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path: root/src/demos/proceduralTexturePhysics/ProceduralTexturePhysics.java
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* Adding GLProfile.initSingleton() call, ensuring [multithreading] intitializat...Sven Gothel2010-06-101-0/+4
* modifications due to refactorings: com.sun.opengl -> com.jogamp.opengl.Michael Bien2010-03-271-1/+1
* Improved interaction in ExaminerViewer to match Maya's cameraKenneth Russel2009-06-191-2/+2
* Copied JOGL_2_SANDBOX r350 on to trunk; JOGL_2_SANDBOX branch is now closedKenneth Russel2009-06-151-0/+425
* Deleted obsolete source code in preparation for copying JOGL_2_SANDBOXKenneth Russel2009-06-151-381/+0
* Renamed com.sun.opengl.utils to com.sun.opengl.util. Moved Kenneth Russel2006-01-131-1/+1
* Reorganized and added code in TextureIO and Texture classes to support Kenneth Russel2006-01-071-1/+3
* Made public API changes discussed with expert group to make core JOGLKenneth Russel2005-11-091-1/+1
* Merged JSR-231 branch on to the main JOGL trunk. The main trunk now Kenneth Russel2005-10-241-220/+228
* Enabled sync-to-vertical-refresh for ProceduralTexturePhysics demoKenneth Russel2005-05-241-0/+1
* Ported ProceduralTexturePhysics demo to ARB_vertex_program and Kenneth Russel2004-11-171-5/+4
* Implemented a per-thread GLContext stack, which gives a thread Kenneth Russel2003-11-041-56/+35
* Fixed bug in Animator where it would hang upon stopping if exceptionKenneth Russel2003-07-151-27/+36
* Split up net.java.games.util; moved GLUT and BufferUtils intoKenneth Russel2003-06-251-0/+383