package demos.hdr; import com.sun.opengl.util.glut.gl2.GLUTgl2; import demos.common.Demo; import demos.common.DemoListener; import demos.util.DurationTimer; import demos.util.ObjReader; import demos.util.SystemTime; import demos.util.Time; import gleem.BSphere; import gleem.BSphereProvider; import gleem.CameraParameters; import gleem.ExaminerViewer; import gleem.ManipManager; import gleem.MouseButtonHelper; import gleem.linalg.Mat4f; import gleem.linalg.Rotf; import gleem.linalg.Vec3f; import java.awt.BorderLayout; import java.awt.Frame; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.io.IOException; import java.io.InputStream; import java.nio.FloatBuffer; import java.nio.IntBuffer; import javax.media.opengl.GL; import javax.media.opengl.GL2ES1; import javax.media.opengl.GL2; import javax.media.opengl.GLAutoDrawable; import javax.media.nwi.NWCapabilities; import javax.media.opengl.GLContext; import javax.media.opengl.GLDrawableFactory; import javax.media.opengl.GLEventListener; import javax.media.opengl.GLException; import javax.media.opengl.GLPbuffer; import javax.media.opengl.awt.GLCanvas; import javax.media.opengl.glu.GLU; import javax.media.opengl.util.Animator; import javax.swing.JOptionPane; /** HDR demo by NVidia Corporation - Simon Green, sgreen@nvidia.com

Ported to Java by Kenneth Russell */ public class HDR extends Demo { private static String[] defaultArgs = { "demos/data/images/stpeters_cross.hdr", "512", "384", "2", "7", "3", "demos/data/models/teapot.obj" }; private GLAutoDrawable drawable; private boolean useCg; private boolean initComplete; private HDRTexture hdr; private String modelFilename; private ObjReader model; private Pipeline pipeline; private GLUTgl2 glut = new GLUTgl2(); private boolean[] b = new boolean[256]; private ExaminerViewer viewer; private boolean doViewAll = true; private DurationTimer timer = new DurationTimer(); private boolean firstRender = true; private int frameCount; private Time time = new SystemTime(); private float animRate = (float) Math.toRadians(-12.0f); // Radians / sec private String hdrFilename; private int win_w; private int win_h; private float win_scale; private int pbuffer_w; private int pbuffer_h; private int blurWidth; private int blur_scale; private int blur_w; private int blur_h; private float blurAmount = 0.5f; private int modelno = 4; private int numModels = 5; private boolean hilo = false; private int hdr_tex; private int hdr_tex2; private int gamma_tex; private int vignette_tex; private int textureTarget; // Either GL_TEXTURE_RECTANGLE or GL_TEXTURE_RECTANGLE_EXT/ARB private GLPbuffer pbuffer; private GLPbuffer blur_pbuffer; private GLPbuffer blur2_pbuffer; private GLPbuffer tonemap_pbuffer; // Texture objects for these pbuffers private int pbuffer_tex; private int blur_pbuffer_tex; private int blur2_pbuffer_tex; private int tonemap_pbuffer_tex; // Render passes for blur2_pbuffer private static final int BLUR2_SHRINK_PASS = 0; private static final int BLUR2_VERT_BLUR_PASS = 1; private int blur2Pass; private int blurh_fprog, blurv_fprog; private int skybox_fprog, object_fprog, object_vprog; private int tonemap_fprog, shrink_fprog; private int blurAmount_param, windowSize_param, exposure_param; private int modelViewProj_param, model_param, eyePos_param; private float exposure = 32.0f; private float[] identityMatrix = { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f }; public static void main(String[] args) { GLCanvas canvas = new GLCanvas(); final HDR demo = new HDR(); canvas.addGLEventListener(demo); canvas.addKeyListener(new KeyAdapter() { public void keyPressed(KeyEvent e) { demo.dispatchKey(e.getKeyCode(), e.getKeyChar()); } }); final Animator animator = new Animator(canvas); demo.setDemoListener(new DemoListener() { public void shutdownDemo() { runExit(animator); } public void repaint() {} }); demo.setup(args); Frame frame = new Frame("High Dynamic Range Rendering Demo"); frame.setLayout(new BorderLayout()); canvas.setSize(demo.getPreferredWidth(), demo.getPreferredHeight()); frame.add(canvas, BorderLayout.CENTER); frame.pack(); frame.setVisible(true); canvas.requestFocus(); frame.