/* * * Copyright (c) 2007, Sun Microsystems, Inc. * * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package demos.es1.cube; import com.jogamp.common.nio.Buffers; import java.nio.*; import com.jogamp.opengl.*; import com.jogamp.opengl.glu.*; import com.jogamp.nativewindow.*; import com.jogamp.opengl.util.glsl.fixedfunc.*; import com.jogamp.newt.*; import com.jogamp.newt.opengl.*; public class Cube implements GLEventListener { public boolean glDebug = false ; public boolean glTrace = false ; boolean quit = false; public Cube () { this(false, false); } public Cube (boolean useTexCoords, boolean innerCube) { this.innerCube = innerCube; // Initialize data Buffers this.cubeVertices = Buffers.newDirectShortBuffer(s_cubeVertices.length); cubeVertices.put(s_cubeVertices); cubeVertices.flip(); this.cubeColors = Buffers.newDirectFloatBuffer(s_cubeColors.length); cubeColors.put(s_cubeColors); cubeColors.flip(); this.cubeNormals = Buffers.newDirectByteBuffer(s_cubeNormals.length); cubeNormals.put(s_cubeNormals); cubeNormals.flip(); this.cubeIndices = Buffers.newDirectByteBuffer(s_cubeIndices.length); cubeIndices.put(s_cubeIndices); cubeIndices.flip(); if (useTexCoords) { this.cubeTexCoords = Buffers.newDirectShortBuffer(s_cubeTexCoords.length); cubeTexCoords.put(s_cubeTexCoords); cubeTexCoords.flip(); } } public void init(GLAutoDrawable drawable) { GL _gl = drawable.getGL(); _gl.glGetError(); // flush error .. if(glDebug) { try { _gl = _gl.getContext().setGL( GLPipelineFactory.create("com.jogamp.opengl.Debug", null, _gl, null) ); } catch (Exception e) {e.printStackTrace();} } if(glTrace) { try { _gl = _gl.getContext().setGL( GLPipelineFactory.create("com.jogamp.opengl.Trace", null, _gl, new Object[] { System.err } ) ); } catch (Exception e) {e.printStackTrace();} } GL2ES1 gl = FixedFuncUtil.wrapFixedFuncEmul(_gl, ShaderSelectionMode.AUTO, null); glu = GLU.createGLU(); gl.glGenBuffers(4, vboNames, 0); if(!innerCube) { System.err.println("Entering initialization"); System.err.println("GL Profile: "+gl.getGLProfile()); System.err.println("GL:" + gl); System.err.println("GL_VERSION=" + gl.glGetString(gl.GL_VERSION)); System.err.println("GL_EXTENSIONS:"); System.err.println(" " + gl.glGetString(gl.GL_EXTENSIONS)); System.err.println("GLF:" + gl); } } public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { float aspect = (height != 0) ? ((float)width / (float)height) : 1.0f; GL2ES1 gl = drawable.getGL().getGL2ES1(); gl.glViewport(0, 0, width, height); gl.glMatrixMode(gl.GL_MODELVIEW); gl.glLoadIdentity(); // JAU gl.glScissor(0, 0, width, height); if(innerCube) { // Clear background to white gl.glClearColor(1.0f, 1.0f, 1.0f, 0.4f); } else { // Clear background to blue gl.glClearColor(0.0f, 0.0f, 1.0f, 1.0f); } if(!innerCube) { gl.glLightfv(gl.GL_LIGHT0, gl.GL_POSITION, light_position, 0); gl.glLightfv(gl.GL_LIGHT0, gl.GL_AMBIENT, light_ambient, 0); gl.glLightfv(gl.GL_LIGHT0, gl.GL_DIFFUSE, light_diffuse, 0); gl.glLightfv(gl.GL_LIGHT0, gl.GL_SPECULAR, zero_vec4, 0); gl.glMaterialfv(gl.GL_FRONT_AND_BACK, gl.GL_SPECULAR, material_spec, 0); gl.glEnable(gl.GL_LIGHTING); gl.glEnable(gl.GL_LIGHT0); gl.glEnable(gl.GL_COLOR_MATERIAL); } else { gl.glDisable(gl.GL_LIGHTING); gl.glDisable(gl.GL_LIGHT0); } gl.glEnable(gl.GL_CULL_FACE); gl.glEnable(gl.GL_NORMALIZE); gl.glShadeModel(gl.GL_SMOOTH); gl.glDisable(GL.GL_DITHER); gl.glEnableClientState(gl.GL_VERTEX_ARRAY); gl.glBindBuffer(GL.GL_ARRAY_BUFFER, vboNames[0]); gl.glBufferData(GL.GL_ARRAY_BUFFER, cubeVertices.limit() * Buffers.SIZEOF_SHORT, cubeVertices, GL.GL_STATIC_DRAW); gl.glVertexPointer(3, gl.GL_SHORT, 0, 0); gl.glEnableClientState(gl.GL_NORMAL_ARRAY); gl.glBindBuffer(GL.GL_ARRAY_BUFFER, vboNames[1]); gl.glBufferData(GL.GL_ARRAY_BUFFER, cubeNormals.limit() * Buffers.SIZEOF_BYTE, cubeNormals, GL.GL_STATIC_DRAW); gl.glNormalPointer(gl.GL_BYTE, 0, 0); gl.glEnableClientState(gl.GL_COLOR_ARRAY); gl.glBindBuffer(GL.GL_ARRAY_BUFFER, vboNames[2]); gl.glBufferData(GL.GL_ARRAY_BUFFER, cubeColors.limit() * Buffers.SIZEOF_FLOAT, cubeColors, GL.GL_STATIC_DRAW); gl.glColorPointer(4, gl.GL_FLOAT, 0, 0); if (cubeTexCoords != null) { gl.glEnableClientState(gl.GL_TEXTURE_COORD_ARRAY); gl.glBindBuffer(GL.GL_ARRAY_BUFFER, vboNames[3]); gl.glBufferData(GL.GL_ARRAY_BUFFER, cubeTexCoords.limit() * Buffers.SIZEOF_SHORT, cubeTexCoords, GL.GL_STATIC_DRAW); gl.glTexCoordPointer(2, gl.GL_SHORT, 0, 0); /* issues an GL_INVALID_ENUM gl.glTexEnvi(gl.GL_TEXTURE_ENV, gl.GL_TEXTURE_ENV_MODE, gl.GL_INCR); } */ } else { gl.glDisableClientState(gl.GL_TEXTURE_COORD_ARRAY); } gl.glBindBuffer(GL.GL_ARRAY_BUFFER, 0); gl.glHint(gl.GL_PERSPECTIVE_CORRECTION_HINT, gl.GL_FASTEST); gl.glMatrixMode(gl.GL_PROJECTION); gl.glLoadIdentity(); if(!innerCube) { glu.gluPerspective(90.0f, aspect, 1.0f, 100.0f); } else { gl.glOrthof(-20.0f, 20.0f, -20.0f, 20.0f, 1.0f, 40.0f); } // weird effect ..: gl.glCullFace(gl.GL_FRONT); } public void dispose(GLAutoDrawable drawable) { quit=true; } public void display(GLAutoDrawable drawable) { display(drawable, true); } public void display(GLAutoDrawable drawable, boolean clear) { GL2ES1 gl = drawable.getGL().getGL2ES1(); if(clear) { gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT); } gl.glMatrixMode(gl.GL_MODELVIEW); gl.glLoadIdentity(); gl.glTranslatef(0.f, 0.f, -30.f); gl.glRotatef((float)(time * 29.77f), 1.0f, 2.0f, 0.0f); gl.glRotatef((float)(time * 22.311f), -0.1f, 0.0f, -5.0f); gl.glDrawElements(gl.GL_TRIANGLES, 6 * 6, gl.GL_UNSIGNED_BYTE, cubeIndices); time += 0.01f; } public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) { } static final float[] light_position = { -50.f, 50.f, 50.f, 0.f }; static final float[] light_ambient = { 0.125f, 0.125f, 0.125f, 1.f }; static final float[] light_diffuse = { 1.0f, 1.0f, 1.0f, 1.f }; static final float[] material_spec = { 1.0f, 1.0f, 1.0f, 0.f }; static final float[] zero_vec4 = { 0.0f, 0.0f, 0.0f, 0.f }; int[] vboNames = new int[4]; boolean innerCube; boolean initialized = false; float time = 0.0f; ShortBuffer cubeVertices; ShortBuffer cubeTexCoords; FloatBuffer cubeColors; ByteBuffer cubeNormals; ByteBuffer cubeIndices; private GLU glu; private static final short[] s_cubeVertices = { -10, 10, 10, 10, -10, 10, 10, 10, 10, -10, -10, 10, -10, 10, -10, 10, -10, -10, 10, 10, -10, -10, -10, -10, -10, -10, 10, 10, -10, -10, 10, -10, 10, -10, -10, -10, -10, 10, 10, 10, 10, -10, 10, 10, 10, -10, 10, -10, 10, -10, 10, 10, 10, -10, 10, 10, 10, 10, -10, -10, -10, -10, 10, -10, 10, -10, -10, 10, 10, -10, -10, -10 }; private static final short[] s_cubeTexCoords = { 0, (short) 0xffff, (short) 0xffff, 0, (short) 0xffff, (short) 0xffff, 0, 0, 0, (short) 0xffff, (short) 0xffff, 0, (short) 0xffff, (short) 