/* * Copyright (c) 2008 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * */ package demos.es2.openmax; import javax.media.opengl.*; import com.jogamp.opengl.util.glsl.*; import com.jogamp.opengl.util.*; import com.sun.openmax.*; import java.nio.*; import java.net.*; import com.sun.javafx.newt.*; import com.sun.javafx.newt.opengl.*; public class MovieSimple implements MouseListener, GLEventListener, OMXEventListener { private GLWindow window; private boolean quit = false; private boolean rotate = false; private float zoom = -2.5f; private float ang = 0f; private long startTime; private long curTime; private String stream; public void changedAttributes(OMXInstance omx, int event_mask) { System.out.println("changed stream attr ("+event_mask+"): "+omx); } public void mouseClicked(MouseEvent e) { switch(e.getClickCount()) { case 2: quit=true; break; } } public void mouseEntered(MouseEvent e) { } public void mouseExited(MouseEvent e) { } public void mousePressed(MouseEvent e) { } public void mouseReleased(MouseEvent e) { rotate = false; zoom = -2.5f; } public void mouseMoved(MouseEvent e) { } public void mouseDragged(MouseEvent e) { rotate = true; zoom = -5; } public void mouseWheelMoved(MouseEvent e) { } public MovieSimple(String stream) { this.stream = stream ; } private void run() { System.err.println("MovieSimple.run()"); try { GLCapabilities caps = new GLCapabilities(GLProfile.getGL2ES2()); // For emulation library, use 16 bpp caps.setRedBits(5); caps.setGreenBits(6); caps.setBlueBits(5); caps.setDepthBits(16); window = GLWindow.create(caps); window.addMouseListener(this); window.addGLEventListener(this); // window.setEventHandlerMode(GLWindow.EVENT_HANDLER_GL_CURRENT); // default // window.setEventHandlerMode(GLWindow.EVENT_HANDLER_GL_NONE); // no current .. // Size OpenGL to Video Surface window.setFullscreen(true); window.setVisible(true); startTime = System.currentTimeMillis(); while (!quit) { window.display(); } // Shut things down cooperatively if(null!=movie) { movie.destroy(window.getGL()); movie=null; } window.destroy(); window.getFactory().shutdown(); System.out.println("MovieSimple shut down cleanly."); } catch (Throwable t) { t.printStackTrace(); } } ShaderState st; PMVMatrix pmvMatrix; private void initShader(GL2ES2 gl) { int tmpI; // Create & Compile the shader objects ShaderCode rsVp = ShaderCode.create(gl, gl.GL_VERTEX_SHADER, 1, MovieSimple.class, "shader", "shader/bin", "moviesimple"); ShaderCode rsFp = ShaderCode.create(gl, gl.GL_FRAGMENT_SHADER, 1, MovieSimple.class, "shader", "shader/bin", "moviesimple"); // Create & Link the shader program ShaderProgram sp = new ShaderProgram(); sp.add(rsVp); sp.add(rsFp); if(!sp.link(gl, System.err)) { throw new GLException("Couldn't link program: "+sp); } // Let's manage all our states using ShaderState. st = new ShaderState(); st.attachShaderProgram(gl, sp); } OMXInstance movie=null; public void init(GLAutoDrawable drawable) { GL2ES2 gl = drawable.getGL().getGL2ES2(); System.err.println("Entering initialization"); System.err.println("GL_VERSION=" + gl.glGetString(gl.GL_VERSION)); System.err.println("GL_EXTENSIONS:"); System.err.println(" " + gl.glGetString(gl.GL_EXTENSIONS)); pmvMatrix = new PMVMatrix(); initShader(gl); // Push the 1st uniform down the path st.glUseProgram(gl, true); pmvMatrix.glMatrixMode(pmvMatrix.GL_PROJECTION); pmvMatrix.glLoadIdentity(); pmvMatrix.glMatrixMode(pmvMatrix.GL_MODELVIEW); pmvMatrix.glLoadIdentity(); if(!st.glUniform(gl, new GLUniformData("mgl_PMVMatrix", 4, 4, pmvMatrix.glGetPMvMatrixf()))) { throw new GLException("Error setting PMVMatrix in shader: "+st); } if(!st.glUniform(gl, new GLUniformData("mgl_ActiveTexture", 0))) { throw new GLException("Error setting mgl_ActiveTexture in shader: "+st); } gl.glActiveTexture(GL.GL_TEXTURE0); float aspect = 16.0f/9.0f; float xs=1f, ys=1f; // scale object float ss=1f, ts=1f; // scale tex-coord if(true) { xs = aspect; // b > h ys = 1f; // b > h } else { ss = 