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { runExit(animator); } }); animator.start(); } public void setup(String[] args) { if ((args == null) || (args.length == 0)) { args = defaultArgs; } if (args.length < 6 || args.length > 8) { usage(); } try { int argNo = 0; if (args[argNo].equals("-cg")) { useCg = true; ++argNo; } hdrFilename = args[argNo++]; pbuffer_w = Integer.parseInt(args[argNo++]); pbuffer_h = Integer.parseInt(args[argNo++]); win_scale = Float.parseFloat(args[argNo++]); blurWidth = Integer.parseInt(args[argNo++]); blur_scale = Integer.parseInt(args[argNo++]); if (argNo < args.length) { modelFilename = args[argNo++]; } blur_w = pbuffer_w / blur_scale; blur_h = pbuffer_h / blur_scale; win_w = (int) (pbuffer_w * win_scale); win_h = (int) (pbuffer_h * win_scale); } catch (NumberFormatException e) { e.printStackTrace(); usage(); } if (modelFilename != null) { try { InputStream in = getClass().getClassLoader().getResourceAsStream(modelFilename); if (in == null) { throw new IOException("Unable to open model file " + modelFilename); } model = new ObjReader(in); if (model.getVerticesPerFace() != 3) { throw new IOException("Sorry, only triangle-based WaveFront OBJ files supported"); } model.rescale(1.2f / model.getRadius()); ++numModels; modelno = 5; } catch (IOException e) { e.printStackTrace(); System.exit(1); } } b['f'] = true; // fragment programs b['g'] = true; // glare b['l'] = true; b[' '] = true; // animation b['n'] = true; // upsampling smoothing try { InputStream in = getClass().getClassLoader().getResourceAsStream(hdrFilename); if (in == null) { throw new IOException("Unable to open HDR file " + hdrFilename); } hdr = new HDRTexture(in); hdr.analyze(); hdr.convert(); } catch (IOException e) { e.printStackTrace(); System.exit(0); } } public int getPreferredWidth() { return win_w; } public int getPreferredHeight() { return win_h; } //---------------------------------------------------------------------- // Internals only below this point // public void shutdownDemo() { ManipManager.getManipManager().unregisterWindow(drawable); drawable.removeGLEventListener(this); super.shutdownDemo(); } //---------------------------------------------------------------------- // Listener for main window // private float zNear = 0.1f; private float zFar = 10.0f; private boolean wire = false; private boolean toggleWire = false; private GLU glu = new GLU(); public void init(GLAutoDrawable drawable) { initComplete = false; // printThreadName("init for Listener"); GL2 gl = drawable.getGL().getGL2(); checkExtension(gl, "GL_VERSION_1_3"); // For multitexture checkExtension(gl, "GL_pbuffer"); checkExtension(gl, "GL_vertex_program"); checkExtension(gl, "GL_fragment_program"); if (!gl.isExtensionAvailable("GL_texture_rectangle") && !gl.isExtensionAvailable("GL_EXT_texture_rectangle") && !gl.isExtensionAvailable("GL_texture_rectangle")) { // NOTE: it turns out the constants associated with these extensions are all identical unavailableExtension("Texture rectangle extension not available (need one of GL_texture_rectangle, GL_EXT_texture_rectangle or GL_texture_rectangle"); } if (!gl.isExtensionAvailable("GL_float_buffer") && !gl.isExtensionAvailable("GL_ATI_texture_float") && !gl.isExtensionAvailable("GL_APPLE_float_pixels")) { unavailableExtension("Floating-point textures not available (need one of GL_float_buffer, GL_ATI_texture_float, or GL_APPLE_float_pixels"); } setOrthoProjection(gl, 0, 0, win_w, win_h); gamma_tex = createGammaTexture(gl, 1024, 1.0f / 2.2f); vignette_tex = createVignetteTexture(gl, pbuffer_w, pbuffer_h, 0.25f*pbuffer_w, 0.7f*pbuffer_w); int floatBits = 16; int floatAlphaBits = 0; // int floatDepthBits = 16; // Workaround for apparent bug when not using render-to-texture-rectangle int floatDepthBits = 1; NWCapabilities caps = new NWCapabilities(); caps.setDoubleBuffered(false); caps.setPbufferFloatingPointBuffers(true); caps.setRedBits(floatBits); caps.setGreenBits(floatBits); caps.setBlueBits(floatBits); caps.setAlphaBits(floatAlphaBits); caps.setDepthBits(floatDepthBits); int[] tmp = new int[1]; if (!GLDrawableFactory.getFactory().canCreateGLPbuffer()) { unavailableExtension("Can not create pbuffer"); } if (pbuffer != null) { pbuffer.destroy(); pbuffer = null; } if (blur_pbuffer != null) { blur_pbuffer.destroy(); blur_pbuffer = null; } if (blur2_pbuffer != null) { blur2_pbuffer.destroy(); blur2_pbuffer = null; } if (tonemap_pbuffer != null) { tonemap_pbuffer.destroy(); tonemap_pbuffer = null; } GLContext parentContext = drawable.getContext(); pbuffer = GLDrawableFactory.getFactory().createGLPbuffer(caps, null, pbuffer_w, pbuffer_h, parentContext); pbuffer.addGLEventListener(new PbufferListener()); gl.glGenTextures(1, tmp, 0); pbuffer_tex = tmp[0]; blur_pbuffer = GLDrawableFactory.getFactory().createGLPbuffer(caps, null, blur_w, blur_h, parentContext); blur_pbuffer.addGLEventListener(new BlurPbufferListener()); gl.glGenTextures(1, tmp, 0); blur_pbuffer_tex = tmp[0]; blur2_pbuffer = GLDrawableFactory.getFactory().createGLPbuffer(caps, null, blur_w, blur_h, parentContext); blur2_pbuffer.addGLEventListener(new Blur2PbufferListener()); gl.glGenTextures(1, tmp, 0); blur2_pbuffer_tex = tmp[0]; caps.setPbufferFloatingPointBuffers(false); caps.setRedBits(8); caps.setGreenBits(8); caps.setBlueBits(8); caps.setDepthBits(24); tonemap_pbuffer = GLDrawableFactory.getFactory().createGLPbuffer(caps, null, pbuffer_w, pbuffer_h, parentContext); tonemap_pbuffer.addGLEventListener(new TonemapPbufferListener()); gl.glGenTextures(1, tmp, 0); tonemap_pbuffer_tex = tmp[0]; doViewAll = true; // Register the window with the ManipManager ManipManager manager = ManipManager.getManipManager(); manager.registerWindow(drawable); this.drawable = drawable; viewer = new ExaminerViewer(MouseButtonHelper.numMouseButtons()); viewer.setAutoRedrawMode(false); viewer.setNoAltKeyMode(true); viewer.attach(drawable, new BSphereProvider() { public BSphere getBoundingSphere() { return new BSphere(new Vec3f(0, 0, 0), 1.0f); } }); viewer.setZNear(zNear); viewer.setZFar(zFar); initComplete = true; } public void display(GLAutoDrawable drawable) { // printThreadName("display for Listener"); if (!initComplete) { return; } if (!firstRender) { if (++frameCount == 30) { timer.stop(); System.err.println("Frames per second: " + (30.0f / timer.getDurationAsSeconds())); timer.reset(); timer.start(); frameCount = 0; } } else { firstRender = false; timer.start(); } time.update(); GL2 gl = drawable.getGL().getGL2(); // OK, ready to go if (b[' ']) { viewer.rotateAboutFocalPoint(new Rotf(Vec3f.Y_AXIS, (float) (time.deltaT() * animRate))); } pbuffer.display(); // FIXME: because of changes in lazy pbuffer instantiation // behavior the pbuffer might not have been run just now if (pipeline == null) { return; } // blur pass if (b['g']) { // shrink image blur2Pass = BLUR2_SHRINK_PASS; blur2_pbuffer.display(); } // horizontal blur blur_pbuffer.display(); // vertical blur blur2Pass = BLUR2_VERT_BLUR_PASS; blur2_pbuffer.display(); // tone mapping pass tonemap_pbuffer.display(); // display in window gl.glEnable(GL2.GL_TEXTURE_RECTANGLE); gl.glActiveTexture(GL2.GL_TEXTURE0); gl.glBindTexture(GL2.GL_TEXTURE_RECTANGLE, tonemap_pbuffer_tex); if (b['n']) { gl.glTexParameteri( GL2.GL_TEXTURE_RECTANGLE, GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_LINEAR); } else { gl.glTexParameteri( GL2.GL_TEXTURE_RECTANGLE, GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_NEAREST); } drawQuadRect4(gl, win_w, win_h, pbuffer_w, pbuffer_h); gl.glDisable(GL2.GL_TEXTURE_RECTANGLE); // Try to avoid swamping the CPU on Linux Thread.yield(); } public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { setOrthoProjection(drawable.getGL().getGL2(), x, y, width, height); win_w = width; win_h = height; } // Unused routines public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {} private void checkExtension(GL gl, String glExtensionName) { if (!gl.isExtensionAvailable(glExtensionName)) { unavailableExtension("Unable to initialize " + glExtensionName + " OpenGL extension"); } } private void unavailableExtension(String message) { JOptionPane.showMessageDialog(null, message, "Unavailable extension", JOptionPane.ERROR_MESSAGE); shutdownDemo(); throw new GLException(message); } private void dispatchKey(int keyCode, char k) { if (k < 256) b[k] = !b[k]; switch (keyCode) { case KeyEvent.VK_ESCAPE: case KeyEvent.VK_Q: shutdownDemo(); break; case KeyEvent.VK_EQUALS: exposure *= 2; break; case KeyEvent.VK_MINUS: exposure *= 0.5f; break; case KeyEvent.VK_PLUS: exposure += 1.0f; break; case KeyEvent.VK_UNDERSCORE: exposure -= 1.0f; break; case KeyEvent.VK_PERIOD: blurAmount += 0.1f; break; case KeyEvent.VK_COMMA: blurAmount -= 0.1f; break; case KeyEvent.VK_G: if (b['g']) blurAmount = 0.5f; else blurAmount = 0.0f; break; case KeyEvent.VK_O: modelno = (modelno + 1) % numModels; break; case KeyEvent.VK_V: doViewAll = true; break; } } // create gamma lookup table