/* * Copyright (c) 2008 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * */ package demos.es1.cubefbo; import javax.media.opengl.*; import com.sun.opengl.util.*; import java.nio.*; class FBCubes { private static final int FBO_SIZE = 128; public FBCubes () { cubeInner = new CubeObject(false); cubeMiddle = new CubeObject(true); cubeOuter = new CubeObject(true); // cubeOuter = new CubeObject(false); fbo1 = new FBObject(FBO_SIZE, FBO_SIZE); fbo2 = new FBObject(FBO_SIZE, FBO_SIZE); } public void init(GL gl) { fbo1.init(gl); fbo2.init(gl); } public void reshape(GL gl, int x, int y, int width, int height) { cubeOuter.reshape(gl, x, y, width, height); } public void display(GL gl, float xRot, float yRot) { fbo1.bind(gl); cubeInner.reshape(gl, 0, 0, FBO_SIZE, FBO_SIZE); cubeInner.display(gl, xRot, yRot); fbo1.unbind(gl); FBObject tex = fbo1; FBObject rend = fbo2; int MAX_ITER = 1; for (int i = 0; i < MAX_ITER; i++) { rend.bind(gl); gl.glEnable (GL.GL_TEXTURE_2D); gl.glBindTexture(GL.GL_TEXTURE_2D, tex.getTextureName()); // to use it .. cubeMiddle.reshape(gl, 0, 0, FBO_SIZE, FBO_SIZE); cubeMiddle.display(gl, xRot, yRot); gl.glBindTexture(GL.GL_TEXTURE_2D, 0); gl.glDisable (GL.GL_TEXTURE_2D); rend.unbind(gl); FBObject tmp = tex; tex = rend; rend = tmp; } // System.out.println("display .. p6"); gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); gl.glClearColor(0, 0, 0, 1); gl.glEnable (GL.GL_TEXTURE_2D); gl.glBindTexture(GL.GL_TEXTURE_2D, tex.getTextureName()); // to use it .. cubeOuter.display(gl, xRot, yRot); // System.out.println("display .. p7"); gl.glBindTexture(GL.GL_TEXTURE_2D, 0); gl.glDisable (GL.GL_TEXTURE_2D); } public void displayChanged(GL gl, boolean modeChanged, boolean deviceChanged) { } float time = 0.0f; CubeObject cubeInner; CubeObject cubeMiddle; CubeObject cubeOuter; FBObject fbo1; FBObject fbo2; }