1f/aspect; // b > h, crop width ts = 1f; // b > h } // Allocate vertex array GLArrayDataServer vertices = GLArrayDataServer.createGLSL(gl, "mgl_Vertex", 3, gl.GL_FLOAT, false, 4, GL.GL_STATIC_DRAW); { // Fill them up FloatBuffer verticeb = (FloatBuffer)vertices.getBuffer(); verticeb.put(-1f*xs); verticeb.put( -1f*ys); verticeb.put( 0); verticeb.put(-1f*xs); verticeb.put( 1f*ys); verticeb.put( 0); verticeb.put( 1f*xs); verticeb.put( -1f*ys); verticeb.put( 0); verticeb.put( 1f*xs); verticeb.put( 1f*ys); verticeb.put( 0); } vertices.seal(gl, true); // Allocate texcoord array GLArrayDataServer texcoord = GLArrayDataServer.createGLSL(gl, "mgl_MultiTexCoord", 2, gl.GL_FLOAT, false, 4, GL.GL_STATIC_DRAW); { // Fill them up FloatBuffer texcoordb = (FloatBuffer)texcoord.getBuffer(); texcoordb.put( 0f*ss); texcoordb.put( 0f*ts); texcoordb.put( 0f*ss); texcoordb.put( 1f*ts); texcoordb.put( 1f*ss); texcoordb.put( 0f*ts); texcoordb.put( 1f*ss); texcoordb.put( 1f*ts); } texcoord.seal(gl, true); GLArrayDataServer colors = GLArrayDataServer.createGLSL(gl, "mgl_Color", 4, gl.GL_FLOAT, false, 4, GL.GL_STATIC_DRAW); { // Fill them up FloatBuffer colorb = (FloatBuffer)colors.getBuffer(); colorb.put( 0); colorb.put( 0); colorb.put( 0); colorb.put( 1); colorb.put( 1); colorb.put( 1); colorb.put( 1); colorb.put( 1); colorb.put( 0); colorb.put( 0); colorb.put( 0); colorb.put( 1); colorb.put( 1); colorb.put( 1); colorb.put( 1); colorb.put( 1); } colors.seal(gl, true); // OpenGL Render Settings gl.glClearColor(0.2f, 0.2f, 0.2f, 1); gl.glEnable(GL2ES2.GL_DEPTH_TEST); st.glUseProgram(gl, false); // Let's show the completed shader state .. System.out.println(st); try { movie = new OMXInstance(); movie.addEventListener(this); movie.setStream(4, new URL(stream)); System.out.println("p0 "+movie); } catch (MalformedURLException mue) { mue.printStackTrace(); } if(null!=movie) { //movie.setStreamAllEGLImageTexture2D(gl); //movie.activateStream(); //System.out.println("p1 "+movie); movie.play(); } } public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { GL2ES2 gl = drawable.getGL().getGL2ES2(); st.glUseProgram(gl, true); // Set location in front of camera pmvMatrix.glMatrixMode(pmvMatrix.GL_PROJECTION); pmvMatrix.glLoadIdentity(); pmvMatrix.gluPerspective(45.0f, (float)width / (float)height, 1.0f, 100.0f); //pmvMatrix.glOrthof(-4.0f, 4.0f, -4.0f, 4.0f, 1.0f, 100.0f); pmvMatrix.glMatrixMode(pmvMatrix.GL_MODELVIEW); pmvMatrix.glLoadIdentity(); pmvMatrix.glTranslatef(0, 0, zoom); GLUniformData ud = st.getUniform("mgl_PMVMatrix"); if(null!=ud) { // same data object st.glUniform(gl, ud); } st.glUseProgram(gl, false); } public void dispose(GLAutoDrawable drawable) { GL2ES2 gl = drawable.getGL().getGL2ES2(); movie.destroy(gl); movie=null; pmvMatrix.destroy(); pmvMatrix=null; st.destroy(gl); st=null; quit=true; } public void display(GLAutoDrawable drawable) { GL2ES2 gl = drawable.getGL().getGL2ES2(); st.glUseProgram(gl, true); gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT); if(rotate) { curTime = System.currentTimeMillis(); ang = ((float) (curTime - startTime) * 360.0f) / 8000.0f; } if(rotate || zoom!=0f) { pmvMatrix.glMatrixMode(pmvMatrix.GL_MODELVIEW); pmvMatrix.glLoadIdentity(); pmvMatrix.glTranslatef(0, 0, zoom); pmvMatrix.glRotatef(ang, 0, 0, 1); // pmvMatrix.glRotatef(ang, 0, 1, 0); GLUniformData ud = st.getUniform("mgl_PMVMatrix"); if(null!=ud) { // same data object st.glUniform(gl, ud); } if(!rotate) { zoom=0f; } } com.jogamp.opengl.util.texture.Texture tex = null; if(null!=movie) { tex=movie.getNextTextureID(); if(null!=tex) { tex.enable(); tex.bind(); } } // Draw a square gl.glDrawArrays(gl.GL_TRIANGLE_STRIP, 0, 4); if(null!=tex) { tex.disable(); } st.glUseProgram(gl, false); } public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) { } public static void main(String[] args) { String fname="file:///Storage Card/resources/a.mp4"; if(args.length>0) fname=args[0]; new MovieSimple(fname).run(); System.exit(0); } }