struct appdata { float4 position : POSITION; float3 normal : NORMAL; float3 color : DIFFUSE; float3 TestColor : SPECULAR; }; struct vfconn { float4 HPOS : POSITION; float4 COL0 : COLOR0; }; vfconn main(appdata IN, uniform float4 Kd, uniform float4x4 ModelViewProj) { vfconn OUT; OUT.HPOS = mul(ModelViewProj, IN.position); OUT.COL0.xyz = Kd.xyz * IN.TestColor.xyz; OUT.COL0.w = 1.0; return OUT; } // main