| Commit message (Collapse) | Author | Age | Files | Lines |
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of JRefract demo on Linux
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@72 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
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result in an error
The root cause of this error was the fact that
WindowsPbufferGLContext.destroyImpl() uses WGL extensions to clean up
resources associated with the pbuffer. Because these extensions are in
the public WGL interface, they are wrapped by the DebugGL. However, an
OpenGL context is not current at the time these routines are called,
and it is illegal to call glGetError() at those points. The DebugGL
pipeline was implicitly calling glGetError() after each of those
calls, leading to the failure.
This bug unmasked a couple of others. The code in the DebugGL needed a
recursion count to make sure that glGetError() didn't get called in an
infinite loop. Also, as a side effect of the fix for Issue 160,
calling getGL() on the GLJPanel outside of GLEventListener.init() was
causing a NullPointerException to be thrown. The GLJPanel has been
fixed to return null in this case, and the specification of
GLDrawable.getGL() has been improved. In order to make the behavior
between the GLCanvas and GLJPanel similar, the GL object is now reset
in the GLDrawable each time the underlying OpenGL context is
recreated. This allows end users to set up e.g. the DebugGL
unconditionally in their GLEventListener.init() method. The JOGL demos
have been changed to reflect this.
The test case in the bug report will be updated with code similar to
the originally submitted test case (i.e., the Animator is started
early) but which now works.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@71 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@70 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
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Added addNotify and removeNotify to GLJPanel which clean up the
associated OpenGL contexts and other resources. Extended JRefract demo
to stress GLJPanel creation and destruction. New code appears to be
correct. Can see resource leaks when the bunny is loaded over and
over, but believe these are probably due to allocation of large NIO
buffers that are not getting finalized promptly. Stressing the Gears
demo with both the pbuffer and software rendering paths shows that the
OpenGL resources are being reclaimed properly.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@66 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
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all platforms
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@65 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
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Applied patch from user tedmunds to provide both an old-style GLUT
teapot as well as one which fixes some problems with the teapot's
geometry and orientation. Updated HWShadowmapsSimple demo to use
glutSolidTeapot as originally intended.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@64 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
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where we were creating multiple DebugGLs in particular in the
TestContextDestruction demo, which was the cause of the slowdown in
that demo
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@63 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
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animation wasn't occurring
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@61 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
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GL object)
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@60 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
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isn't being used any more
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@59 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
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InfiniteShadowVolumes demos
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@58 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@57 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
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events were not properly waiting for the Animator to stop.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@55 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@48 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
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inside a JInternalFrame using the new hardware-accelerated GLJPanel.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@46 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@44 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
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ARB_fragment_program from NV_vertex_program, NV_register_combiners and
NV_texture_shader for compatibility with all vendors' graphics cards.
Tested resulting demo on both NVidia and ATI cards. Framerate on
Quadro FX Go700 is close to original version after optimization of a
few of the fragment programs. Results are visually similar to (though
probably not identical to) the original version.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@41 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@40 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
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<[email protected]>
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@37 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
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Issue 59: GLContext Leak
Issue 67: Java/Jogl app hangs some systems, not others, during reshape.
Issue 69: Error on window resize
Issue 89: Losing Backbuffer when Resizing/Moving a window
The primary change is to support handing off of the display()
implementation to the AWT event queue thread via a new class called
SingleThreadedWorkaround in the impl package. This was done to cause
the AWT's reshape code to execute on the same thread as all other
OpenGL rendering without changing the threading model (e.g., Animator
and the ability to manually call display()) visible to the end user.
This set of changes appears to work around the problems seen on ATI
cards with random corruption when resizing animating windows due to
multithreading bugs in the drivers. More testing by a larger community
will confirm this fix. Currently the workaround is enabled by default
on ATI cards.
A secondary but related change is to properly destroy the OpenGL
context when a heavyweight component is removed from its container.
