From 2179980ed660ef66a9c064d153c5de7994d431ab Mon Sep 17 00:00:00 2001 From: Kenneth Russel Date: Wed, 25 Jun 2003 09:05:29 +0000 Subject: Split up net.java.games.util; moved GLUT and BufferUtils into net.java.games.jogl.util, and moved demo-specific utility classes into jogl-demos project under demos.util. Added nearly all JavaOne demos into jogl-demos project; rewrote where necessary to use ClassLoader.getResourceAsStream() instead of flat files, put into packages and added to Makefile. Added gleem to jogl-demos project. Added jogl.jar build rule. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@3 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4 --- doc/readme.html | 171 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 171 insertions(+) create mode 100644 doc/readme.html (limited to 'doc') diff --git a/doc/readme.html b/doc/readme.html new file mode 100644 index 0000000..3b5092e --- /dev/null +++ b/doc/readme.html @@ -0,0 +1,171 @@ + + + +Jogl Demos - Documentation + + + +

Jogl Demos - Documentation

+ +

+ +This workspace contains the source code to demos for the Jogl +package. To build the demos: + +

+ +To run the demos: + + + +

+ +

Hardware and Software Requirements

+ +

+ +The demos currently have the following hardware and software +requirements: + +

+

+ + + + + + + + + +
demos.gears.Gears + none + +
demos.hwShadowmapsSimple.HWShadowmapsSimple + NVidia GeForce 2 or better. Currently only runs on Windows + because pbuffer support is not yet implemented in Jogl on X11 or Mac + OS X. + +
demos.infiniteShadowVolumes.InfiniteShadowVolumes + none + +
demos.proceduralTexturePhysics.ProceduralTexturePhysics + NVidia GeForce 3 or better. Requires pbuffer support + (i.e. Windows only at the moment). + +
demos.vertexArrayRange.VertexArrayRange + NVidia GeForce family card. Runs on Windows and Linux (Jogl's + vertex_array_range support not yet ported to Mac OS X). + +
demos.vertexProgRefract.VertexProgRefract + NVidia GeForce 2 or better. Runs on Windows and Linux (uses + GL_NV_vertex_program, not supported on Mac OS X). + +
demos.vertexProgWarp.VertexProgWarp + NVidia GeForce 2 or better. Runs on Windows and Linux (uses + GL_NV_vertex_program, not supported on Mac OS X). + +
+ +

+ +

Per-demo controls

+ +

Hardware Shadow Mapping

+ + + +

Infinite Shadow Volumes

+ + + +

Vertex Prog Warp

+ + + +

Vertex Prog Refract

+ + + +

Procedural Texture Physics

+ + + + + -- cgit v1.2.3