/* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package demos.fullscreen; import java.awt.*; import javax.swing.*; import net.java.games.jogl.*; /** Class which implements workaround for full-screen bugs on Windows when -Dsun.java2d.noddraw=true is specified as well as a similar bug on Mac OS X. This code currently expects that the GLAutoDrawable will be placed in a containing Frame. */ public class FullscreenWorkaround implements GLEventListener { private int width; private int height; /** Creates a full-screen workaround with the specified width and height to set the full-screen window to later. */ public FullscreenWorkaround(int width, int height) { this.width = width; this.height = height; } public void init(GLAutoDrawable drawable) { // Find parent frame if any final Frame frame = getParentFrame((Component) drawable); if (frame != null) { EventQueue.invokeLater(new Runnable() { public void run() { frame.setVisible(false); frame.setBounds(0, 0, width, height); frame.setVisible(true); frame.toFront(); } }); } } public void display(GLAutoDrawable drawable) {} public void reshape(GLAutoDrawable drawable, int x, int y, int w, int h) {} public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {} //---------------------------------------------------------------------- // Internals only below this point // private static Frame getParentFrame(Component c) { while (c != null && (!(c instanceof Frame))) { c = c.getParent(); } return (Frame) c; } }