From 348c43a12199e71017767930b0b42d939db47312 Mon Sep 17 00:00:00 2001 From: Sven Gothel Date: Thu, 10 Jun 2010 06:14:44 +0200 Subject: Adding GLProfile.initSingleton() call, ensuring [multithreading] intitialization can be done in time --- src/demos/vertexArrayRange/VertexArrayRange.java | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/demos/vertexArrayRange/VertexArrayRange.java') diff --git a/src/demos/vertexArrayRange/VertexArrayRange.java b/src/demos/vertexArrayRange/VertexArrayRange.java index c97428b..b41de6e 100644 --- a/src/demos/vertexArrayRange/VertexArrayRange.java +++ b/src/demos/vertexArrayRange/VertexArrayRange.java @@ -45,6 +45,7 @@ import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.FloatBuffer; import java.nio.IntBuffer; +import javax.media.opengl.GLProfile; import javax.media.opengl.GL; import javax.media.opengl.GL2ES1; import javax.media.opengl.GL2; @@ -88,6 +89,9 @@ import javax.swing.JOptionPane; respectively.

*/ public class VertexArrayRange extends Demo { + static { + GLProfile.initSingleton(); + } public static void main(String[] args) { boolean startSlow = false; -- cgit v1.2.3