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* Added 3D rendering methods to TextureRenderer and TextRenderer on Kenneth Russel2007-01-201-28/+4
| | | | | | | | | | | | request of several people on javagaming.org forums. Refactored existing 2D rendering support in these classes in terms of the new 3D methods. Wrote new TextCube demo illustrating how to render 2D text in 3D using the TextRenderer. Factored out FPS counter rendering into new FPSCounter utility class and updated TestTextRenderer and FlyingText demos. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@201 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
* Added new FlyingText demo to illustrate more advanced usage of the Kenneth Russel2007-01-071-0/+472
TextRenderer class; displays dynamically rotated, translated and colored text. Changed how setSmoothing() is handled by the TextureRenderer and stopped disabling smoothing in the TextRenderer. For the time being, not exposing this flag in that class to keep the API simple. Changed TextRenderer to also push/pop the texture matrix. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@199 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4