package demos.es2; import java.util.ArrayList; import java.util.Iterator; import java.util.List; import com.jogamp.nativewindow.NativeWindowFactory; import com.jogamp.newt.Display; import com.jogamp.newt.NewtFactory; import com.jogamp.newt.Screen; import com.jogamp.newt.Window; import com.jogamp.newt.event.KeyEvent; import com.jogamp.newt.event.KeyListener; import com.jogamp.newt.event.MouseEvent; import com.jogamp.newt.event.MouseListener; import com.jogamp.newt.event.WindowEvent; import com.jogamp.newt.event.WindowListener; import com.jogamp.newt.event.WindowUpdateEvent; import com.jogamp.newt.opengl.GLWindow; import com.jogamp.opengl.FPSCounter; import com.jogamp.opengl.GL; import com.jogamp.opengl.GL2ES2; import com.jogamp.opengl.GLAutoDrawable; import com.jogamp.opengl.GLCapabilities; import com.jogamp.opengl.GLEventListener; import com.jogamp.opengl.GLException; import com.jogamp.opengl.GLPipelineFactory; import com.jogamp.opengl.GLProfile; import com.jogamp.opengl.GLUniformData; import com.jogamp.opengl.fixedfunc.GLMatrixFunc; import com.jogamp.opengl.util.GLArrayDataServer; import com.jogamp.opengl.util.PMVMatrix; import com.jogamp.opengl.util.glsl.ShaderCode; import com.jogamp.opengl.util.glsl.ShaderProgram; import com.jogamp.opengl.util.glsl.ShaderState; import com.jogamp.opengl.util.glsl.ShaderUtil; public class RedSquare extends Thread implements WindowListener, KeyListener, MouseListener, GLEventListener { public Window nWindow = null; public GLWindow window; private GLProfile glp; private boolean quit = false; private final String glprofile; private final int type; public RedSquare() { this(null, USE_NEWT); } public RedSquare(final String glprofile, final int type) { super(); this.glprofile=glprofile; this.type=type; } @Override public void windowRepaint(final WindowUpdateEvent e) { } @Override public void windowResized(final WindowEvent e) { } @Override public void windowMoved(final WindowEvent e) { } @Override public void windowGainedFocus(final WindowEvent e) { } @Override public void windowLostFocus(final WindowEvent e) { } @Override public void windowDestroyNotify(final WindowEvent e) { System.out.println("WINDOW-DESTROY NOTIFY "+Thread.currentThread()+" QUIT "+e); quit = true; } @Override public void windowDestroyed(final WindowEvent e) { System.out.println("WINDOW-DESTROYED "+Thread.currentThread()); } @Override public void keyPressed(final KeyEvent e) { System.out.println("KEY-PRESSED "+Thread.currentThread()+" UNHANDLED "+e); } @Override public void keyReleased(final KeyEvent e) { System.out.println("KEY-RELEASED "+Thread.currentThread()+" UNHANDLED "+e); if( !e.isPrintableKey() || e.isAutoRepeat() ) { return; } if(e.getKeyChar()=='f') { System.out.println("KEY-TYPED "+Thread.currentThread()+" FULLSCREEN "+e); window.setFullscreen(!window.isFullscreen()); } else if(e.getKeyChar()=='q') { System.out.println("KEY-TYPED "+Thread.currentThread()+" QUIT "+e); quit = true; } else { System.out.println("KEY-TYPED "+Thread.currentThread()+" UNHANDLED "+e); } } @Override public void mouseClicked(final MouseEvent e) { System.out.println("MOUSE-CLICKED "+Thread.currentThread()+" UNHANDLED "+e); switch(e.getClickCount()) { case 1: if(e.getButton()>MouseEvent.BUTTON1) { window.setFullscreen(!window.isFullscreen()); } break; default: quit=true; break; } } @Override public void mouseEntered(final MouseEvent e) { } @Override public void mouseExited(final MouseEvent e) { } @Override public void mousePressed(final MouseEvent e) { } @Override public void mouseReleased(final MouseEvent e) { } @Override public void mouseMoved(final MouseEvent e) { } @Override public void mouseDragged(final MouseEvent e) { } @Override public void mouseWheelMoved(final MouseEvent e) { } public boolean shouldQuit() { return quit; } @Override public void run() { final int width = 800; final int height = 480; glp = GLProfile.get(glprofile); System.out.println("RUN "+Thread.currentThread()+" "+glp); try { final GLCapabilities caps = new GLCapabilities(glp); if(0!