package demos.es2; import java.nio.*; import java.util.*; import javax.media.opengl.*; import javax.media.opengl.glu.*; import javax.media.nativewindow.*; import com.sun.opengl.util.*; import com.sun.opengl.util.glsl.*; import com.sun.javafx.newt.*; import com.sun.javafx.newt.opengl.*; public class RedSquare extends Thread implements WindowListener, KeyListener, MouseListener, GLEventListener { private GLWindow window; private GLProfile glp; private GLU glu; private boolean quit = false; private String glprofile; private int type; public RedSquare(String glprofile, int type) { super(); this.glprofile=glprofile; this.type=type; } public void windowResized(WindowEvent e) { } public void windowMoved(WindowEvent e) { } public void windowGainedFocus(WindowEvent e) { } public void windowLostFocus(WindowEvent e) { } public void windowDestroyNotify(WindowEvent e) { quit = true; } public void keyPressed(KeyEvent e) { System.out.println(glp+" "+e); if(e.getKeyChar()=='f') { window.setFullscreen(!window.isFullscreen()); } else if(e.getKeyChar()=='q') { quit = true; } } public void keyReleased(KeyEvent e) { System.out.println(glp+" "+e); } public void keyTyped(KeyEvent e) { System.out.println(glp+" "+e); } public void mouseClicked(MouseEvent e) { System.out.println(glp+" mouseevent: "+e); switch(e.getClickCount()) { case 1: if(e.getButton()>MouseEvent.BUTTON1) { window.setFullscreen(!window.isFullscreen()); } break; default: quit=true; break; } } public void mouseEntered(MouseEvent e) { } public void mouseExited(MouseEvent e) { } public void mousePressed(MouseEvent e) { } public void mouseReleased(MouseEvent e) { } public void mouseMoved(MouseEvent e) { } public void mouseDragged(MouseEvent e) { } public void mouseWheelMoved(MouseEvent e) { } public boolean shouldQuit() { return quit; } public void run() { System.err.println(glp+" RedSquare.run()"); int width = 800; int height = 480; glp = GLProfile.get(glprofile); try { GLCapabilities caps = new GLCapabilities(glp); Window nWindow = null; if(0!=(type&USE_AWT)) { Display nDisplay = NewtFactory.createDisplay(NativeWindowFactory.TYPE_AWT, null); // local display Screen nScreen = NewtFactory.createScreen(NativeWindowFactory.TYPE_AWT, nDisplay, 0); // screen 0 nWindow = NewtFactory.createWindow(NativeWindowFactory.TYPE_AWT, nScreen, caps); } window = GLWindow.create(nWindow, caps); window.addWindowListener(this); window.addMouseListener(this); window.addKeyListener(this); window.addGLEventListener(this); // window.setEventHandlerMode(GLWindow.EVENT_HANDLER_GL_CURRENT); // default window.setEventHandlerMode(GLWindow.EVENT_HANDLER_GL_NONE); // no current .. window.setRunPumpMessages(pumpOnce?false:true); // Size OpenGL to Video Surface window.setSize(width, height); // window.setFullscreen(true); window.setVisible(true); window.enablePerfLog(true); if(!oneThread) { do { display(); } while (!quit && window.getDuration() < 20000) ; shutdown(); } } catch (Throwable t) { t.printStackTrace(); } } public void display() { try { if(pumpOnce && !oneThread) { GLWindow.runCurrentThreadPumpMessage(); } window.display(); } catch (Throwable t) { t.printStackTrace(); } } public void shutdown() { try { // Shut things down cooperatively window.destroy(); if(oneThread) { window.getFactory().shutdown(); } System.out.println(glp+" RedSquare shut down cleanly."); } catch (Throwable t) { t.printStackTrace(); } } ShaderState st; PMVMatrix pmvMatrix; private void initShader(GL2ES2 gl) { int tmpI; // Create & Compile the shader objects ShaderCode rsVp = ShaderCode.create(gl, gl.GL_VERTEX_SHADER, 1, RedSquare.class, "shader", "shader/bin", "redsquare"); ShaderCode rsFp = ShaderCode.create(gl, gl.GL_FRAGMENT_SHADER, 1, RedSquare.class, "shader", "shader/bin", "redsquare"); // Create & Link the shader program ShaderProgram sp = new ShaderProgram(); sp.add(rsVp); sp.add(rsFp); if(!sp.link(gl, System.err)) { throw new GLException("Couldn't link program: "+sp); } // Let's manage all our states using ShaderState. st = new ShaderState(); st.attachShaderProgram(gl, sp); } public void init(GLAutoDrawable drawable) { GL2ES2 gl = drawable.getGL().getGL2ES2(); if(swapInterval>=0) { gl.setSwapInterval(swapInterval); } glu = GLU.createGLU(); System.err.println(glp+" Entering