texture private int createGammaTexture(GL2 gl, int size, float gamma) { int[] tmp = new int[1]; gl.glGenTextures(1, tmp, 0); int texid = tmp[0]; int target = GL2.GL_TEXTURE_1D; gl.glBindTexture(target, texid); gl.glTexParameteri(target, GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_NEAREST); gl.glTexParameteri(target, GL2.GL_TEXTURE_MIN_FILTER, GL2.GL_NEAREST); gl.glTexParameteri(target, GL2.GL_TEXTURE_WRAP_S, GL2.GL_CLAMP_TO_EDGE); gl.glPixelStorei(GL2.GL_UNPACK_ALIGNMENT, 1); float[] img = new float [size]; for(int i=0; i r0) { if (radius < r1) { float t = 1.0f - (radius-r0)/(r1-r0); float a = t * 2 - 1; float reduce = (float) ((0.25 * Math.PI + 0.5 * Math.asin(a) + 0.5 * a * Math.sqrt( 1 - a*a ))/(0.5 * Math.PI)); img[y*xsiz + x] = reduce; } else { img[y*xsiz + x] = 0.0f; } } else { img[y*xsiz + x] = 1.0f; } } } gl.glTexImage2D(GL2.GL_TEXTURE_RECTANGLE, 0, GL2.GL_LUMINANCE, xsiz, ysiz, 0, GL2.GL_LUMINANCE, GL2.GL_FLOAT, FloatBuffer.wrap(img)); return texid; } //---------------------------------------------------------------------- // Listeners for pbuffers // class PbufferListener implements GLEventListener { public void init(GLAutoDrawable drawable) { // printThreadName("init for PbufferListener"); // drawable.setGL(new DebugGL(drawable.getGL())); GL2 gl = drawable.getGL().getGL2(); gl.glEnable(GL2.GL_DEPTH_TEST); // FIXME: what about the ExaminerViewer? setPerspectiveProjection(gl, pbuffer_w, pbuffer_h); GLPbuffer pbuffer = (GLPbuffer) drawable; int fpmode = pbuffer.getFloatingPointMode(); int texmode = 0; switch (fpmode) { case GLPbuffer.NV_FLOAT: System.err.println("Creating HILO cubemap"); hdr_tex = hdr.createCubemapHILO(gl, true); hdr_tex2 = hdr.createCubemapHILO(gl, false); texmode = GL2.GL_FLOAT_RGBA16; hilo = true; break; case GLPbuffer.APPLE_FLOAT: System.err.println("Creating FLOAT16_APPLE cubemap"); hdr_tex = hdr.createCubemap(gl, GL2.GL_RGB_FLOAT16_APPLE); texmode = GL2.GL_RGBA_FLOAT16_APPLE; break; case GLPbuffer.ATI_FLOAT: System.err.println("Creating FLOAT16_ATI cubemap"); hdr_tex = hdr.createCubemap(gl, GL2.GL_RGB_FLOAT16_ATI); texmode = GL2.GL_RGBA_FLOAT16_ATI; break; default: throw new RuntimeException("Unexpected floating-point mode " + fpmode); } if (useCg) { initCg(gl); } else { initARBFP(gl, texmode); } initBlurCode(gl, blurWidth); pipeline.initFloatingPointTexture(gl, pbuffer_tex, pbuffer_w, pbuffer_h); } public void display(GLAutoDrawable drawable) { // printThreadName("display for PbufferListener"); GL2 gl = drawable.getGL().getGL2(); renderScene(gl); // Copy results back to texture pipeline.copyToTexture(gl, pbuffer_tex, pbuffer_w, pbuffer_h); } // Unused routines public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {} public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {} //---------------------------------------------------------------------- // Internals only below this point // // render scene to float pbuffer private void renderScene(GL2 gl) { gl.glClear(GL2.GL_COLOR_BUFFER_BIT | GL2.GL_DEPTH_BUFFER_BIT); if (doViewAll) { viewer.viewAll(gl); } if (b['w']) gl.glPolygonMode(GL2.GL_FRONT_AND_BACK, GL2.GL_LINE); else gl.glPolygonMode(GL2.GL_FRONT_AND_BACK, GL2.GL_FILL); if (b['m']) { gl.glEnable(GL2.GL_MULTISAMPLE); gl.glHint(GL2.GL_MULTISAMPLE_FILTER_HINT, GL2.GL_NICEST); } else { gl.glDisable(GL2.GL_MULTISAMPLE); } if (!b['e']) { // draw background pipeline.enableFragmentProgram(gl, skybox_fprog); gl.glDisable(GL2.GL_DEPTH_TEST); drawSkyBox(gl); gl.glEnable(GL2.GL_DEPTH_TEST); } // draw object pipeline.enableVertexProgram(gl, object_vprog); pipeline.enableFragmentProgram(gl, object_fprog); gl.glMatrixMode(GL2.GL_TEXTURE); gl.glLoadIdentity(); viewer.update(); viewer.updateInverseRotation(gl); gl.glMatrixMode( GL2.GL_MODELVIEW ); gl.glLoadIdentity(); CameraParameters params = viewer.getCameraParameters(); Mat4f view = params.getModelviewMatrix(); applyTransform(gl, view); pipeline.trackModelViewProjectionMatrix(gl, modelViewProj_param); // FIXME: add interation for object separately from camera? // cgGLSetMatrixParameterfc(model_param, object.get_transform().get_value()); pipeline.setMatrixParameterfc(gl, model_param, identityMatrix); // calculate eye position in cubemap space Vec3f eyePos_eye = new Vec3f(); Vec3f eyePos_model = new