package demos.es1; import java.nio.*; import javax.media.opengl.*; import javax.media.opengl.glu.*; import com.sun.opengl.util.*; import com.sun.javafx.newt.*; public class RedSquare { public static void main(String[] args) { System.out.println("RedSquare.main()"); try { Window window = Window.create(); // Size OpenGL to Video Surface int width = 800; int height = 480; if (!window.setFullscreen(true)) { window.setSize(width, height); } // Hook this into EGL GLDrawableFactory.initialize(GLDrawableFactory.PROFILE_GLES1); GLDrawableFactory factory = GLDrawableFactory.getFactory(); GLCapabilities caps = new GLCapabilities(); // For emulation library, use 16 bpp caps.setRedBits(5); caps.setGreenBits(5); caps.setBlueBits(5); caps.setDepthBits(16); GLDrawable drawable = factory.getGLDrawable(new Long(window.getWindowHandle()), caps, null); drawable.setRealized(true); GLContext context = drawable.createContext(null); context.makeCurrent(); GL gl = context.getGL(); GLU glu = new GLU(); //---------------------------------------------------------------------- // Code for GLEventListener.init() // System.out.println("Entering initialization"); System.out.println("GL_VERSION=" + gl.glGetString(GL.GL_VERSION)); System.out.println("GL_EXTENSIONS:"); System.out.println(" " + gl.glGetString(GL.GL_EXTENSIONS)); // Allocate vertex arrays FloatBuffer colors = BufferUtil.newFloatBuffer(16); FloatBuffer vertices = BufferUtil.newFloatBuffer(12); // Fill them up colors.put( 0, 1); colors.put( 1, 0); colors.put( 2, 0); colors.put( 3, 1); colors.put( 4, 1); colors.put( 5, 0); colors.put( 6, 0); colors.put( 7, 1); colors.put( 8, 1); colors.put( 9, 0); colors.put(10, 0); colors.put(11, 1); colors.put(12, 1); colors.put(13, 0); colors.put(14, 0); colors.put(15, 1); vertices.put(0, -2); vertices.put( 1, 2); vertices.put( 2, 0); vertices.put(3, 2); vertices.put( 4, 2); vertices.put( 5, 0); vertices.put(6, -2); vertices.put( 7, -2); vertices.put( 8, 0); vertices.put(9, 2); vertices.put(10, -2); vertices.put(11, 0); gl.glEnableClientState(GL.GL_VERTEX_ARRAY); gl.glVertexPointer(3, GL.GL_FLOAT, 0, vertices); gl.glEnableClientState(GL.GL_COLOR_ARRAY); gl.glColorPointer(4, GL.GL_FLOAT, 0, colors); // OpenGL Render Settings gl.glClearColor(0, 0, 0, 1); gl.glEnable(GL.GL_DEPTH_TEST); //---------------------------------------------------------------------- // Code for GLEventListener.display() // long startTime = System.currentTimeMillis(); long curTime; int ang = 0; while ((System.currentTimeMillis() - startTime) < 10000) { gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); // Set location in front of camera width = window.getWidth(); height = window.getHeight(); gl.glViewport(0, 0, width, height); gl.glMatrixMode(GL.GL_PROJECTION); gl.glLoadIdentity(); glu.gluPerspective(45.0f, (float)width / (float)height, 1.0f, 100.0f); gl.glMatrixMode(GL.GL_MODELVIEW); gl.glLoadIdentity(); gl.glTranslatef(0, 0, -10); gl.glRotatef(ang, 0, 0, 1); ang++; // Draw a square gl.glDrawArrays(GL.GL_TRIANGLE_STRIP, 0, 4); drawable.swapBuffers(); window.pumpMessages(); try { Thread.sleep(10); } catch (InterruptedException e) { } } // Shut things down cooperatively context.release(); context.destroy(); drawable.setRealized(false); factory.shutdown(); System.out.println("RedSquare shut down cleanly."); } catch (Throwable t) { t.printStackTrace(); } System.exit(0); } }