/* * Copyright (c) 2008 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * */ package demos.es1.cubefbo; import demos.es1.cube.Cube; import java.nio.*; import javax.media.opengl.*; import com.jogamp.opengl.util.FBObject; import com.jogamp.opengl.util.glsl.fixedfunc.*; public class FBCubes implements GLEventListener { private static final int FBO_SIZE = 256; public FBCubes () { cubeOuter = new Cube(true, false); fbo1 = new FBObject(FBO_SIZE, FBO_SIZE); cubeInner = new Cube(false, true); // JAU cubeMiddle = new Cube(true, false); // JAU fbo2 = new FBObject(FBO_SIZE, FBO_SIZE); } public void init(GLAutoDrawable drawable) { GL2ES1 gl = FixedFuncUtil.getFixedFuncImpl(drawable.getGL()); System.out.println(gl); gl.glGetError(); // flush error .. /* if(gl.isGLES2()) { GLES2 gles2 = gl.getGLES2(); // Debug .. //DebugGLES2 gldbg = new DebugGLES2(gles2); //gles2.getContext().setGL(gldbg); //gles2 = gldbg; // Trace .. //TraceGLES2 gltrace = new TraceGLES2(gles2, System.err); gles2.getContext().setGL(gltrace); gl = gltrace; }*/ fbo1.init(gl); fbo1.attachTexture2D(gl, 0, GL2ES2.GL_NEAREST, GL2ES2.GL_NEAREST, 0, 0); fbo1.attachDepthBuffer(gl, GL.GL_DEPTH_COMPONENT16); //fbo1.init(gl, GL.GL_RGB, GL.GL_RGB, GL.GL_UNSIGNED_BYTE, GL2ES2.GL_NEAREST, GL2ES2.GL_NEAREST, 0, 0); // faster //fbo1.init(gl, GL.GL_RGBA, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, GL2ES2.GL_NEAREST, GL2ES2.GL_NEAREST, 0, 0); // GLES2 default //fbo1.init(gl, GL.GL_RGBA, GL.GL_RGBA, GL.GL_UNSIGNED_SHORT_5_5_5_1, GL2ES2.GL_NEAREST, GL2ES2.GL_NEAREST, 0, 0); // useless (1bit alpha) //fbo1.init(gl, GL.GL_RGBA8, GL2.GL_BGRA, GL2.GL_UNSIGNED_INT_8_8_8_8_REV, GL2ES2.GL_NEAREST, GL2ES2.GL_NEAREST, 0, 0); // GL2 default fbo1.unbind(gl); cubeInner.init(drawable); cubeOuter.init(drawable); } public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { cubeOuter.reshape(drawable, x, y, width, height); } float xRot=0f; float yRot=0f; public void rotate(float xRot, float yRot) { this.xRot = xRot; this.yRot = yRot; } public void dispose(GLAutoDrawable drawable) { GL2ES1 gl = drawable.getGL().getGL2ES1(); fbo1.destroy(gl); fbo1=null; cubeInner.dispose(drawable); cubeInner=null; cubeOuter.dispose(drawable); cubeOuter=null; } public void display(GLAutoDrawable drawable) { GL2ES1 gl = drawable.getGL().getGL2ES1(); fbo1.bind(gl); cubeInner.reshape(drawable, 0, 0, FBO_SIZE, FBO_SIZE); cubeInner.display(drawable); gl.glFinish(); fbo1.unbind(gl); gl.glEnable (gl.GL_TEXTURE_2D); fbo1.use(gl, 0); cubeOuter.reshape(drawable, 0, 0, drawable.getWidth(), drawable.getHeight()); cubeOuter.display(drawable); fbo1.unuse(gl); gl.glDisable (gl.GL_TEXTURE_2D); // JAUFBObject tex = fbo1; // JAU FBObject rend = fbo2; /* JAU int MAX_ITER = 1; for (int i = 0; i < MAX_ITER; i++) { rend.bind(gl); gl.glEnable (gl.GL_TEXTURE_2D); gl.glBindTexture(gl.GL_TEXTURE_2D, tex.getTextureName()); // to use it .. cubeMiddle.reshape(gl, 0, 0, FBO_SIZE, FBO_SIZE); cubeMiddle.display(gl, xRot, yRot); gl.glBindTexture(gl.GL_TEXTURE_2D, 0); gl.glDisable (gl.GL_TEXTURE_2D); rend.unbind(gl); FBObject tmp = tex; tex = rend; rend = tmp; } // System.out.println("display .. p6"); gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT); gl.glClearColor(0, 0, 0, 1); gl.glEnable (gl.GL_TEXTURE_2D); gl.glBindTexture(gl.GL_TEXTURE_2D, tex.getTextureName()); // to use it .. cubeOuter.display(gl, xRot, yRot); // System.out.println("display .. p7"); gl.glBindTexture(gl.GL_TEXTURE_2D, 0); gl.glDisable (gl.GL_TEXTURE_2D); */ } public void displayChanged(javax.media.opengl.GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) { } float time = 0.0f; Cube cubeInner=null; // JAU Cube cubeMiddle=null; Cube cubeOuter=null; FBObject fbo1; // JAU FBObject fbo2; }