//--------------------------------------------------------------------------------------
// Order Independent Transparency with Weighted Sums
//
// Author: Louis Bavoil
// Email: sdkfeedback@nvidia.com
//
// Copyright (c) NVIDIA Corporation. All rights reserved.
//--------------------------------------------------------------------------------------

vec3 ShadeVertex();

void main(void)
{
	gl_Position = ftransform();
	gl_TexCoord[0].xyz = ShadeVertex();
}