In order to implement the above workaround, it was necessary to
override addNotify and removeNotify to properly track whether
GLCanvases were realized; at that point it was a fairly small step to
properly delete and recreate OpenGL contexts. The previous heuristics
which attempted to determine when a heavyweight had been realized have
been removed. A new demo, TestContextDestruction, exercises the new
functionality. It does still appear to exhibit resource leaks,
however; removing and re-adding the GLCanvas from its parent multiple
times causes the system to eventually slow down significantly. More
work is needed in this area. However, the demo does now execute as
opposed to throwing an exception which was the previous behavior.
The current code has been tested on Windows on NVidia hardware with
all existing demos with the workaround both enabled and disabled, and
on ATI hardware with the existing compatible demos with the workaround
enabled. The new abstract method in GLContext, destroyImpl(), has been
implemented but not yet tested on X11 and Mac OS X.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@32 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
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currently on Windows, X11 and other ports to follow
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@29 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
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knowledge of the OpenGL contexts it has made current and allows a
GLDrawable to make its context current recursively as well as allowing
a GLEventListener to call another GLDrawable's display() method from
within its display(). This mechanism can be used fairly easily to
expose swapBuffers in the public API, as has been requested. Updated
the demos which had to explicitly call display() on more than one
drawable to use the Animator class and to call GLDrawable.display()
from within their GLEventListeners' display() methods. Updated
documentation. Fixed bugs in gleem's CameraParameters class.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@27 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
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pixel format selection for GLJPanel on Win32 by using
ChoosePixelFormat rather than DefaultGLCapabilitiesChooser. Modified
dist targets to include Cg native libraries.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@25 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@24 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@23 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
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to VertexBufferObject demo for storing element indices in element
array buffer, though this didn't end up improving performance.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@22 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@21 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
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if the address and capacity of the underlying buffer object haven't
changed. This saves applications the cost of re-slicing the returned
buffer each frame and avoids allocation of one or more finalizable
objects per frame. Moved GlueGen's checking of whether a passed buffer
is direct up into Java from C to be able to handle buffers that wrap
the NULL pointer (needed for the "buffer offsets" used by
ARB_vertex_buffer_object). Ported the VertexArrayRange demo to
VertexBufferObject. Currently slower than VertexArrayRange but needs
to be updated to triangulate the geometry more efficiently (currently
the triangle strips are only 48 vertices long) and to move the indices
into fast RAM.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@20 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@15 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
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was thrown during init(). Fixed build.xml files to get javac to
produce source file and line number information. Fixed demos to pop up
a dialog box if an extension they need is unsupported.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@12 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
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through new methods in GLDrawableFactory; GLContext has not been
exposed in the public API. Tested with new simple TestContextSharing
demonstration on Windows, Linux and Mac OS X.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@10 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
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ProceduralTexturePhysics demos are now working on Linux with the
appropriate hardware. Moved core GLX routines out of the public GLX
interface; this allowed XVisualInfo (and the new GLXFBConfig) to be
removed from the public API. Added support to GlueGen for returning
arrays of pointers as arrays of StructAccessors in Java and for
choosing the typedef name for a pointer-to-struct if the struct itself
does not have a typedef name. Added support to GLEmitter to emit
ProcAddressTables under arbitrary names and to support arbitrary
mechanisms for fetching those tables. Made GLU (on all platforms) and
GLX (on X11) be dynamically linked. Refactored ProcAddressTable
filling to be mostly shared code. Tested changes on Linux, Mac OS X
and Windows.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@9 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
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default it is not built and javadoc is not generated for it. The demos
are not compiled by the jogl-demos project makefile since there are
issues to be thought through with operations like
cgCreateProgramFromFile and their interaction with launching over the
web via Java Web Start.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@8 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
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it will work on any vendor's hardware as well as on Mac OS X.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@5 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
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so it will work on NVidia hardware on Mac OS X. Added small workaround
for driver bug on OS X.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@4 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
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net.java.games.jogl.util, and moved demo-specific utility classes into
jogl-demos project under demos.util. Added nearly all JavaOne demos
into jogl-demos project; rewrote where necessary to use
ClassLoader.getResourceAsStream() instead of flat files, put into
packages and added to Makefile. Added gleem to jogl-demos project.
Added jogl.jar build rule.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@3 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
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