Vec3f(); view.invertRigid(); view.xformPt(eyePos_eye, eyePos_model); pipeline.setVertexProgramParameter3f(gl, eyePos_param, eyePos_model.x(), eyePos_model.y(), eyePos_model.z()); gl.glActiveTexture(GL2.GL_TEXTURE0); gl.glBindTexture(GL2.GL_TEXTURE_CUBE_MAP, hdr_tex); gl.glEnable(GL2.GL_TEXTURE_CUBE_MAP); boolean linear = b['l']; if (linear) { gl.glTexParameteri(GL2.GL_TEXTURE_CUBE_MAP, GL2.GL_TEXTURE_MIN_FILTER, GL2.GL_LINEAR_MIPMAP_LINEAR); gl.glTexParameteri( GL2.GL_TEXTURE_CUBE_MAP, GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_LINEAR); } else { // glTexParameteri( GL2.GL_TEXTURE_CUBE_MAP, GL2.GL_TEXTURE_MIN_FILTER, GL2.GL_NEAREST_MIPMAP_NEAREST); gl.glTexParameteri( GL2.GL_TEXTURE_CUBE_MAP, GL2.GL_TEXTURE_MIN_FILTER, GL2.GL_NEAREST); gl.glTexParameteri( GL2.GL_TEXTURE_CUBE_MAP, GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_NEAREST); } if (hilo) { gl.glActiveTexture(GL2.GL_TEXTURE1); gl.glBindTexture(GL2.GL_TEXTURE_CUBE_MAP, hdr_tex2); gl.glEnable(GL2.GL_TEXTURE_CUBE_MAP); if (linear) { gl.glTexParameteri( GL2.GL_TEXTURE_CUBE_MAP, GL2.GL_TEXTURE_MIN_FILTER, GL2.GL_LINEAR_MIPMAP_LINEAR); gl.glTexParameteri( GL2.GL_TEXTURE_CUBE_MAP, GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_LINEAR); } else { // glTexParameteri( GL2.GL_TEXTURE_CUBE_MAP, GL2.GL_TEXTURE_MIN_FILTER, GL2.GL_NEAREST_MIPMAP_NEAREST); gl.glTexParameteri( GL2.GL_TEXTURE_CUBE_MAP, GL2.GL_TEXTURE_MIN_FILTER, GL2.GL_NEAREST); gl.glTexParameteri( GL2.GL_TEXTURE_CUBE_MAP, GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_NEAREST); } } gl.glEnable(GL2.GL_CULL_FACE); switch(modelno) { case 0: glut.glutSolidTorus( 0.25, 0.5, 40, 40); break; case 1: glut.glutSolidSphere(0.75f, 40, 40); break; case 2: glut.glutSolidTetrahedron(); break; case 3: glut.glutSolidCube(1.0f); break; case 4: // Something about the teapot's geometry causes bad artifacts // glut.glutSolidTeapot(gl, 1.0f); break; case 5: gl.glEnableClientState(GL2.GL_VERTEX_ARRAY); gl.glEnableClientState(GL2.GL_NORMAL_ARRAY); gl.glVertexPointer(3, GL2.GL_FLOAT, 0, model.getVertices()); gl.glNormalPointer(GL2.GL_FLOAT, 0, model.getVertexNormals()); int[] indices = model.getFaceIndices(); gl.glDrawElements(GL2.GL_TRIANGLES, indices.length, GL2.GL_UNSIGNED_INT, IntBuffer.wrap(indices)); gl.glDisableClientState(GL2.GL_VERTEX_ARRAY); gl.glDisableClientState(GL2.GL_NORMAL_ARRAY); break; } gl.glDisable(GL2.GL_CULL_FACE); pipeline.disableVertexProgram(gl); pipeline.disableFragmentProgram(gl); gl.glPolygonMode(GL2.GL_FRONT_AND_BACK, GL2.GL_FILL); } } class BlurPbufferListener implements GLEventListener { public void init(GLAutoDrawable drawable) { // printThreadName("init for BlurPbufferListener"); // drawable.setGL(new DebugGL(drawable.getGL())); GL2 gl = drawable.getGL().getGL2(); // FIXME: what about the ExaminerViewer? setOrthoProjection(gl, 0, 0, blur_w, blur_h); pipeline.initFloatingPointTexture(gl, blur_pbuffer_tex, blur_w, blur_h); } public void display(GLAutoDrawable drawable) { // printThreadName("display for BlurPbufferListener"); GL2 gl = drawable.getGL().getGL2(); // horizontal blur gl.glBindProgram(GL2.GL_FRAGMENT_PROGRAM, blurh_fprog); gl.glActiveTexture(GL2.GL_TEXTURE0); pipeline.bindTexture(gl, blur2_pbuffer_tex); glowPass(gl); pipeline.copyToTexture(gl, blur_pbuffer_tex, blur_w, blur_h); } // Unused routines public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {} public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {} } class Blur2PbufferListener implements GLEventListener { public void init(GLAutoDrawable drawable) { // printThreadName("init for Blur2PbufferListener"); // drawable.setGL(new DebugGL(drawable.getGL())); GL2 gl = drawable.getGL().getGL2(); // FIXME: what about the ExaminerViewer? setOrthoProjection(gl, 0, 0, blur_w, blur_h); pipeline.initFloatingPointTexture(gl, blur2_pbuffer_tex, blur_w, blur_h); } public void display(GLAutoDrawable drawable) { // printThreadName("display for Blur2PbufferListener"); GL2 gl = drawable.getGL().getGL2(); if (blur2Pass == BLUR2_SHRINK_PASS) { gl.glClear(GL2.GL_COLOR_BUFFER_BIT); pipeline.enableFragmentProgram(gl, shrink_fprog); setOrthoProjection(gl, 0, 0, blur_w, blur_h); gl.glActiveTexture(GL2.GL_TEXTURE0); gl.glBindTexture(GL2.GL_TEXTURE_RECTANGLE, pbuffer_tex); drawQuadRect2(gl, blur_w, blur_h, pbuffer_w, pbuffer_h); pipeline.disableFragmentProgram(gl); } else if (blur2Pass == BLUR2_VERT_BLUR_PASS) { // vertical blur