/* * Copyright (c) 2008 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * */ package demos.cubefbo; import java.awt.event.MouseEvent; import java.awt.event.MouseListener; import java.awt.event.MouseMotionListener; import javax.media.opengl.DebugGL2; import javax.media.opengl.GL; import javax.media.opengl.GL2ES1; import javax.media.opengl.GL2; import javax.media.opengl.GLAutoDrawable; import javax.media.opengl.GLEventListener; import javax.media.opengl.awt.GLCanvas; import com.sun.opengl.util.FBObject; class FBCubes implements GLEventListener, MouseListener, MouseMotionListener { private static final int FBO_SIZE = 128; public FBCubes () { cubeInner = new CubeObject(false); cubeMiddle = new CubeObject(true); cubeOuter = new CubeObject(true); fbo1 = new FBObject(FBO_SIZE, FBO_SIZE, 0); fbo2 = new FBObject(FBO_SIZE, FBO_SIZE, 0); } public void init(GLAutoDrawable drawable) { GL2 gl = drawable.getGL().getGL2(); // drawable.setGL(new DebugGL2(gl)); // gl = drawable.getGL().getGL2(); fbo1.init(gl); fbo2.init(gl); } int x, y, width, height; float motionIncr; float xRot, yRot; public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { this.x = x; this.y = y; this.width = width; this.height = height; cubeOuter.reshape(drawable.getGL().getGL2(), x, y, width, height); motionIncr = 180.f / Math.max(width, height); } public void dispose(GLAutoDrawable drawable) { System.out.println("FBCubes.dispose: "+drawable); GL2 gl = drawable.getGL().getGL2(); fbo1.destroy(gl); fbo2.destroy(gl); fbo1=null; fbo2=null; cubeInner.dispose(gl); cubeInner=null; cubeMiddle.dispose(gl); cubeMiddle=null; cubeOuter.dispose(gl); cubeOuter=null; } public void display(GLAutoDrawable drawable) { // System.out.println("display"); GL2 gl = drawable.getGL().getGL2(); fbo1.bind(gl); cubeInner.reshape(gl, 0, 0, FBO_SIZE, FBO_SIZE); cubeInner.display(gl, xRot, yRot); fbo1.unbind(gl); FBObject tex = fbo1; FBObject rend = fbo2; int MAX_ITER = 1; for (int i = 0; i < MAX_ITER; i++) { rend.bind(gl); gl.glEnable (GL.GL_TEXTURE_2D); gl.glBindTexture(GL.GL_TEXTURE_2D, tex.getTextureName()); // to use it .. cubeMiddle.reshape(gl, 0, 0, FBO_SIZE, FBO_SIZE); cubeMiddle.display(gl, xRot, yRot); gl.glBindTexture(GL.GL_TEXTURE_2D, 0); gl.glDisable (GL.GL_TEXTURE_2D); rend.unbind(gl); FBObject tmp = tex; tex = rend; rend = tmp; } // System.out.println("display .. p6"); cubeOuter.reshape(gl, x, y, width, height); // System.out.println("display .. p7"); gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); gl.glClearColor(0, 0, 0, 1); gl.glEnable (GL.GL_TEXTURE_2D); gl.glBindTexture(GL.GL_TEXTURE_2D, tex.getTextureName()); // to use it .. cubeOuter.display(gl, xRot, yRot); // System.out.println("display .. p8"); gl.glBindTexture(GL.GL_TEXTURE_2D, 0); gl.glDisable (GL.GL_TEXTURE_2D); } public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) { } private boolean dragging; private int lastDragX; private int lastDragY; public void mouseClicked(MouseEvent e) {} public void mousePressed(MouseEvent e) {} public void mouseReleased(MouseEvent e) { dragging = false; } public void mouseEntered(MouseEvent e) {} public void mouseExited(MouseEvent e) {} public void mouseDragged(MouseEvent e) { if (!dragging) { dragging = true; lastDragX = e.getX(); lastDragY = e.getY(); } else { yRot += (e.getX() - lastDragX) * motionIncr; xRot += (e.getY() - lastDragY) * motionIncr; lastDragX = e.getX(); lastDragY = e.getY(); } } public void mouseMoved(MouseEvent e) {} CubeObject cubeInner; CubeObject cubeMiddle; CubeObject cubeOuter; FBObject fbo1; FBObject fbo2; }