0xffff, 0, 0, 0, (short) 0xffff, (short) 0xffff, 0, (short) 0xffff, (short) 0xffff, 0, 0, 0, (short) 0xffff, (short) 0xffff, 0, (short) 0xffff, (short) 0xffff, 0, 0, 0, (short) 0xffff, (short) 0xffff, 0, (short) 0xffff, (short) 0xffff, 0, 0, 0, (short) 0xffff, (short) 0xffff, 0, (short) 0xffff, (short) 0xffff, 0, 0, }; private static final float[] s_cubeColors = { 40f/255f, 80f/255f, 160f/255f, 255f/255f, 40f/255f, 80f/255f, 160f/255f, 255f/255f, 40f/255f, 80f/255f, 160f/255f, 255f/255f, 40f/255f, 80f/255f, 160f/255f, 255f/255f, 40f/255f, 80f/255f, 160f/255f, 255f/255f, 40f/255f, 80f/255f, 160f/255f, 255f/255f, 40f/255f, 80f/255f, 160f/255f, 255f/255f, 40f/255f, 80f/255f, 160f/255f, 255f/255f, 128f/255f, 128f/255f, 128f/255f, 255f/255f, 128f/255f, 128f/255f, 128f/255f, 255f/255f, 128f/255f, 128f/255f, 128f/255f, 255f/255f, 128f/255f, 128f/255f, 128f/255f, 255f/255f, 128f/255f, 128f/255f, 128f/255f, 255f/255f, 128f/255f, 128f/255f, 128f/255f, 255f/255f, 128f/255f, 128f/255f, 128f/255f, 255f/255f, 128f/255f, 128f/255f, 128f/255f, 255f/255f, 255f/255f, 110f/255f, 10f/255f, 255f/255f, 255f/255f, 110f/255f, 10f/255f, 255f/255f, 255f/255f, 110f/255f, 10f/255f, 255f/255f, 255f/255f, 110f/255f, 10f/255f, 255f/255f, 255f/255f, 70f/255f, 60f/255f, 255f/255f, 255f/255f, 70f/255f, 60f/255f, 255f/255f, 255f/255f, 70f/255f, 60f/255f, 255f/255f, 255f/255f, 70f/255f, 60f/255f, 255 }; private static final byte[] s_cubeIndices = { 0, 3, 1, 2, 0, 1, /* front */ 6, 5, 4, 5, 7, 4, /* back */ 8, 11, 9, 10, 8, 9, /* top */ 15, 12, 13, 12, 14, 13, /* bottom */ 16, 19, 17, 18, 16, 17, /* right */ 23, 20, 21, 20, 22, 21 /* left */ }; private static final byte[] s_cubeNormals = { 0, 0, 127, 0, 0, 127, 0, 0, 127, 0, 0, 127, 0, 0, -128, 0, 0, -128, 0, 0, -128, 0, 0, -128, 0, -128, 0, 0, -128, 0, 0, -128, 0, 0, -128, 0, 0, 127, 0, 0, 127, 0, 0, 127, 0, 0, 127, 0, 127, 0, 0, 127, 0, 0, 127, 0, 0, 127, 0, 0, -128, 0, 0, -128, 0, 0, -128, 0, 0, -128, 0, 0 }; private void run(int type) { int width = 800; int height = 480; System.err.println("Cube.run()"); try { GLCapabilities caps = new GLCapabilities(null); // For emulation library, use 16 bpp caps.setRedBits(5); caps.setGreenBits(6); caps.setBlueBits(5); caps.setDepthBits(16); Window nWindow = null; GLWindow window; if(0!=(type&USE_AWT)) { Display nDisplay = NewtFactory.createDisplay(NativeWindowFactory.TYPE_AWT, null); // local display Screen nScreen = NewtFactory.createScreen(nDisplay, 0); // screen 0 nWindow = NewtFactory.createWindow(nScreen, caps); nWindow.setUndecorated(false); window = GLWindow.create(nWindow); } else { window = GLWindow.create(caps); } window.addGLEventListener(this); window.setUpdateFPSFrames(FPSCounter.DEFAULT_FRAMES_PER_INTERVAL, System.err); // Size OpenGL to Video Surface window.setSize(width, height); window.setFullscreen(true); window.setVisible(true); while (!quit && window.getTotalFPSDuration() < 31000) { window.display(); } // Shut things down cooperatively window.destroy(); System.out.println("Cube shut down cleanly."); } catch (Throwable t) { t.printStackTrace(); } } public static int USE_NEWT = 0; public static int USE_AWT = 1 << 0; public static void main(String[] args) { int type = USE_NEWT ; for(int i=args.length-1; i>=0; i--) { if(args[i].equals("-awt")) { type |= USE_AWT; } } new Cube().run(type); System.exit(0); } }