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* modifications due to refactorings: com.sun.opengl -> com.jogamp.opengl.Michael Bien2010-03-271-6/+6
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* Adapted JOGL TextureData API changes (138a5b057e39a4738a2e82f370424a9a21aceea9)Sven Gothel2010-03-261-2/+2
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* Copied JOGL_2_SANDBOX r350 on to trunk; JOGL_2_SANDBOX branch is now closedKenneth Russel2009-06-151-0/+485
| | | | git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@352 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
* Deleted obsolete source code in preparation for copying JOGL_2_SANDBOXKenneth Russel2009-06-151-459/+0
| | | | | | | on to trunk git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@351 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
* Integrated John Burkey's new TextRenderer implementation using Kenneth Russel2007-10-091-0/+4
| | | | | | | | | | | | | | | | | | | | | glyph-by-glyph caching for most cases, with fallbacks to String-by-String caching for complete Unicode correctness. New implementation yields drastic performance improvements for applications displaying large amounts of dynamic text. Upgraded JOGL demos to work with new TextRenderer. This checkin fixes at least the following issues: Issue 261: Throttle shrinking of backing store texture for TextRenderer Issue 293: TextRenderer: width of strings with spaces not correct in RC4 Issue 294: TextRenderer: rendering stops when a string is wider than the maximum texture size Issue 304: TextRenderer rendering artifacts in 3D mode as well as outstanding performance issues with the current TextRenderer reported on the JOGL forum. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@221 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
* Made default size of demo window largerKenneth Russel2007-01-211-1/+8
| | | | git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@202 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
* Added 3D rendering methods to TextureRenderer and TextRenderer on Kenneth Russel2007-01-201-28/+4
| | | | | | | | | | | | request of several people on javagaming.org forums. Refactored existing 2D rendering support in these classes in terms of the new 3D methods. Wrote new TextCube demo illustrating how to render 2D text in 3D using the TextRenderer. Factored out FPS counter rendering into new FPSCounter utility class and updated TestTextRenderer and FlyingText demos. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@201 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
* Added new FlyingText demo to illustrate more advanced usage of the Kenneth Russel2007-01-071-0/+472
TextRenderer class; displays dynamically rotated, translated and colored text. Changed how setSmoothing() is handled by the TextureRenderer and stopped disabling smoothing in the TextRenderer. For the time being, not exposing this flag in that class to keep the API simple. Changed TextRenderer to also push/pop the texture matrix. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@199 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4