/* * * Copyright (c) 2007, Sun Microsystems, Inc. * * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package demos.es1.cube; import javax.media.opengl.*; import javax.media.opengl.glu.*; import javax.media.nativewindow.*; import com.jogamp.opengl.util.*; import com.jogamp.opengl.util.glsl.fixedfunc.*; import java.nio.*; import com.jogamp.javafx.newt.*; import com.jogamp.javafx.newt.opengl.*; public class CubeImmModeSink implements GLEventListener { boolean quit = false; public CubeImmModeSink () { this(false, false); } private static boolean VBO_CACHE = true; ByteBuffer cubeIndices=null; ImmModeSink vboCubeF = null; public void drawCube(GL2ES1 gl, float extent) { if(cubeIndices==null) { cubeIndices = BufferUtil.newByteBuffer(s_cubeIndices); } if(vboCubeF==null) { ImmModeSink vbo = ImmModeSink.createFixed(gl, GL.GL_STATIC_DRAW, 36, 3, GL.GL_SHORT, // vertex 4, GL.GL_FLOAT, // color 3, GL.GL_BYTE, // normal 0, GL.GL_FLOAT); // texture vbo.glBegin(GL.GL_TRIANGLES); vbo.glVertexv(BufferUtil.newShortBuffer(s_cubeVertices)); vbo.glColorv(BufferUtil.newFloatBuffer(s_cubeColors)); vbo.glNormalv(BufferUtil.newByteBuffer(s_cubeNormals)); if(VBO_CACHE) { vbo.glEnd(gl, false); } else { vbo.glEnd(gl, cubeIndices); } System.err.println("VBO Cube"); System.err.println(vbo); if(VBO_CACHE) { vboCubeF = vbo; } } if(null!=vboCubeF) { vboCubeF.draw(gl, cubeIndices, true); } } private GLUquadric sphere=null; private ImmModeSink vboSphere=null; public void drawSphere(GL2ES1 gl, float radius, int slices, int stacks) { if(sphere==null) { sphere = glu.gluNewQuadric(); sphere.enableImmModeSink(true); sphere.setImmMode((VBO_CACHE)?false:true); } ImmModeSink vbo = vboSphere; if (vbo == null) { glu.gluSphere(sphere, radius, 8, 8); if(VBO_CACHE) { vboSphere = sphere.replaceImmModeSink(); vbo = vboSphere; } System.err.println("VBO Sphere"); System.err.println(vbo); } if(VBO_CACHE && null!=vbo) { vbo.draw(gl, true); } } private GLUquadric cylinder=null; private ImmModeSink vboCylinder=null; public void drawCylinder(GL2ES1 gl, float radius, float halfHeight, int upAxis) { if(cylinder==null) { cylinder = glu.gluNewQuadric(); cylinder.enableImmModeSink(true); cylinder.setImmMode((VBO_CACHE)?false:true); } gl.glPushMatrix(); switch (upAxis) { case 0: gl.glRotatef(-90f, 0.0f, 1.0f, 0.0f); gl.glTranslatef(0.0f, 0.0f, -halfHeight); break; case 1: gl.glRotatef(-90.0f, 1.0f, 0.0f, 0.0f); gl.glTranslatef(0.0f, 0.0f, -halfHeight); break; case 2: gl.glTranslatef(0.0f, 0.0f, -halfHeight); break; default: { assert (false); } } ImmModeSink vbo = vboCylinder; if (vbo == null) { glu.gluQuadricDrawStyle(cylinder, glu.GLU_FILL); glu.gluQuadricNormals(cylinder, glu.GLU_SMOOTH); glu.gluCylinder(cylinder, radius, radius, 2f * halfHeight, 15, 10); if(VBO_CACHE) { vboCylinder = cylinder.replaceImmModeSink(); vbo = vboCylinder; } System.err.println("VBO Cylinder"); System.err.println(vbo); } if(VBO_CACHE && null!=vbo) { vbo.draw(gl, true); } gl.glPopMatrix(); } public CubeImmModeSink (boolean useTexCoords, boolean innerCube) { this.innerCube = innerCube; this.useTexCoords = useTexCoords; } public void init(GLAutoDrawable drawable) { GL2ES1 gl = FixedFuncUtil.getFixedFuncImpl(drawable.getGL()); glu = GLU.createGLU(); if(!innerCube) { System.err.println("Entering initialization"); System.err.println("GL Profile: "+gl.getGLProfile()); System.err.println("GL:" + gl); System.err.println("GL_VERSION=" + gl.glGetString(gl.GL_VERSION)); System.err.println("GL_EXTENSIONS:"); System.err.println(" " + gl.glGetString(gl.GL_EXTENSIONS)); System.err.println("GLF:" + gl); } gl.glGetError(); // flush