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path: root/src/demos/j2d/TestOverlay.java
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* Remove GLProfile.initSingleton(..) calls and JNLP argument ↵Sven Gothel2012-06-211-8/+0
| | | | | | | | | | 'NotFirstUIActionOnProcess'; Adapt to CapabilitiesChooser API/generics change; Misc - Remove GLProfile.initSingleton(..) calls and JNLP argument 'NotFirstUIActionOnProcess' - Adapt to CapabilitiesChooser API/generics change - Cleanup some generics use .. etc
* Fix/Syn with JOGL 774138544e1eec3330309ad682fa05154a07ab8d ; Notably add: ↵Sven Gothel2010-10-141-3/+7
| | | | Applet's with native NEWT support, ie jogl-newt-applet-runner-gears.html
* Adding GLProfile.initSingleton() call, ensuring [multithreading] ↵Sven Gothel2010-06-101-0/+4
| | | | intitialization can be done in time
* modifications due to refactorings: com.sun.opengl -> com.jogamp.opengl.Michael Bien2010-03-271-2/+2
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* Copied JOGL_2_SANDBOX r350 on to trunk; JOGL_2_SANDBOX branch is now closedKenneth Russel2009-06-151-0/+218
| | | | git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@352 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
* Deleted obsolete source code in preparation for copying JOGL_2_SANDBOXKenneth Russel2009-06-151-207/+0
| | | | | | | on to trunk git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@351 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
* Added a markDirty() method to TextureRenderer and removed the sync() Kenneth Russel2007-03-271-2/+2
| | | | | | | | | | | method. markDirty() may be called at an arbitrary point (in particular, when no OpenGL context is current) and the union of the dirty regions is automatically synced with the underlying texture during the next getTexture() operation, at which point the dirty region is cleared. Adjusted Overlay and TextRenderer classes. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@210 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
* With help from Chris Campbell, fixed incredibly stupid bug on my part Kenneth Russel2007-01-061-8/+11
| | | | | | | | | | | | | | | | where the new Java 2D TextureRenderer was destroying and re-creating the OpenGL texture every frame. This was why the Java 2D Overlay class was so expensive, and why the TextRenderer wasn't as fast as it seemed it should be. Fixed bugs in all of the Java 2D demos which were covered up by this implicit sync, as well as in the TextRenderer class itself where it was missing a key sync operation. Added code to the Texture.updateSubImage() implementation to clip the incoming rectangle to the bounds of the input data and texture, to keep OpenGL from dropping almost-valid updates on the floor. Ran all of the Java 2D integration demos to verify these fixes. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@198 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
* Moved J2DTextureRenderer and J2DOverlay into their own sub-package and Kenneth Russel2007-01-041-0/+204
dropped the prefixes on the suggestion of Chris Campbell. No other changes to these classes. Added com.sun.opengl.util.j2d to the javadoc generation. Updated demos. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@195 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4