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* Adding GLProfile.initSingleton() call, ensuring [multithreading] intitializat...Sven Gothel2010-06-101-0/+4
* modifications due to refactorings in gluegen and jogl.Michael Bien2010-03-291-1/+1
* modifications due to refactorings: com.sun.opengl -> com.jogamp.opengl.Michael Bien2010-03-271-2/+2
* Improved interaction in ExaminerViewer to match Maya's cameraKenneth Russel2009-06-191-2/+2
* Copied JOGL_2_SANDBOX r350 on to trunk; JOGL_2_SANDBOX branch is now closedKenneth Russel2009-06-151-0/+1086
* Deleted obsolete source code in preparation for copying JOGL_2_SANDBOXKenneth Russel2009-06-151-1056/+0
* Renamed com.sun.opengl.utils to com.sun.opengl.util. Moved Kenneth Russel2006-01-131-1/+1
* Made public API changes discussed with expert group to make core JOGLKenneth Russel2005-11-091-1/+1
* Merged JSR-231 branch on to the main JOGL trunk. The main trunk now Kenneth Russel2005-10-241-455/+485
* Fixed problem in demos introduced in 1.1 b08 where windowClosing Kenneth Russel2005-02-141-2/+9
* Fixed bug in Animator where it would hang upon stopping if exceptionKenneth Russel2003-07-151-2/+9
* Ported vertexProgWarp from NV_vertex_program to ARB_vertex_program soKenneth Russel2003-06-261-233/+266
* Split up net.java.games.util; moved GLUT and BufferUtils intoKenneth Russel2003-06-251-0/+979