error .. // Debug .. // DebugGL2 gl2dbg = new DebugGL2(gl.getGL2()); // gl.getContext().setGL(gl2dbg); // Trace .. // TraceGL2 gl2trace = new TraceGL2(gl.getGL2(), System.err); // gl.getContext().setGL(gl2trace); } public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { float aspect = (height != 0) ? ((float)width / (float)height) : 1.0f; GL2ES1 gl = drawable.getGL().getGL2ES1(); gl.glViewport(0, 0, width, height); gl.glMatrixMode(gl.GL_MODELVIEW); gl.glLoadIdentity(); gl.glScissor(0, 0, width, height); if(innerCube) { // Clear background to white gl.glClearColor(1.0f, 1.0f, 1.0f, 0.6f); } else { // Clear background to blue gl.glClearColor(1.0f, 1.0f, 1.0f, 1.0f); } gl.glLightfv(gl.GL_LIGHT0, gl.GL_POSITION, light_position, 0); gl.glLightfv(gl.GL_LIGHT0, gl.GL_AMBIENT, light_ambient, 0); gl.glLightfv(gl.GL_LIGHT0, gl.GL_DIFFUSE, light_diffuse, 0); gl.glLightfv(gl.GL_LIGHT0, gl.GL_SPECULAR, zero_vec4, 0); gl.glMaterialfv(GL.GL_FRONT_AND_BACK, gl.GL_SPECULAR, material_spec, 0); gl.glEnable(gl.GL_NORMALIZE); gl.glEnable(gl.GL_LIGHTING); gl.glEnable(gl.GL_LIGHT0); gl.glEnable(gl.GL_COLOR_MATERIAL); gl.glEnable(GL.GL_CULL_FACE); gl.glShadeModel(gl.GL_SMOOTH); gl.glDisable(gl.GL_DITHER); gl.glHint(gl.GL_PERSPECTIVE_CORRECTION_HINT, gl.GL_FASTEST); gl.glMatrixMode(gl.GL_PROJECTION); gl.glLoadIdentity(); if(!innerCube) { glu.gluPerspective(90.0f, aspect, 1.0f, 100.0f); } else { gl.glOrthof(-20.0f, 20.0f, -20.0f, 20.0f, 1.0f, 40.0f); } // weird effect ..: gl.glCullFace(gl.GL_FRONT); } public void dispose(GLAutoDrawable drawable) { quit=true; } public void display(GLAutoDrawable drawable) { GL2ES1 gl = drawable.getGL().getGL2ES1(); gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT); gl.glMatrixMode(gl.GL_MODELVIEW); gl.glLoadIdentity(); gl.glTranslatef(0.f, 0.0f, -30.f); gl.glRotatef((float)(time * 29.77f), 1.0f, 2.0f, 0.0f); gl.glRotatef((float)(time * 22.311f), -0.1f, 0.0f, -5.0f); gl.glColor4f(0f, 0f, 0f, 1f); if(true) { //gl.glColor4f(1f, 0f, 0f, 1f); // RED inside the color4f's drawCube(gl, 10.0f); } if(true) { gl.glDisable(gl.GL_LIGHTING); gl.glColor4f(0f, 1f, 0f, 1f); gl.glPushMatrix(); gl.glTranslatef(15.0f, 0.0f, 0.0f); drawSphere(gl, 5.0f, 10, 10); gl.glPopMatrix(); gl.glEnable(gl.GL_LIGHTING); } if(true) { gl.glColor4f(0f, 0f, 1f, 1f); gl.glPushMatrix(); gl.glMultMatrixf(identity4x4f, 0); drawCylinder(gl, 4.0f, 10.0f, 1); gl.glPopMatrix(); } frameNum++; time += 0.01f; } int frameNum=0; public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) { } static final float[] light_position = { -50.f, 50.f, 50.f, 0.f }; static final float[] light_ambient = { 0.125f, 0.125f, 0.125f, 1.f }; static final float[] light_diffuse = { 1.0f, 1.0f, 1.0f, 1.f }; static final float[] material_spec = { 1.0f, 1.0f, 1.0f, 0.f }; static final float[] zero_vec4 = { 0.0f, 0.0f, 0.0f, 0.f }; static final float[] identity4x4f = { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f }; private static final short[] s_cubeVertices = { -10, 10, 10, 10, -10, 10, 10, 10, 10, -10, -10, 10, -10, 10, -10, 10, -10, -10, 10, 10, -10, -10, -10, -10, -10, -10, 10, 10, -10, -10, 10, -10, 10, -10, -10, -10, -10, 10, 10, 10, 10, -10, 10, 10, 10, -10, 10, -10, 10, -10, 10, 10, 10, -10, 10, 10, 10, 10, -10, -10, -10, -10, 10, -10, 10, -10, -10, 10, 10, -10, -10, -10 }; private static final short[] s_cubeTexCoords = { 0, (short) 0xffff, (short) 0xffff, 0, (short) 0xffff, (short) 0xffff, 0, 0, 0, (short) 0xffff, (short) 0xffff, 0, (short) 0xffff, (short) 0xffff, 0, 0, 