/* * Copyright (c) 2008 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * */ package demos.cubefbo; import javax.media.opengl.*; import com.sun.opengl.util.*; import java.nio.*; import java.awt.*; import java.awt.event.*; import java.applet.*; public class Main { private Animator animator; /** public void init() { setLayout(new BorderLayout()); GLCanvas canvas = new GLCanvas(); canvas.addGLEventListener(new FBCubes()); canvas.setSize(getSize()); add(canvas, BorderLayout.CENTER); animator = new FPSAnimator(canvas, 30); } public void start() { animator.start(); } public void stop() { // FIXME: do I need to do anything else here? animator.stop(); } */ public static void main(String[] args) { Frame frame = new Frame("FBCubes Demo ES 1.1"); GLCapabilities caps = new GLCapabilities(); GLCanvas canvas = new GLCanvas(caps); canvas.addGLEventListener(new FBCubes()); frame.add(canvas); frame.setSize(800, 480); final Animator animator = new FPSAnimator(canvas, 60); frame.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { // Run this on another thread than the AWT event queue to // make sure the call to Animator.stop() completes before // exiting new Thread(new Runnable() { public void run() { animator.stop(); System.exit(0); } }).start(); } }); frame.show(); animator.start(); } }