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* Got rid of useless copy of texture data pointed out by tomas on Kenneth Russel2005-06-051-15/+14
| | | | | | | javagaming.org forums git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@88 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
* Fixed race condition in GLJPanel implementation and improved behaviorKenneth Russel2005-05-101-9/+13
| | | | | | | of JRefract demo on Linux git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@72 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
* Fixed Issue 151: starting up the Animator before the GLJPanel has been shown ↵Kenneth Russel2005-05-071-0/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | result in an error The root cause of this error was the fact that WindowsPbufferGLContext.destroyImpl() uses WGL extensions to clean up resources associated with the pbuffer. Because these extensions are in the public WGL interface, they are wrapped by the DebugGL. However, an OpenGL context is not current at the time these routines are called, and it is illegal to call glGetError() at those points. The DebugGL pipeline was implicitly calling glGetError() after each of those calls, leading to the failure. This bug unmasked a couple of others. The code in the DebugGL needed a recursion count to make sure that glGetError() didn't get called in an infinite loop. Also, as a side effect of the fix for Issue 160, calling getGL() on the GLJPanel outside of GLEventListener.init() was causing a NullPointerException to be thrown. The GLJPanel has been fixed to return null in this case, and the specification of GLDrawable.getGL() has been improved. In order to make the behavior between the GLCanvas and GLJPanel similar, the GL object is now reset in the GLDrawable each time the underlying OpenGL context is recreated. This allows end users to set up e.g. the DebugGL unconditionally in their GLEventListener.init() method. The JOGL demos have been changed to reflect this. The test case in the bug report will be updated with code similar to the originally submitted test case (i.e., the Animator is started early) but which now works. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@71 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
* Fixed Issue 160: Resource leaks in GLJPanel Kenneth Russel2005-05-021-16/+428
| | | | | | | | | | | | | | Added addNotify and removeNotify to GLJPanel which clean up the associated OpenGL contexts and other resources. Extended JRefract demo to stress GLJPanel creation and destruction. New code appears to be correct. Can see resource leaks when the bunny is loaded over and over, but believe these are probably due to allocation of large NIO buffers that are not getting finalized promptly. Stressing the Gears demo with both the pbuffer and software rendering paths shows that the OpenGL resources are being reclaimed properly. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@66 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
* Added slight variation of VertexProgRefract demo which embeds the demo Kenneth Russel2005-02-041-0/+781
inside a JInternalFrame using the new hardware-accelerated GLJPanel. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@46 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4