package demos.es2.perftst; import java.nio.*; import java.io.*; import java.net.*; import javax.media.opengl.*; import com.jogamp.opengl.util.*; import com.jogamp.opengl.util.texture.*; import com.jogamp.newt.*; import com.jogamp.newt.opengl.*; public class PerfTextLoad extends PerfModule { static final int MAX_TEXTURE_ENGINES = 8; public PerfTextLoad() { } public void initShaderState(GL2ES2 gl) { initShaderState(gl, "vbo-vert-text", "ftext"); } Texture[] textures = null; TextureData[] textDatas = null; protected void runOneSet(GLAutoDrawable drawable, String textBaseName, int numObjs, int numTextures, int loops) { GL2ES2 gl = drawable.getGL().getGL2ES2(); if(numTextures>MAX_TEXTURE_ENGINES) { throw new GLException("numTextures must be within 1.."+MAX_TEXTURE_ENGINES); } String textName = null; textDatas = new TextureData[numObjs]; textures = new Texture[numTextures]; try { for(int i=0; i<numObjs; i++) { textName = "data/"+textBaseName+"."+(i+1)+".tga"; URL urlText = Locator.getResource(Perftst.class, textName); if(urlText==null) { throw new RuntimeException("couldn't fetch "+textName); } textDatas[i] = TextureIO.newTextureData(gl.getGLProfile(), urlText.openStream(), false, TextureIO.TGA); System.out.println(textBaseName+": "+textDatas[i]); } for(int i=0; i<numTextures; i++) { gl.glActiveTexture(i); textures[i] = new Texture(GL.GL_TEXTURE_2D); } } catch (IOException ioe) { System.err.println("couldn't fetch "+textName); throw new RuntimeException(ioe); } // // Vertices Data setup // st.glUseProgram(gl, true); GLArrayDataServer vertices = GLArrayDataServer.createGLSL(gl, "mgl_Vertex", 2, GL.GL_FLOAT, true, 4, GL.GL_STATIC_DRAW); { FloatBuffer vb = (FloatBuffer)vertices.getBuffer(); vb.put(0f); vb.put(0f); vb.put(1f); vb.put(0f); vb.put(0f); vb.put(1f); vb.put(1f); vb.put(1f); } vertices.seal(gl, true); GLArrayDataServer texCoords = GLArrayDataServer.createGLSL(gl, "mgl_MultiTexCoord0", 2, GL.GL_FLOAT, true, 4, GL.GL_STATIC_DRAW); { FloatBuffer cb = (FloatBuffer)texCoords.getBuffer(); cb.put(0f); cb.put(0f); cb.put(1f); cb.put(0f); cb.put(0f); cb.put(1f); cb.put(1f); cb.put(1f); } texCoords.seal(gl, true); // // texture setup // long[] tU = new long[numObjs+1]; tU[0] = System.currentTimeMillis(); for(int j=0; j<numTextures; j++) { gl.glActiveTexture(j); textures[j].updateImage(textDatas[0]); tU[j+1] = System.currentTimeMillis(); } GLUniformData activeTexture = new GLUniformData("mgl_ActiveTexture", 0); st.glUniform(gl, activeTexture); // // run loops // long dtC, dt, dt2, dt3, dtF, dtS, dtT; long[][] tC = new long[loops][numObjs]; long[][] t0 = new long[loops][numObjs]; long[][][] t1 = new long[loops][numObjs][numTextures]; long[][][] t2 = new long[loops][numObjs][numTextures]; long[][][] t3 = new long[loops][numObjs][numTextures]; long[][] tF = new long[loops][numObjs]; long[][] tS = new long[loops][numObjs]; for(int i=0; i<loops; i++) { for(int j=0; j<numObjs; j++) { tC[i][j] = System.currentTimeMillis(); gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT); t0[i][j] = System.currentTimeMillis(); for(int k=0; k<numTextures; k++) { gl.glActiveTexture(GL.GL_TEXTURE0+k); textures[k].enable(); textures[k].bind(); activeTexture.setData(k); st.glUniform(gl, activeTexture); t1[i][j][k] = System.currentTimeMillis(); textures[k].updateSubImage(textDatas[j], 0, 0, 0); t2[i][j][k] = System.currentTimeMillis(); gl.glDrawArrays(GL.GL_TRIANGLE_STRIP, 0, vertices.getElementNumber()); t3[i][j][k] = System.currentTimeMillis(); } gl.glFinish(); tF[i][j] = System.currentTimeMillis(); drawable.swapBuffers(); tS[i][j] = System.currentTimeMillis(); /*try { Thread.sleep(100); } catch (Exception e) {} */ } } int textBytes = 0; for(int j=0; j<numObjs; j++) { textBytes += textDatas[j].getEstimatedMemorySize(); } textBytes*=numTextures; dt = 0; for(int i=1; i<loops; i++) { for(int j=0; j<numObjs; j++) { dt += tS[i][j] - tC[i][j]; } } System.out.println(""); System.out.println("Texture "+textBaseName+", loops "+loops+", textures "+numTextures+", objects "+numObjs+ ", total bytes "+textBytes+", total time: "+dt + "ms, fps(-1): "+(((loops-1)*numObjs*1000)/dt)+ ",\n text kB/s: " + ( ((double)(loops*textBytes)/1024.0) / ((double)dt/1000.0) ) ); for(int i=0; i<loops; i++) { dtC = 0; dtF = 0; dtS = 0; dtT = 0; for(int j=0; j<numObjs; j++) { dtC += t0[i][j] - tC[i][j]; dtF += tF[i][j] - t3[i][j][numTextures-1]; dtS += tS[i][j] - tF[i][j]; dtT += tS[i][j] - tC[i][j]; } if(dtT<=0) dtT=1; System.out.println("\tloop "+i+": clear "+dtC+"ms, finish "+dtF+", swap "+dtS+"ms, total: "+ dtT+"ms, fps "+(numObjs*1000)/dtT); /* for(int j=0; j<dummyUni.length; j++) { dt = t1[i][j] - t0[i]; dt2= t2[i][j] - t1[i][j]; dt3= t3[i][j] - t2[i][j]; dtT= dt+dt2+dt3; System.out.println("\t\tobj "+j+": setup "+dt +"ms, update "+dt2 +"ms, draw "+dt3+"ms, total: "+ dtT); } */ } System.out.println("*****************************************************************"); st.glUseProgram(gl, false); for(int i=0; i<numTextures; i++) { textures[i].disable(); textures[i].dispose(); textures[i]=null; } for(int i=0; i<numObjs; i++) { textDatas[i] = null; } textures=null; textDatas=null; System.gc(); try { Thread.sleep(100); } catch (Exception e) {} System.gc(); } public void run(GLAutoDrawable drawable, int loops) { runOneSet(drawable, "bob2.64x64", 33, 1, loops); runOneSet(drawable, "bob2.128x128", 33, 1, loops); runOneSet(drawable, "bob2.128x128", 4, 1, loops); runOneSet(drawable, "bob2.256x256", 4, 1, loops); runOneSet(drawable, "bob2.512x512", 4, 1, loops); } }