package demos.hdr; import java.io.IOException; import com.jogamp.opengl.GL2ES1; import com.jogamp.opengl.GL2; public interface Pipeline { public void init(); public void initFloatingPointTexture (GL2 gl, int textureObject, int w, int h); public void initTexture (GL2 gl, int textureObject, int w, int h); public void copyToTexture (GL2 gl, int textureObject, int w, int h); public void bindTexture (GL2 gl, int textureObject); public int loadVertexProgram (GL2 gl, String filename) throws IOException; public int loadFragmentProgram (GL2 gl, String filename) throws IOException; public void enableVertexProgram (GL2 gl, int program); public void enableFragmentProgram (GL2 gl, int program); public void disableVertexProgram (GL2 gl); public void disableFragmentProgram (GL2 gl); public int getNamedParameter (int program, String name); public void setVertexProgramParameter1f (GL2 gl, int param, float val); public void setVertexProgramParameter3f (GL2 gl, int param, float x, float y, float z); public void setVertexProgramParameter4f (GL2 gl, int param, float x, float y, float z, float w); public void setFragmentProgramParameter1f (GL2 gl, int param, float val); public void setFragmentProgramParameter3f (GL2 gl, int param, float x, float y, float z); public void setFragmentProgramParameter4f (GL2 gl, int param, float x, float y, float z, float w); public void trackModelViewProjectionMatrix(GL2 gl, int param); public void setMatrixParameterfc (GL2 gl, int param, float[] matrix); }