOX r350 on to trunk; JOGL_2_SANDBOX branch is now closed
Kenneth Russel
2009-06-15
1
-0
/
+1346
*
Deleted obsolete source code in preparation for copying JOGL_2_SANDBOX
Kenneth Russel
2009-06-15
1
-1311
/
+0
*
Renamed com.sun.opengl.utils to com.sun.opengl.util. Moved
Kenneth Russel
2006-01-13
1
-1
/
+1
*
Made public API changes discussed with expert group to make core JOGL
Kenneth Russel
2005-11-09
1
-1
/
+1
*
Merged JSR-231 branch on to the main JOGL trunk. The main trunk now
Kenneth Russel
2005-10-24
1
-948
/
+956
*
Fixed problem in event-driven InfiniteShadowVolumes demo where
Kenneth Russel
2005-02-27
1
-0
/
+6
*
Added needed repaint() call after key events in demos where Animator
Kenneth Russel
2005-02-24
1
-0
/
+1
*
Removed unnecessary Animator from interactive HWShadowmapsSimple and
Kenneth Russel
2005-02-23
1
-6
/
+0
*
Split up net.java.games.util; moved GLUT and BufferUtils into
Kenneth Russel
2003-06-25
1
-0
/
+1302