From 2db5af1e1a64d7048ce2f0db4b83d8b10c7f734d Mon Sep 17 00:00:00 2001 From: Alexandra Bokinsky Date: Tue, 15 Mar 2011 11:45:09 -0400 Subject: Port of NVIDIA OpenGL Dual Depth Peeling demo. http://developer.download.nvidia.com/SDK/10.5/opengl/samples.html --- src/demos/dualDepthPeeling/shaders/wsum_init_vertex.glsl | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) create mode 100644 src/demos/dualDepthPeeling/shaders/wsum_init_vertex.glsl (limited to 'src/demos/dualDepthPeeling/shaders/wsum_init_vertex.glsl') diff --git a/src/demos/dualDepthPeeling/shaders/wsum_init_vertex.glsl b/src/demos/dualDepthPeeling/shaders/wsum_init_vertex.glsl new file mode 100644 index 0000000..5445325 --- /dev/null +++ b/src/demos/dualDepthPeeling/shaders/wsum_init_vertex.glsl @@ -0,0 +1,16 @@ +//-------------------------------------------------------------------------------------- +// Order Independent Transparency with Weighted Sums +// +// Author: Louis Bavoil +// Email: sdkfeedback@nvidia.com +// +// Copyright (c) NVIDIA Corporation. All rights reserved. +//-------------------------------------------------------------------------------------- + +vec3 ShadeVertex(); + +void main(void) +{ + gl_Position = ftransform(); + gl_TexCoord[0].xyz = ShadeVertex(); +} -- cgit v1.2.3