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* Improved interaction in ExaminerViewer to match Maya's cameraKenneth Russel2009-06-1911-141/+109
* Fix pumpMessages() in NEWT demosSven Gothel2009-06-183-10/+11
* RedSquare: single thread / one-pump testSven Gothel2009-06-172-49/+156
* quit: 'q' + button-1 double click; fullscreen: 'f' + button-2 clickSven Gothel2009-06-162-4/+12
* Copied JOGL_2_SANDBOX r350 on to trunk; JOGL_2_SANDBOX branch is now closedKenneth Russel2009-06-15452-0/+133170
* Deleted obsolete source code in preparation for copying JOGL_2_SANDBOXKenneth Russel2009-06-15232-98340/+0
* Fixes; Auto GL profile selectionSven Gothel2008-06-251-2/+2
* JOGL2 GLES1 NEWT X11 - RedSquare - workingSven Gothel2008-06-253-20/+28
* added fps 2 stdout, changed reshape ..Sven Gothel2008-06-022-9/+32
* Added CubeFBO demoKenneth Russel2008-06-028-0/+1322
* Made rotation speed independent of frame rate. Removed sleep.Kenneth Russel2008-06-011-8/+3
* wipSven Gothel2008-06-012-10/+31
* wip ..Sven Gothel2008-06-012-0/+2
* Adapted to latest JOGL refactoring ..Sven Gothel2008-06-012-12/+12
* 16 bit RGB: 5 6 5Sven Gothel2008-05-302-2/+2
* adapted EGLDrawable.destroy()Sven Gothel2008-05-302-4/+2
* adapted es1 demos to the new and proper 'newt' handling.Sven Gothel2008-05-302-8/+60
* Adapted to changes in Window.create(int visualID)Sven Gothel2008-05-302-2/+2
* Incorporated Sven's Java port of the San Angeles demo, modified to use Kenneth Russel2008-05-304-0/+1031
* Added animation to have a visible effect. Added clean termination Kenneth Russel2008-05-301-3/+13
* Switched to using glClearColorx as glClearColor doesn't seem to exist Kenneth Russel2008-05-301-1/+4
* Worked around several subtle differences between desktop OpenGL and Kenneth Russel2008-05-291-32/+21
* Rewrote to use minimal window abstraction for EGL. Not working yet.Kenneth Russel2008-05-291-94/+46
* Moved ES1 and ES2 demos into new packages in preparation for Kenneth Russel2008-05-293-3/+3
* OpenGL ES 1 and ES 2 demos, not built by default; Kenneth Russel2008-05-133-0/+501
* Attempted fix for NullPointerException pointed out by Michael BienKenneth Russel2008-04-071-2/+2
* Added flush() call to render loop needed for new TextRenderer. Added Kenneth Russel2007-11-031-1/+5
* Integration of Tomas Hrasky's port of basic GLU NURBS functionality Kenneth Russel2007-10-0930-0/+7869
* Added debugging printlnKenneth Russel2007-10-091-0/+1
* Integrated John Burkey's new TextRenderer implementation using Kenneth Russel2007-10-092-0/+19
* Added comments based on some from Jason MooreKenneth Russel2007-09-091-0/+12
* Fixed Issue 296: TextureIO cube map support brokenKenneth Russel2007-04-214-5/+2
* Added a markDirty() method to TextureRenderer and removed the sync() Kenneth Russel2007-03-272-4/+4
* Fixed package name in Picking demo and added Z values to verify Kenneth Russel2007-03-051-0/+5
* Added RenderDelegate mechanism to TextRenderer to provide more control Kenneth Russel2007-02-111-0/+409
* Made default size of demo window largerKenneth Russel2007-01-211-1/+8
* Added 3D rendering methods to TextureRenderer and TextRenderer on Kenneth Russel2007-01-204-55/+443
* Robustness improvements to TextRenderer and underlying RectanglePacker. Kenneth Russel2007-01-131-0/+202
* Added new FlyingText demo to illustrate more advanced usage of the Kenneth Russel2007-01-072-3/+495
* With help from Chris Campbell, fixed incredibly stupid bug on my part Kenneth Russel2007-01-063-9/+13
* Removed debugging codeKenneth Russel2007-01-041-69/+1
* With extensive help from Phil Race and Chris Campbell from the Java 2D Kenneth Russel2007-01-041-0/+246
* Moved J2DTextureRenderer and J2DOverlay into their own sub-package and Kenneth Russel2007-01-042-13/+13
* On request from James Gosling and others, added a J2DTextureRenderer Kenneth Russel2006-12-302-0/+407
* Updated copyrightKenneth Russel2006-12-301-1/+1
* Fixed Issue 257: RFE: Texture.updateSubImage(x,y,w,h) Kenneth Russel2006-12-291-0/+303
* Added JOGL/JOAL applet testKenneth Russel2006-12-211-0/+52
* Fixed Issue 213: Expose GLCaps from GLDrawable Kenneth Russel2006-11-191-0/+2
* Turned down max FPS to 60 to avoid swamping CPU and locking out Kenneth Russel2006-05-291-1/+1
* Incorporated Particle Engine demo contributed by Ben Chappell. Added Kenneth Russel2006-05-287-0/+719