!!ARBfp1.0 # cgc version 1.3.0001, build date Aug 4 2004 10:01:10 # command line args: -profile arbfp1 # source file: ../cg/tonemap.cg # source file: ../cg/hdr.cg #vendor NVIDIA Corporation #version 1.0.02 #profile arbfp1 #program main #semantic main.sceneTex : TEXUNIT0 #semantic main.blurTex : TEXUNIT1 #semantic main.gammaTex : TEXUNIT2 #semantic main.vignetteTex : TEXUNIT3 #semantic main.blurAmount #semantic main.windowSize #semantic main.exposure #var float4 In.wpos : : : 0 : 0 #var float3 In.tex0 : $vin.TEX0 : TEX0 : 0 : 1 #var float3 In.tex1 : $vin.TEX1 : TEX1 : 0 : 1 #var float4 In.col0 : : : 0 : 0 #var samplerRECT sceneTex : TEXUNIT0 : texunit 0 : 1 : 1 #var samplerRECT blurTex : TEXUNIT1 : texunit 1 : 2 : 1 #var sampler1D gammaTex : TEXUNIT2 : texunit 2 : 3 : 1 #var samplerRECT vignetteTex : TEXUNIT3 : texunit 3 : 4 : 1 #var float blurAmount : : c[1] : 5 : 1 #var float4 windowSize : : : 6 : 0 #var float exposure : : c[2] : 7 : 1 #var half4 main : $vout.COL : COL : -1 : 1 #const c[0] = 1 0 PARAM c[3] = { { 1, 0 }, program.local[1..2] }; TEMP R0; TEMP R1; TEMP R2; TEMP R3; TEMP R4; ADD R0.xy, fragment.texcoord[1], c[0].yxzw; ADD R1.xy, fragment.texcoord[1], c[0].x; TEX R1.xyz, R1, texture[1], RECT; TEX R0.xyz, R0, texture[1], RECT; ADD R3.xyz, R1, -R0; FRC R4.xy, fragment.texcoord[1]; ADD R1.xy, fragment.texcoord[1], c[0]; TEX R2.xyz, fragment.texcoord[1], texture[1], RECT; TEX R1.xyz, R1, texture[1], RECT; ADD R1.xyz, R1, -R2; MAD R1.xyz, R4.x, R1, R2; MAD R0.xyz, R4.x, R3, R0; ADD R2.xyz, R0, -R1; TEX R0.xyz, fragment.texcoord[0], texture[0], RECT; MAD R1.xyz, R4.y, R2, R1; ADD R1.xyz, R1, -R0; MAD R1.xyz, R1, c[1].x, R0; MUL R1.xyz, R1, c[2].x; TEX R0.xyz, fragment.texcoord[0], texture[3], RECT; MUL R0.xyz, R1, R0; TEX result.color.x, R0, texture[2], 1D; TEX R0.x, R0.y, texture[2], 1D; TEX R1.x, R0.z, texture[2], 1D; MOV result.color.y, R0.x; MOV result.color.z, R1.x; MOV result.color.w, c[0].x; END # 26 instructions, 5 R-regs