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* Ported ProceduralTexturePhysics demo to ARB_vertex_program and Kenneth Russel2004-11-172-695/+526
* Implemented a per-thread GLContext stack, which gives a thread Kenneth Russel2003-11-041-56/+35
* Fixed bug in Animator where it would hang upon stopping if exceptionKenneth Russel2003-07-151-27/+36
* Added pbuffer support to JOGL on X11; HWShadowmapsSimple andKenneth Russel2003-07-031-1/+1
* Split up net.java.games.util; moved GLUT and BufferUtils intoKenneth Russel2003-06-252-0/+2438