#include "hdr.cg" half4 main(fragin In, uniform samplerCUBE envMap_rg : TEXUNIT0, uniform samplerCUBE envMap_b : TEXUNIT1) : COLOR { half3 c = texCUBE_hilo(envMap_rg, envMap_b, In.tex0).rgb; return half4(c, 1.0); }