package demos.hdr; import java.io.*; import java.util.*; import net.java.games.jogl.*; import net.java.games.cg.*; import demos.util.*; public interface Pipeline { public void init(); public void initFloatingPointTexture (GL gl, int textureObject, int w, int h); public void initTexture (GL gl, int textureObject, int w, int h); public void copyToTexture (GL gl, int textureObject, int w, int h); public void bindTexture (GL gl, int textureObject); public int loadVertexProgram (GL gl, String filename) throws IOException; public int loadFragmentProgram (GL gl, String filename) throws IOException; public void enableVertexProgram (GL gl, int program); public void enableFragmentProgram (GL gl, int program); public void disableVertexProgram (GL gl); public void disableFragmentProgram (GL gl); public int getNamedParameter (int program, String name); public void setVertexProgramParameter1f (GL gl, int param, float val); public void setVertexProgramParameter3f (GL gl, int param, float x, float y, float z); public void setVertexProgramParameter4f (GL gl, int param, float x, float y, float z, float w); public void setFragmentProgramParameter1f (GL gl, int param, float val); public void setFragmentProgramParameter3f (GL gl, int param, float x, float y, float z); public void setFragmentProgramParameter4f (GL gl, int param, float x, float y, float z, float w); public void trackModelViewProjectionMatrix(GL gl, int param); public void setMatrixParameterfc (GL gl, int param, float[] matrix); }