/* * Copyright (c) 2008 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * */ package demos.es1.cubefbo; import javax.media.opengl.GL; import javax.media.opengl.GL2ES1; import javax.media.opengl.GLAutoDrawable; import javax.media.opengl.GLEventListener; import com.jogamp.opengl.FBObject; import com.jogamp.opengl.FBObject.Attachment; import com.jogamp.opengl.FBObject.TextureAttachment; import com.jogamp.opengl.util.glsl.fixedfunc.FixedFuncUtil; import com.jogamp.opengl.util.glsl.fixedfunc.ShaderSelectionMode; import demos.es1.cube.Cube; public class FBCubes implements GLEventListener { private static final int FBO_SIZE = 256; public FBCubes () { cubeOuter = new Cube(true, false); fbo1 = new FBObject(); cubeInner = new Cube(false, true); // JAU cubeMiddle = new Cube(true, false); // JAU fbo2 = new FBObject(FBO_SIZE, FBO_SIZE); } @Override public void init(GLAutoDrawable drawable) { GL2ES1 gl = FixedFuncUtil.wrapFixedFuncEmul(drawable.getGL(), ShaderSelectionMode.AUTO, null); System.out.println(gl); fbo1.reset(gl, FBO_SIZE, FBO_SIZE); fbo1.attachTexture2D(gl, 0, true); fbo1.attachRenderbuffer(gl, Attachment.Type.DEPTH, 32); fbo1.unbind(gl); cubeInner.init(drawable); cubeOuter.init(drawable); } @Override public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { cubeOuter.reshape(drawable, x, y, width, height); } float xRot=0f; float yRot=0f; public void rotate(float xRot, float yRot) { this.xRot = xRot; this.yRot = yRot; } @Override public void dispose(GLAutoDrawable drawable) { GL2ES1 gl = drawable.getGL().getGL2ES1(); fbo1.destroy(gl); fbo1=null; cubeInner.dispose(drawable); cubeInner=null; cubeOuter.dispose(drawable); cubeOuter=null; } @Override public void display(GLAutoDrawable drawable) { GL2ES1 gl = drawable.getGL().getGL2ES1(); fbo1.bind(gl); cubeInner.reshape(drawable, 0, 0, FBO_SIZE, FBO_SIZE); cubeInner.display(drawable); gl.glFinish(); fbo1.unbind(gl); gl.glEnable (GL.GL_TEXTURE_2D); fbo1.use(gl, (TextureAttachment)fbo1.getColorbuffer(0)); cubeOuter.reshape(drawable, 0, 0, drawable.getSurfaceWidth(), drawable.getSurfaceHeight()); cubeOuter.display(drawable); fbo1.unuse(gl); gl.glDisable (GL.GL_TEXTURE_2D); // JAUFBObject tex = fbo1; // JAU FBObject rend = fbo2; /* JAU int MAX_ITER = 1; for (int i = 0; i < MAX_ITER; i++) { rend.bind(gl); gl.glEnable (gl.GL_TEXTURE_2D); gl.glBindTexture(gl.GL_TEXTURE_2D, tex.getTextureName()); // to use it .. cubeMiddle.reshape(gl, 0, 0, FBO_SIZE, FBO_SIZE); cubeMiddle.display(gl, xRot, yRot); gl.glBindTexture(gl.GL_TEXTURE_2D, 0); gl.glDisable (gl.GL_TEXTURE_2D); rend.unbind(gl); FBObject tmp = tex; tex = rend; rend = tmp; } // System.out.println("display .. p6"); gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT); gl.glClearColor(0, 0, 0, 1); gl.glEnable (gl.GL_TEXTURE_2D); gl.glBindTexture(gl.GL_TEXTURE_2D, tex.getTextureName()); // to use it .. cubeOuter.display(gl, xRot, yRot); // System.out.println("display .. p7"); gl.glBindTexture(gl.GL_TEXTURE_2D, 0); gl.glDisable (gl.GL_TEXTURE_2D); */ } public void displayChanged(javax.media.opengl.GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) { } float time = 0.0f; Cube cubeInner=null; // JAU Cube cubeMiddle=null; Cube cubeOuter=null; FBObject fbo1; // JAU FBObject fbo2; }