initialization"); System.err.println(glp+" GL Profile: "+gl.getGLProfile()); System.err.println(glp+" GL:" + gl); System.err.println(glp+" GL_VERSION=" + gl.glGetString(gl.GL_VERSION)); System.err.println(glp+" GL_EXTENSIONS:"); System.err.println(glp+" " + gl.glGetString(gl.GL_EXTENSIONS)); System.err.println(glp+" swapInterval: " + swapInterval + " (GL: "+gl.getSwapInterval()+")"); System.err.println(glp+" GLU: " + glu); /*** // Debug .. DebugGL2ES2 gldbg = new DebugGL2ES2(gl); gl.getContext().setGL(gldbg); gl = gldbg; // Trace .. TraceGL2ES2 gltrace = new TraceGL2ES2(gl, System.err); gl.getContext().setGL(gltrace); gl = gltrace; **/ pmvMatrix = new PMVMatrix(); initShader(gl); // Push the 1st uniform down the path st.glUseProgram(gl, true); pmvMatrix.glMatrixMode(pmvMatrix.GL_PROJECTION); pmvMatrix.glLoadIdentity(); pmvMatrix.glMatrixMode(pmvMatrix.GL_MODELVIEW); pmvMatrix.glLoadIdentity(); if(!st.glUniform(gl, new GLUniformData("mgl_PMVMatrix", 4, 4, pmvMatrix.glGetPMvMatrixf()))) { throw new GLException("Error setting PMVMatrix in shader: "+st); } // Allocate vertex arrays GLArrayDataClient vertices = GLArrayDataClient.createGLSL(gl, "mgl_Vertex", 3, gl.GL_FLOAT, false, 4); { // Fill them up FloatBuffer verticeb = (FloatBuffer)vertices.getBuffer(); verticeb.put(-2); verticeb.put( 2); verticeb.put( 0); verticeb.put( 2); verticeb.put( 2); verticeb.put( 0); verticeb.put(-2); verticeb.put( -2); verticeb.put( 0); verticeb.put( 2); verticeb.put( -2); verticeb.put( 0); } vertices.seal(gl, true); GLArrayDataClient colors = GLArrayDataClient.createGLSL(gl, "mgl_Color", 4, gl.GL_FLOAT, false, 4); { // Fill them up FloatBuffer colorb = (FloatBuffer)colors.getBuffer(); colorb.put( 1); colorb.put( 0); colorb.put( 0); colorb.put( 1); colorb.put( 0); colorb.put( 0); colorb.put( 1); colorb.put( 1); colorb.put( 1); colorb.put( 0); colorb.put( 0); colorb.put( 1); colorb.put( 1); colorb.put( 0); colorb.put( 0); colorb.put( 1); } colors.seal(gl, true); // OpenGL Render Settings gl.glClearColor(0, 0, 0, 1); gl.glEnable(GL2ES2.GL_DEPTH_TEST); st.glUseProgram(gl, false); // Let's show the completed shader state .. System.out.println(glp+" "+st); } public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { GL2ES2 gl = drawable.getGL().getGL2ES2(); st.glUseProgram(gl, true); // Set location in front of camera pmvMatrix.glMatrixMode(pmvMatrix.GL_PROJECTION); pmvMatrix.glLoadIdentity(); pmvMatrix.gluPerspective(45.0f, (float)width / (float)height, 1.0f, 100.0f); //pmvMatrix.glOrthof(-4.0f, 4.0f, -4.0f, 4.0f, 1.0f, 100.0f); GLUniformData ud = st.getUniform("mgl_PMVMatrix"); if(null!=ud) { // same data object st.glUniform(gl, ud); } st.glUseProgram(gl, false); } public void dispose(GLAutoDrawable drawable) { GL2ES2 gl = drawable.getGL().getGL2ES2(); System.out.println(glp+" RedSquare.dispose: "+gl.getContext()); st.destroy(gl); st=null; pmvMatrix.destroy(); pmvMatrix=null; System.out.println(glp+" RedSquare.dispose: fin"); } public void display(GLAutoDrawable drawable) { GL2ES2 gl = drawable.getGL().getGL2ES2(); st.glUseProgram(gl, true); gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT); // One rotation every four seconds pmvMatrix.glMatrixMode(pmvMatrix.GL_MODELVIEW); pmvMatrix.glLoadIdentity(); pmvMatrix.glTranslatef(0, 0, -10); float ang = ((float) window.getDuration() * 360.0f) / 4000.0f; pmvMatrix.glRotatef(ang, 0, 0, 1); pmvMatrix.glRotatef(ang, 0, 1, 0); GLUniformData ud = st.getUniform("mgl_PMVMatrix"); if(null!=ud) { // same data object st.glUniform(gl, ud); } // Draw a square gl.glDrawArrays(gl.GL_TRIANGLE_STRIP, 0, 4); st.glUseProgram(gl, false); } public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) { } public static int USE_NEWT = 0; public static int USE_AWT = 1 << 0; public static boolean oneThread = false; public static boolean pumpOnce = true; public static int swapInterval = -1; public static void main(String[] args) { int type = USE_NEWT ; List threads = new ArrayList(); for(int i=0; i0) { if(pumpOnce) { GLWindow.runCurrentThreadPumpMessage(); } for(Iterator i = threads.iterator(); i.hasNext(); ) { RedSquare app = (RedSquare) i.next(); if(app.shouldQuit()) { app.shutdown(); i.remove(); } else { app.display(); } } } } } }