gl.glBindProgram(GL2.GL_FRAGMENT_PROGRAM, blurv_fprog); gl.glActiveTexture(GL2.GL_TEXTURE0); pipeline.bindTexture(gl, blur_pbuffer_tex); glowPass(gl); } else { throw new RuntimeException("Illegal value of blur2Pass: " + blur2Pass); } pipeline.copyToTexture(gl, blur2_pbuffer_tex, blur_w, blur_h); } // Unused routines public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {} public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {} } class TonemapPbufferListener implements GLEventListener { public void init(GLAutoDrawable drawable) { GL2 gl = drawable.getGL().getGL2(); setOrthoProjection(gl, 0, 0, pbuffer_w, pbuffer_h); pipeline.initTexture(gl, tonemap_pbuffer_tex, pbuffer_w, pbuffer_h); } public void display(GLAutoDrawable drawable) { GL2 gl = drawable.getGL().getGL2(); toneMappingPass(gl); pipeline.copyToTexture(gl, tonemap_pbuffer_tex, pbuffer_w, pbuffer_h); } // Unused routines public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {} public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {} } //---------------------------------------------------------------------- // Rendering routines // private void setOrthoProjection(GL2 gl, int x, int y, int w, int h) { gl.glMatrixMode(GL2.GL_PROJECTION); gl.glLoadIdentity(); gl.glOrtho(0, w, 0, h, -1.0, 1.0); gl.glMatrixMode(GL2.GL_TEXTURE); gl.glLoadIdentity(); gl.glMatrixMode(GL2.GL_MODELVIEW); gl.glLoadIdentity(); gl.glViewport(x, y, w, h); } private void setPerspectiveProjection(GL2 gl, int w, int h) { // FIXME: what about ExaminerViewer? gl.glMatrixMode(GL2.GL_PROJECTION); gl.glLoadIdentity(); glu.gluPerspective(60.0, (float) w / (float) h, 0.1, 10.0); gl.glMatrixMode(GL2.GL_MODELVIEW); gl.glLoadIdentity(); gl.glViewport(0, 0, w, h); } // blur floating point image private void glowPass(GL2 gl) { gl.glDisable(GL2.GL_DEPTH_TEST); gl.glEnable(GL2.GL_FRAGMENT_PROGRAM); setOrthoProjection(gl, 0, 0, blur_w, blur_h); drawQuadRect(gl, blur_w, blur_h); gl.glDisable(GL2.GL_FRAGMENT_PROGRAM); } private void drawQuadRect(GL2 gl, int w, int h) { gl.glBegin(GL2.GL_QUADS); gl.glTexCoord2f(0, h); gl.glMultiTexCoord2f(GL2.GL_TEXTURE1, 0, h / blur_scale); gl.glVertex3f(0, h, 0); gl.glTexCoord2f(w, h); gl.glMultiTexCoord2f(GL2.GL_TEXTURE1, w / blur_scale, h / blur_scale); gl.glVertex3f(w, h, 0); gl.glTexCoord2f(w, 0); gl.glMultiTexCoord2f(GL2.GL_TEXTURE1, w / blur_scale, 0); gl.glVertex3f(w, 0, 0); gl.glTexCoord2f(0, 0); gl.glMultiTexCoord2f(GL2.GL_TEXTURE1, 0, 0); gl.glVertex3f(0, 0, 0); gl.glEnd(); } private void drawQuadRect2(GL2 gl, int w, int h, int tw, int th) { gl.glBegin(GL2.GL_QUADS); gl.glTexCoord2f(0, th); gl.glVertex3f(0, h, 0); gl.glTexCoord2f(tw, th); gl.glVertex3f(w, h, 0); gl.glTexCoord2f(tw, 0); gl.glVertex3f(w, 0, 0); gl.glTexCoord2f(0, 0); gl.glVertex3f(0, 0, 0); gl.glEnd(); } private void drawQuadRect4(GL2 gl, int w, int h, int tw, int th) { float offset = 0.5f; gl.glBegin(GL2.GL_QUADS); gl.glTexCoord2f(offset, th - offset); gl.glVertex3f(0, h, 0); gl.glTexCoord2f(tw - offset, th - offset); gl.glVertex3f(w, h, 0); gl.glTexCoord2f(tw - offset, offset); gl.glVertex3f(w, 0, 0); gl.glTexCoord2f(offset, offset); gl.glVertex3f(0, 0, 0); gl.glEnd(); } private void disableTexGen(GL gl) { gl.glDisable(GL2.GL_TEXTURE_GEN_S); gl.glDisable(GL2.GL_TEXTURE_GEN_T); gl.glDisable(GL2.GL_TEXTURE_GEN_R); } private void enableTexGen(GL gl) { gl.glEnable(GL2.GL_TEXTURE_GEN_S); gl.glEnable(GL2.GL_TEXTURE_GEN_T); gl.glEnable(GL2.GL_TEXTURE_GEN_R); } // draw cubemap background private void drawSkyBox(GL2 gl) { gl.glActiveTexture(GL2.GL_TEXTURE0); gl.glBindTexture(GL2.GL_TEXTURE_CUBE_MAP, hdr_tex); gl.glEnable(GL2.GL_TEXTURE_CUBE_MAP); if (hilo) { gl.glActiveTexture(GL2.GL_TEXTURE1); gl.glBindTexture(GL2.GL_TEXTURE_CUBE_MAP, hdr_tex2); gl.glEnable(GL2.GL_TEXTURE_CUBE_MAP); } // initialize object linear texgen gl.glActiveTexture(GL2.GL_TEXTURE0); gl.glMatrixMode(GL2.GL_MODELVIEW); gl.glPushMatrix(); gl.glLoadIdentity(); float[] s_plane = { 1.0f, 0.0f, 0.0f, 0.0f }; float[] t_plane = { 0.0f, 1.0f, 0.0f, 0.0f }; float[] r_plane = { 0.0f, 0.0f, 1.0f, 0.0f }; gl.glTexGenfv(GL2.GL_S, GL2.GL_OBJECT_PLANE, s_plane, 0); gl.glTexGenfv(GL2.GL_T, GL2.GL_OBJECT_PLANE, t_plane, 0); gl.glTexGenfv(GL2.GL_R, GL2.GL_OBJECT_PLANE, r_plane, 0); gl.glPopMatrix(); gl.glTexGeni(GL2.GL_S, GL2.GL_TEXTURE_GEN_MODE, GL2.GL_OBJECT_LINEAR); gl.glTexGeni(GL2.GL_T, GL2.GL_TEXTURE_GEN_MODE, GL2.GL_OBJECT_LINEAR); gl.glTexGeni(GL2.GL_R, GL2.GL_TEXTURE_GEN_MODE, GL2.GL_OBJECT_LINEAR); enableTexGen(gl); gl.