package demos.es1; import java.nio.*; import javax.media.opengl.*; import javax.media.opengl.util.*; import javax.media.opengl.glu.*; import com.sun.javafx.newt.*; public class RedSquare implements MouseListener, GLEventListener { private GLWindow window; private GLU glu; private boolean quit = false; private long startTime; private long curTime; public void mouseClicked(MouseEvent e) { System.out.println("mouseevent: "+e); switch(e.getClickCount()) { case 1: window.setFullscreen(!window.isFullscreen()); break; default: quit=true; break; } } public void mouseEntered(MouseEvent e) { } public void mouseExited(MouseEvent e) { } public void mousePressed(MouseEvent e) { } public void mouseReleased(MouseEvent e) { } public void mouseMoved(MouseEvent e) { } public void mouseDragged(MouseEvent e) { } private void run(int type) { int width = 800; int height = 480; System.err.println("RedSquare.run()"); GLProfile.setProfileGL2ES1(); try { Window nWindow = null; if(0!=(type&USE_AWT)) { Display nDisplay = NewtFactory.createDisplay(NewtFactory.AWT, null); // local display Screen nScreen = NewtFactory.createScreen(NewtFactory.AWT, nDisplay, 0); // screen 0 nWindow = NewtFactory.createWindow(NewtFactory.AWT, nScreen, 0); // dummy VisualID } GLCapabilities caps = new GLCapabilities(); // For emulation library, use 16 bpp caps.setRedBits(5); caps.setGreenBits(6); caps.setBlueBits(5); caps.setDepthBits(16); window = GLWindow.create(nWindow, caps); window.addMouseListener(this); window.addGLEventListener(this); // Size OpenGL to Video Surface window.setSize(width, height); window.setFullscreen(true); window.setVisible(true); startTime = System.currentTimeMillis(); while (!quit && ((curTime = System.currentTimeMillis()) - startTime) < 20000) { window.display(); } // Shut things down cooperatively window.close(); window.getFactory().shutdown(); System.out.println("RedSquare shut down cleanly."); } catch (Throwable t) { t.printStackTrace(); } } // FIXME: we must add storage of the pointers in the GL state to // the GLImpl classes. The need for this can be seen by making // these variables method local instead of instance members. The // square will disappear after a second or so due to garbage // collection. On desktop OpenGL this implies a stack of // references due to the existence of glPush/PopClientAttrib. On // OpenGL ES 1/2 it can simply be one set of references. private FloatBuffer colors; private FloatBuffer vertices; public void init(GLAutoDrawable drawable) { GL2ES1 gl = drawable.getGL().getGL2ES1(); glu = GLU.createGLU(gl); System.err.println("Entering initialization"); System.err.println("GL_VERSION=" + gl.glGetString(GL2ES1.GL_VERSION)); System.err.println("GL_EXTENSIONS:"); System.err.println(" " + gl.glGetString(GL2ES1.GL_EXTENSIONS)); // Allocate vertex arrays colors = BufferUtil.newFloatBuffer(16); vertices = BufferUtil.newFloatBuffer(12); // Fill them up colors.put( 0, 1); colors.put( 1, 0); colors.put( 2, 0); colors.put( 3, 1); colors.put( 4, 1); colors.put( 5, 0); colors.put( 6, 0); colors.put( 7, 1); colors.put( 8, 1); colors.put( 9, 0); colors.put(10, 0); colors.put(11, 1); colors.put(12, 1); colors.put(13, 0); colors.put(14, 0); colors.put(15, 1); vertices.put(0, -2); vertices.put( 1, 2); vertices.put( 2, 0); vertices.put(3, 2); vertices.put( 4, 2); vertices.put( 5, 0); vertices.put(6, -2); vertices.put( 7, -2); vertices.put( 8, 0); vertices.put(9, 2); vertices.put(10, -2); vertices.put(11, 0); gl.glEnableClientState(GL2ES1.GL_VERTEX_ARRAY); gl.glVertexPointer(3, GL2ES1.GL_FLOAT, 0, vertices); gl.glEnableClientState(GL2ES1.GL_COLOR_ARRAY); gl.glColorPointer(4, GL2ES1.GL_FLOAT, 0, colors); // OpenGL Render Settings gl.glClearColor(0, 0, 0, 1); gl.glEnable(GL2ES1.GL_DEPTH_TEST); } public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { GL2ES1 gl = drawable.getGL().getGL2ES1(); // Set location in front of camera gl.glMatrixMode(GL2ES1.GL_PROJECTION); gl.glLoadIdentity(); glu.gluPerspective(45.0f, (float)width / (float)height, 1.0f, 100.0f); } public void display(GLAutoDrawable drawable) { GL2ES1 gl = drawable.getGL().getGL2ES1(); gl.glClear(GL2ES1.GL_COLOR_BUFFER_BIT | GL2ES1.GL_DEPTH_BUFFER_BIT); // One rotation every four seconds gl.glMatrixMode(GL2ES1.GL_MODELVIEW); gl.glLoadIdentity(); gl.glTranslatef(0, 0, -10); float ang = ((float) (curTime - startTime) * 360.0f) / 4000.0f; gl.glRotatef(ang, 0, 0, 1); // Draw a square gl.glDrawArrays(GL2ES1.GL_TRIANGLE_STRIP, 0, 4); } public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) { } public static int USE_NEWT = 0; public static int USE_AWT = 1 << 0; public static void main(String[] args) { int type = USE_NEWT ; for(int i=args.length-1; i>=0; i--) { if(args[i].equals("-awt")) { type |= USE_AWT; } } new RedSquare().run(type); System.exit(0); } }