=(type&USE_AWT)) { final Display nDisplay = NewtFactory.createDisplay(NativeWindowFactory.TYPE_AWT, null); // local display final Screen nScreen = NewtFactory.createScreen(nDisplay, 0); // screen 0 nWindow = NewtFactory.createWindow(nScreen, caps); window = GLWindow.create(nWindow); } else { window = GLWindow.create(caps); } window.addWindowListener(this); window.addMouseListener(this); window.addKeyListener(this); window.addGLEventListener(this); // Size OpenGL to Video Surface window.setSize(width, height); // window.setFullscreen(true); window.setVisible(true); window.setUpdateFPSFrames(FPSCounter.DEFAULT_FRAMES_PER_INTERVAL, System.err); if(!oneThread) { do { display(); } while (!quit && window.getTotalFPSDuration() < 20000) ; shutdown(); } } catch (final Throwable t) { t.printStackTrace(); } } public void display() { try { window.display(); } catch (final Throwable t) { t.printStackTrace(); } } public void shutdown() { try { // Shut things down cooperatively window.destroy(); window = null; if(null!=nWindow) { nWindow.destroy(); nWindow=null; } System.out.println("SHUTDOWN "+Thread.currentThread()+" cleanly"); } catch (final Throwable t) { t.printStackTrace(); } } ShaderState st; PMVMatrix pmvMatrix; private GLUniformData pmvMatrixUniform; private GLArrayDataServer vertices ; private GLArrayDataServer colors ; private void initShader(final GL2ES2 gl) { // Create & Compile the shader objects final ShaderCode rsVp = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, RedSquare.class, "shader", "shader/bin", "redsquare", false); final ShaderCode rsFp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, RedSquare.class, "shader", "shader/bin", "redsquare", false); // Create & Link the shader program final ShaderProgram sp = new ShaderProgram(); sp.add(rsVp); sp.add(rsFp); if(!sp.link(gl, System.err)) { throw new GLException("Couldn't link program: "+sp); } // Let's manage all our states using ShaderState. st = new ShaderState(); st.attachShaderProgram(gl, sp, false); } @Override public void init(final GLAutoDrawable drawable) { GL2ES2 gl = drawable.getGL().getGL2ES2(); if(swapInterval>=0) { gl.setSwapInterval(swapInterval); } System.err.println(Thread.currentThread()+" Entering initialization"); System.err.println(Thread.currentThread()+" GL Profile: "+gl.getGLProfile()); System.err.println(Thread.currentThread()+" GL:" + gl); System.err.println(Thread.currentThread()+" GL_VERSION=" + gl.glGetString(GL.GL_VERSION)); System.err.println(Thread.currentThread()+" GL_EXTENSIONS:"); System.err.println(Thread.currentThread()+" " + gl.glGetString(GL.GL_EXTENSIONS)); System.err.println(Thread.currentThread()+" swapInterval: " + swapInterval + " (GL: "+gl.getSwapInterval()+")"); System.err.println(Thread.currentThread()+" isShaderCompilerAvailable: " + ShaderUtil.isShaderCompilerAvailable(gl)); if(debuggl) { try { // Debug .. gl = (GL2ES2) gl.getContext().setGL( GLPipelineFactory.create("com.jogamp.opengl.Debug", GL2ES2.class, gl, null) ); // Trace .. gl = (GL2ES2) gl.getContext().setGL( GLPipelineFactory.create("com.jogamp.opengl.Trace", GL2ES2.class, gl, new Object[] { System.err } ) ); } catch (final Exception e) {e.printStackTrace();} } pmvMatrix = new PMVMatrix(); initShader(gl); // Push the 1st uniform down the path st.useProgram(gl, true); pmvMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION); pmvMatrix.glLoadIdentity(); pmvMatrix.glMatrixMode(GLMatrixFunc.GL_MODELVIEW); pmvMatrix.glLoadIdentity(); pmvMatrixUniform = new GLUniformData("mgl_PMVMatrix", 4, 4, pmvMatrix.getSyncPMvMat()); // P, Mv st.ownUniform(pmvMatrixUniform); if(!st.uniform(gl, pmvMatrixUniform)) { throw new GLException("Error setting PMVMatrix in shader: "+st); } // Allocate Vertex Array vertices = GLArrayDataServer.createGLSL("mgl_Vertex", 3, GL.GL_FLOAT, false, 4, GL.GL_STATIC_DRAW); vertices.putf(-2); vertices.putf( 2); vertices.putf( 0); vertices.putf( 2); vertices.putf( 2); vertices.putf( 0); vertices.putf(-2); vertices.putf(-2); vertices.putf( 0); vertices.putf( 2); vertices.putf(-2); vertices.putf( 0); vertices.seal(gl, true); st.ownAttribute(vertices, true); vertices.enableBuffer(gl, false); // Allocate Color Array colors= GLArrayDataServer.createGLSL("mgl_Color", 4, GL.GL_FLOAT, false, 4, GL.GL_STATIC_DRAW); colors.putf(1); colors.putf(0); colors.putf(0); colors.putf(1); colors.putf(0); colors.putf(0); colors.putf(1); colors.putf(1); colors.putf(1); colors.putf(0); colors.putf(0); colors.putf(1); colors.putf(1); colors.putf(0); colors.putf(0); colors.putf(1); colors.seal(gl, true); st.ownAttribute(colors, true); colors.enableBuffer(gl, false); // OpenGL Render Settings gl.glClearColor(0, 0, 0, 1); gl.glEnable(GL.GL_DEPTH_TEST); st.useProgram(gl, false); // Let's show the completed shader state .. System.out.println(Thread.currentThread()+" "+st); } @Override public void reshape(final GLAutoDrawable drawable, final int x, final int y, final int width, final int height) { if(null==st) return; final GL2ES2 gl = drawable.getGL().getGL2ES2(); st.useProgram(gl, true); // Set location in front of camera pmvMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION); pmvMatrix.glLoadIdentity(); pmvMatrix.gluPerspective(45.0f, (float)width / (float)height, 1.0f, 100.0f); //pmvMatrix.glOrthof(-4.0f, 4.0f, -4.0f, 4.0f, 1.0f, 100.0f); st.uniform(gl, pmvMatrixUniform); st.useProgram(gl, false); } @Override public void dispose(final GLAutoDrawable drawable) { if(null==st) return; final GL2ES2 gl = drawable.getGL().getGL2ES2(); System.out.println(Thread.currentThread()+" RedSquare.dispose: "+gl.getContext()); st.destroy(gl); st=null; pmvMatrix=null; System.out.println(Thread.currentThread()+" RedSquare.dispose: FIN"); } @Override public void display(final GLAutoDrawable drawable) { if(null==st) return; final GL2ES2 gl = drawable.getGL().getGL2ES2(); st.useProgram(gl, true); gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); // One rotation every four seconds pmvMatrix.glMatrixMode(GLMatrixFunc.GL_MODELVIEW); pmvMatrix.glLoadIdentity(); pmvMatrix.glTranslatef(0, 0, -10); final float ang = (window.getTotalFPSDuration() * 360.0f) / 4000.0f; pmvMatrix.glRotatef(ang, 0, 0, 1); pmvMatrix.glRotatef(ang, 0, 1, 0); st.uniform(gl, pmvMatrixUniform); // Draw a square vertices.enableBuffer(gl, true); colors.enableBuffer(gl, true); gl.glDrawArrays(GL.GL_TRIANGLE_STRIP, 0, 4); vertices.enableBuffer(gl, false); colors.enableBuffer(gl, false); st.useProgram(gl, false); } public void displayChanged(final GLAutoDrawable drawable, final boolean modeChanged, final boolean deviceChanged) { } public static int USE_NEWT = 0; public static int USE_AWT = 1 << 0; public static boolean oneThread = false; public static int swapInterval = -1; public static boolean debuggl = false; public static void main(final String[] args) { NewtFactory.setUseEDT(true); // should be the default int type = USE_NEWT ; final List threads = new ArrayList(); for(int i=0; i0) { for(final Iterator i = threads.iterator(); i.hasNext(); ) { final RedSquare app = (RedSquare) i.next(); if(app.shouldQuit()) { app.shutdown(); i.remove(); } else { app.display(); } } } } } }