package demos.es2.perftst; import javax.media.opengl.*; import javax.media.nativewindow.*; import com.jogamp.opengl.util.*; import com.jogamp.opengl.util.glsl.*; import com.jogamp.newt.*; import com.jogamp.newt.event.*; import com.jogamp.newt.opengl.*; public class Perftst implements MouseListener, GLEventListener { private GLWindow window; private boolean quit = false; private PerfModule pmod; private ShaderState st; private PMVMatrix pmvMatrix; public void mouseClicked(MouseEvent e) { quit=true; } public void mouseEntered(MouseEvent e) { } public void mouseExited(MouseEvent e) { } public void mousePressed(MouseEvent e) { } public void mouseReleased(MouseEvent e) { } public void mouseMoved(MouseEvent e) { } public void mouseDragged(MouseEvent e) { } public void mouseWheelMoved(MouseEvent e) { } private void run(int type, PerfModule pm) { int width = 800; int height = 480; pmod = pm; System.err.println("Perftst.run()"); try { GLCapabilities caps = new GLCapabilities(GLProfile.getGL2ES2()); // For emulation library, use 16 bpp caps.setRedBits(5); caps.setGreenBits(6); caps.setBlueBits(5); caps.setDepthBits(16); Window nWindow = null; if(0!=(type&USE_AWT)) { Display nDisplay = NewtFactory.createDisplay(NativeWindowFactory.TYPE_AWT, null); // local display Screen nScreen = NewtFactory.createScreen(NativeWindowFactory.TYPE_AWT, nDisplay, 0); // screen 0 nWindow = NewtFactory.createWindow(NativeWindowFactory.TYPE_AWT, nScreen, caps); window = GLWindow.create(nWindow); } else { window = GLWindow.create(caps); } window.addMouseListener(this); window.addGLEventListener(this); // window.setEventHandlerMode(GLWindow.EVENT_HANDLER_GL_CURRENT); // default // window.setEventHandlerMode(GLWindow.EVENT_HANDLER_GL_NONE); // no current .. // Size OpenGL to Video Surface window.setSize(width, height); window.setFullscreen(true); window.setVisible(true); window.display(); // Shut things down cooperatively window.destroy(); System.out.println("Perftst shut down cleanly."); } catch (Throwable t) { t.printStackTrace(); } } public void init(GLAutoDrawable drawable) { drawable.setAutoSwapBufferMode(false); GL2ES2 gl = drawable.getGL().getGL2ES2(); System.err.println("Entering initialization"); System.err.println("GL_VERSION=" + gl.glGetString(gl.GL_VERSION)); System.err.println("GL_EXTENSIONS:"); System.err.println(" " + gl.glGetString(gl.GL_EXTENSIONS)); pmvMatrix = new PMVMatrix(); pmod.initShaderState(gl); st = ShaderState.getCurrent(); // Push the 1st uniform down the path st.glUseProgram(gl, true); pmvMatrix.glMatrixMode(pmvMatrix.GL_PROJECTION); pmvMatrix.glLoadIdentity(); pmvMatrix.glMatrixMode(pmvMatrix.GL_MODELVIEW); pmvMatrix.glLoadIdentity(); if(!st.glUniform(gl, new GLUniformData("mgl_PMVMatrix", 4, 4, pmvMatrix.glGetPMvMatrixf()))) { throw new GLException("Error setting PMVMatrix in shader: "+st); } // OpenGL Render Settings gl.glClearColor(0, 0, 0, 1); gl.glEnable(GL2ES2.GL_DEPTH_TEST); st.glUseProgram(gl, false); // Let's show the completed shader state .. System.out.println(st); } public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { GL2ES2 gl = drawable.getGL().getGL2ES2(); st.glUseProgram(gl, true); // Set location in front of camera pmvMatrix.glMatrixMode(pmvMatrix.GL_PROJECTION); pmvMatrix.glLoadIdentity(); pmvMatrix.glOrthof(0f, 1.0f, 0.0f, 1.0f, 1.0f, 100.0f); pmvMatrix.glMatrixMode(pmvMatrix.GL_MODELVIEW); pmvMatrix.glLoadIdentity(); pmvMatrix.glTranslatef(0, 0, -10); GLUniformData ud = st.getUniform("mgl_PMVMatrix"); if(null!=ud) { // same data object st.glUniform(gl, ud); } st.glUseProgram(gl, false); } public void dispose(GLAutoDrawable drawable) { GL2ES2 gl = drawable.getGL().getGL2ES2(); st.destroy(gl); st=null; pmvMatrix.destroy(); pmvMatrix=null; quit=true; } public void display(GLAutoDrawable drawable) { pmod.run(drawable, 10); } public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) { } public static int USE_NEWT = 0; public static int USE_AWT = 1 << 0; public static void main(String[] args) { int type = USE_NEWT ; String tstName = "demos.es2.perftst.PerfVBOLoad"; // default for(int i=args.length-1; i>=0; i--) { if(args[i].equals("-awt")) { type |= USE_AWT; } if(args[i].equals("-test") && i+1