From affb27f968fb3cb7902146ad7b521b7b24d18fe5 Mon Sep 17 00:00:00 2001 From: Kenneth Russel Date: Fri, 8 Jul 2005 16:03:14 +0000 Subject: Fixed Windows port after changes to GlueGen to include array offsets. Ported all demos to new API. Temporarily added back in GLU entry points taking primitive arrays as the underlying APIs (in particular, glTexImage2D) do not yet support non-direct Buffers. Changed C code generation to only add in array offset if array is non-null. Fixed bug in GLU tesselator demo's vertex callback. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/branches/JSR-231@99 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4 --- src/demos/fullscreen/GearsFullscreen2.java | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'src/demos/fullscreen/GearsFullscreen2.java') diff --git a/src/demos/fullscreen/GearsFullscreen2.java b/src/demos/fullscreen/GearsFullscreen2.java index 5ed02f8..d7502cf 100755 --- a/src/demos/fullscreen/GearsFullscreen2.java +++ b/src/demos/fullscreen/GearsFullscreen2.java @@ -149,7 +149,7 @@ public class GearsFullscreen2 { float green[] = { 0.0f, 0.8f, 0.2f, 1.0f }; float blue[] = { 0.2f, 0.2f, 1.0f, 1.0f }; - gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, pos); + gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, pos, 0); gl.glEnable(GL.GL_CULL_FACE); gl.glEnable(GL.GL_LIGHTING); gl.glEnable(GL.GL_LIGHT0); @@ -158,19 +158,19 @@ public class GearsFullscreen2 { /* make the gears */ gear1 = gl.glGenLists(1); gl.glNewList(gear1, GL.GL_COMPILE); - gl.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT_AND_DIFFUSE, red); + gl.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT_AND_DIFFUSE, red, 0); gear(gl, 1.0f, 4.0f, 1.0f, 20, 0.7f); gl.glEndList(); gear2 = gl.glGenLists(1); gl.glNewList(gear2, GL.GL_COMPILE); - gl.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT_AND_DIFFUSE, green); + gl.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT_AND_DIFFUSE, green, 0); gear(gl, 0.5f, 2.0f, 2.0f, 10, 0.7f); gl.glEndList(); gear3 = gl.glGenLists(1); gl.glNewList(gear3, GL.GL_COMPILE); - gl.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT_AND_DIFFUSE, blue); + gl.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT_AND_DIFFUSE, blue, 0); gear(gl, 1.3f, 2.0f, 0.5f, 10, 0.7f); gl.glEndList(); @@ -210,7 +210,7 @@ public class GearsFullscreen2 { 0, 0, 1, 0, 0, 0, 0, 1 }; - gl.glLoadTransposeMatrixfARB(identityTranspose); + gl.glLoadTransposeMatrixfARB(identityTranspose, 0); } gl.glFrustum(-1.0f, 1.0f, -h, h, 5.0f, 60.0f); gl.glMatrixMode(GL.GL_MODELVIEW); -- cgit v1.2.3