0, (short) 0xffff, (short) 0xffff, 0, (short) 0xffff, (short) 0xffff, 0, 0, 0, (short) 0xffff, (short) 0xffff, 0, (short) 0xffff, (short) 0xffff, 0, 0, 0, (short) 0xffff, (short) 0xffff, 0, (short) 0xffff, (short) 0xffff, 0, 0, 0, (short) 0xffff, (short) 0xffff, 0, (short) 0xffff, (short) 0xffff, 0, 0, }; private static final float[] s_cubeColors = { 40f/255f, 80f/255f, 160f/255f, 255f/255f, 40f/255f, 80f/255f, 160f/255f, 255f/255f, 40f/255f, 80f/255f, 160f/255f, 255f/255f, 40f/255f, 80f/255f, 160f/255f, 255f/255f, 40f/255f, 80f/255f, 160f/255f, 255f/255f, 40f/255f, 80f/255f, 160f/255f, 255f/255f, 40f/255f, 80f/255f, 160f/255f, 255f/255f, 40f/255f, 80f/255f, 160f/255f, 255f/255f, 128f/255f, 128f/255f, 128f/255f, 255f/255f, 128f/255f, 128f/255f, 128f/255f, 255f/255f, 128f/255f, 128f/255f, 128f/255f, 255f/255f, 128f/255f, 128f/255f, 128f/255f, 255f/255f, 128f/255f, 128f/255f, 128f/255f, 255f/255f, 128f/255f, 128f/255f, 128f/255f, 255f/255f, 128f/255f, 128f/255f, 128f/255f, 255f/255f, 128f/255f, 128f/255f, 128f/255f, 255f/255f, 255f/255f, 110f/255f, 10f/255f, 255f/255f, 255f/255f, 110f/255f, 10f/255f, 255f/255f, 255f/255f, 110f/255f, 10f/255f, 255f/255f, 255f/255f, 110f/255f, 10f/255f, 255f/255f, 255f/255f, 70f/255f, 60f/255f, 255f/255f, 255f/255f, 70f/255f, 60f/255f, 255f/255f, 255f/255f, 70f/255f, 60f/255f, 255f/255f, 255f/255f, 70f/255f, 60f/255f, 255 }; private static final byte[] s_cubeIndices = { 0, 3, 1, 2, 0, 1, /* front */ 6, 5, 4, 5, 7, 4, /* back */ 8, 11, 9, 10, 8, 9, /* top */ 15, 12, 13, 12, 14, 13, /* bottom */ 16, 19, 17, 18, 16, 17, /* right */ 23, 20, 21, 20, 22, 21 /* left */ }; private static final byte[] s_cubeNormals = { 0, 0, 127, 0, 0, 127, 0, 0, 127, 0, 0, 127, 0, 0, -128, 0, 0, -128, 0, 0, -128, 0, 0, -128, 0, -128, 0, 0, -128, 0, 0, -128, 0, 0, -128, 0, 0, 127, 0, 0, 127, 0, 0, 127, 0, 0, 127, 0, 127, 0, 0, 127, 0, 0, 127, 0, 0, 127, 0, 0, -128, 0, 0, -128, 0, 0, -128, 0, 0, -128, 0, 0 }; boolean innerCube; boolean useTexCoords; boolean initialized = false; float time = 0.0f; private GLU glu; private void run(int type) { int width = 800; int height = 480; System.err.println("CubeImmModeSink.run()"); try { GLCapabilities caps = new GLCapabilities(null); // For emulation library, use 16 bpp caps.setRedBits(5); caps.setGreenBits(6); caps.setBlueBits(5); caps.setDepthBits(16); Window nWindow = null; GLWindow window; if(0!=(type&USE_AWT)) { Display nDisplay = NewtFactory.createDisplay(NativeWindowFactory.TYPE_AWT, null); // local display Screen nScreen = NewtFactory.createScreen(NativeWindowFactory.TYPE_AWT, nDisplay, 0); // screen 0 nWindow = NewtFactory.createWindow(NativeWindowFactory.TYPE_AWT, nScreen, caps); window = GLWindow.create(nWindow); } else { window = GLWindow.create(caps); } window.addGLEventListener(this); window.enablePerfLog(true); // Size OpenGL to Video Surface window.setSize(width, height); window.setFullscreen(true); window.setVisible(true); long curTime; long startTime = System.currentTimeMillis(); while (!quit && ((curTime = System.currentTimeMillis()) - startTime) < 31000) { window.display(); } // Shut things down cooperatively window.destroy(); window.getFactory().shutdown(); System.out.println("CubeImmModeSink shut down cleanly."); } catch (Throwable t) { t.printStackTrace(); } } public static int USE_NEWT = 0; public static int USE_AWT = 1 << 0; public static void main(String[] args) { int type = USE_NEWT ; for(int i=args.length-1; i>=0; i--) { if(args[i].equals("-awt")) { type |= USE_AWT; } } new CubeImmModeSink().run(type); System.exit(0); } }