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* With help from Chris Campbell, fixed incredibly stupid bug on my part Kenneth Russel2007-01-061-0/+1
| | | | | | | | | | | | | | | | where the new Java 2D TextureRenderer was destroying and re-creating the OpenGL texture every frame. This was why the Java 2D Overlay class was so expensive, and why the TextRenderer wasn't as fast as it seemed it should be. Fixed bugs in all of the Java 2D demos which were covered up by this implicit sync, as well as in the TextRenderer class itself where it was missing a key sync operation. Added code to the Texture.updateSubImage() implementation to clip the incoming rectangle to the bounds of the input data and texture, to keep OpenGL from dropping almost-valid updates on the floor. Ran all of the Java 2D integration demos to verify these fixes. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@198 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
* Moved J2DTextureRenderer and J2DOverlay into their own sub-package and Kenneth Russel2007-01-041-0/+203
dropped the prefixes on the suggestion of Chris Campbell. No other changes to these classes. Added com.sun.opengl.util.j2d to the javadoc generation. Updated demos. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@195 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4