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_TEXTURE_ENV_MODE, GL2.GL_REPLACE); gl.glMatrixMode(GL2.GL_TEXTURE); gl.glPushMatrix(); gl.glLoadIdentity(); viewer.updateInverseRotation(gl); gl.glMatrixMode(GL2.GL_MODELVIEW); gl.glPushMatrix(); gl.glLoadIdentity(); gl.glScalef(10.0f, 10.0f, 10.0f); glut.glutSolidCube(1.0f); gl.glPopMatrix(); gl.glDisable(GL2.GL_TEXTURE_CUBE_MAP); gl.glMatrixMode(GL2.GL_TEXTURE); gl.glPopMatrix(); gl.glMatrixMode(GL2.GL_MODELVIEW); disableTexGen(gl); } // read from float texture, apply tone mapping, render to regular 8/8/8 display private void toneMappingPass(GL2 gl) { gl.glFinish(); gl.glActiveTexture(GL2.GL_TEXTURE0); gl.glBindTexture(GL2.GL_TEXTURE_RECTANGLE, pbuffer_tex); gl.glActiveTexture(GL2.GL_TEXTURE1); if (blur2_pbuffer != null) { gl.glBindTexture(GL2.GL_TEXTURE_RECTANGLE, blur2_pbuffer_tex); } gl.glActiveTexture(GL2.GL_TEXTURE2); gl.glBindTexture(GL2.GL_TEXTURE_1D, gamma_tex); gl.glActiveTexture(GL2.GL_TEXTURE3); pipeline.bindTexture(gl, vignette_tex); pipeline.enableFragmentProgram(gl, tonemap_fprog); pipeline.setFragmentProgramParameter1f(gl, blurAmount_param, blurAmount); pipeline.setFragmentProgramParameter4f(gl, windowSize_param, 2.0f/win_w, 2.0f/win_h, -1.0f, -1.0f); pipeline.setFragmentProgramParameter1f(gl, exposure_param, exposure); drawQuadRect(gl, win_w, win_h); pipeline.disableFragmentProgram(gl); } //---------------------------------------------------------------------- // Cg and blur code initialization // private String shaderRoot = "demos/hdr/shaders/"; private void initCg(GL2 gl) { // NOTE: need to instantiate CgPipeline reflectively to avoid // compile-time dependence (since Cg support might not be present) try { Class cgPipelineClass = Class.forName("demos.hdr.CgPipeline"); pipeline = (Pipeline) cgPipelineClass.newInstance(); } catch (Exception e) { throw new GLException(e); } pipeline.init(); try { tonemap_fprog = pipeline.loadFragmentProgram(gl, shaderRoot + "cg/tonemap.cg"); blurAmount_param = pipeline.getNamedParameter(tonemap_fprog, "blurAmount"); windowSize_param = pipeline.getNamedParameter(tonemap_fprog, "windowSize"); exposure_param = pipeline.getNamedParameter(tonemap_fprog, "exposure"); if (hilo) { skybox_fprog = pipeline.loadFragmentProgram(gl, shaderRoot + "cg/skybox_hilo.cg"); object_fprog = pipeline.loadFragmentProgram(gl, shaderRoot + "cg/object_hilo.cg"); } else { skybox_fprog = pipeline.loadFragmentProgram(gl, shaderRoot + "cg/skybox.cg"); object_fprog = pipeline.loadFragmentProgram(gl, shaderRoot + "cg/object.cg"); } shrink_fprog = pipeline.loadFragmentProgram(gl, shaderRoot + "cg/shrink.cg"); object_vprog = pipeline.loadVertexProgram(gl, shaderRoot + "cg/object_vp.cg"); modelViewProj_param = pipeline.getNamedParameter(object_vprog, "modelViewProj"); model_param = pipeline.getNamedParameter(object_vprog, "model"); eyePos_param = pipeline.getNamedParameter(object_vprog, "eyePos"); } catch (IOException e) { throw new RuntimeException("Error loading shaders", e); } } private void initARBFP(GL2 gl, int texmode) { pipeline = new ARBFPPipeline(texmode); pipeline.init(); try { // NOTE that the program parameters are hard-coded; in the // future we can use GLSL but for this demo we desire good // backward compatibility tonemap_fprog = pipeline.loadFragmentProgram(gl, shaderRoot + "arbfp1/tonemap.arbfp1"); blurAmount_param = 1; windowSize_param = -1; // Not used exposure_param = 2; if (hilo) { skybox_fprog = pipeline.loadFragmentProgram(gl, shaderRoot + "arbfp1/skybox_hilo.arbfp1"); object_fprog = pipeline.loadFragmentProgram(gl, shaderRoot + "arbfp1/object_hilo.arbfp1"); } else { skybox_fprog = pipeline.loadFragmentProgram(gl, shaderRoot + "arbfp1/skybox.arbfp1"); object_fprog = pipeline.loadFragmentProgram(gl, shaderRoot + "arbfp1/object.arbfp1"); } shrink_fprog = pipeline.loadFragmentProgram(gl, shaderRoot + "arbfp1/shrink.arbfp1"); object_vprog = pipeline.loadVertexProgram(gl, shaderRoot + "arbfp1/object_vp.arbvp1"); modelViewProj_param = 0; model_param = 4; eyePos_param = 8; } catch (IOException e) { throw new RuntimeException("Error loading shaders", e); } } private void initBlurCode(GL2 gl, int blurWidth) { // generate blur code String blurCode = generateBlurCodeFP2(blurWidth, false); blurh_fprog = loadProgram(gl, GL2.GL_FRAGMENT_PROGRAM, blurCode); // printf("%s\n", blurCode); blurCode = generateBlurCodeFP2(blurWidth, true); blurv_fprog = loadProgram(gl, GL2.GL_FRAGMENT_PROGRAM, blurCode); // printf("%s\n", blurCode); } private int loadProgram(GL2 gl, int target, String code) { int prog_id; int[] tmp = new int[1]; gl.glGenPrograms(1, tmp, 0); prog_id = tmp[0]; gl.glBindProgram(target, prog_id); int size = code.length(); gl.glProgramString(target, GL2.GL_PROGRAM_FORMAT_ASCII, code.length(), code); int[] errPos = new int[1]; gl.glGetIntegerv(GL2.GL_PROGRAM_ERROR_POSITION, errPos, 0); if (errPos[0] >= 0) { String kind = "Program"; if (target == GL2.GL_VERTEX_PROGRAM) { kind = "Vertex program"; } else if (target == GL2.GL_FRAGMENT_PROGRAM) { kind = "Fragment program"; } System.out.println(kind + " failed to load:"); String errMsg = gl.glGetString(GL2.GL_PROGRAM_ERROR_STRING); if (errMsg == null) { System.out.println("[No error message available]"); } else { System.out.println("Error message: \"" + errMsg + "\""); } System.out.println("Error occurred at position " + errPos[0] + " in program:"); int endPos = errPos[0]; while (endPos < code.length() && code.charAt(endPos) != '\n') { ++endPos; } System.out.println(code.substring(errPos[0], endPos)); throw new GLException("Error loading " + kind); } else { if (target == GL2.GL_FRAGMENT_PROGRAM) { int[] isNative = new int[1]; gl.glGetProgramiv( GL2.GL_FRAGMENT_PROGRAM, GL2.GL_PROGRAM_UNDER_NATIVE_LIMITS, isNative, 0 ); if (isNative[0] != 1) { System.out.println("WARNING: fragment program is over native resource limits"); Thread.dumpStack(); } } } return prog_id; } // 1d Gaussian distribution private float gaussian(float x, float s) { return (float) (Math.exp(-x*x/(2*s*s)) / (s*Math.sqrt(2*Math.PI))); } private void dumpWeights(int n) { float s = n / 3.0f; float sum = 0.0f; System.err.println("gaussian weights, s = " + s + ", n = " + n); for(int x=-n; x<=n; x++) { float w = gaussian(x, s); sum += w; System.err.println("" + x + ": " + w); } System.err.println("sum = " + sum); } // optimized version // pairs texture lookups, uses half precision private String generateBlurCodeFP2(int n, boolean vertical) { StringBuffer buf = new StringBuffer(); float sum = 0; for(int i=-n; i<=n; i++) { float weight = gaussian(3.0f*i / (float) n, 1.0f); sum += weight; } System.err.println("sum = " + sum); buf.append("!!ARBfp1.0\n"); buf.append("TEMP H0, H1, H2;\n"); for(int i=-n; i<=n; i+=2) { float weight = gaussian(3.0f*i / (float) n, 1.0f) / sum; float weight2 = gaussian(3.0f*(i+1) / (float) n, 1.0f) / sum; int x_offset, y_offset, x_offset2, y_offset2; if (vertical) { x_offset = 0; x_offset2 = 0; y_offset = i; y_offset2 = i+1; } else { x_offset = i; x_offset2 = i+1; y_offset = 0; y_offset2 = 0; } // calculate texcoords buf.append("ADD H0, fragment.texcoord[0], {" + x_offset + ", " + y_offset + "};\n"); if (i+1 <= n) { buf.append("ADD H1, fragment.texcoord[0], {" + x_offset2 + ", " + y_offset2 + "};\n"); } // do texture lookups buf.append("TEX H0, H0, texture[0], RECT;\n"); if (i+1 <= n) { buf.append("TEX H1, H1, texture[0], RECT;\n"); } // accumulate results if (i==-n) { // first sample buf.append("MUL H2, H0, {" + weight + "}.x;\n"); buf.append("MAD H2, H1, {" + weight2 + "}.x, H2;\n"); } else { buf.append("MAD H2, H0, {" + weight + "}.x, H2;\n"); if (i+1 <= n) { buf.append("MAD H2, H1, {" + weight2 + "}.x, H2;\n"); } } } buf.append( "MOV result.color, H2;\n" + "END\n" ); return buf.toString(); } private void applyTransform(GL gl, Mat4f mat) { float[] data = new float[16]; mat.getColumnMajorData(data); gl.glMultMatrixf(data, 0); } private void usage() { System.err.println("usage: java demos.hdr.HDR [-cg] image.hdr pbuffer_w pbuffer_h window_scale blur_width blur_decimate [obj file]"); shutdownDemo(); } private void printThreadName(String where) { System.err.println("In " + where + ": current thread = " + Thread.currentThread().getName()); } private static void runExit(final Animator animator) { // Note: calling System.exit() synchronously inside the draw, // reshape or init callbacks can lead to deadlocks on certain // platforms (in particular, X11) because the JAWT's locking // routines cause a global AWT lock to be grabbed. Run the // exit routine in another thread. new Thread(new Runnable() { public void run() { animator.stop(); System.exit(0); } }).start(); } }