/* * Copyright (c) 2006 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package demos.j2d; import gleem.linalg.Vec2f; import java.awt.Font; import java.awt.Frame; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.geom.Rectangle2D; import javax.media.opengl.GL; import javax.media.opengl.GLAutoDrawable; import javax.media.opengl.GLCapabilities; import javax.media.opengl.GLEventListener; import javax.media.opengl.awt.GLCanvas; import com.jogamp.opengl.util.Animator; import com.jogamp.opengl.util.awt.TextRenderer; import demos.gears.Gears; import demos.util.FPSCounter; import demos.util.SystemTime; import demos.util.Time; /** A simple test of the TextRenderer class. Draws gears underneath with moving Java 2D-rendered text on top. */ public class TestTextRenderer implements GLEventListener { public static void main(String[] args) { Frame frame = new Frame("Text Renderer Test"); GLCapabilities caps = new GLCapabilities(null); caps.setAlphaBits(8); GLCanvas canvas = new GLCanvas(caps); canvas.addGLEventListener(new Gears()); canvas.addGLEventListener(new TestTextRenderer()); frame.add(canvas); frame.setSize(512, 512); final Animator animator = new Animator(canvas); frame.addWindowListener(new WindowAdapter() { @Override public void windowClosing(WindowEvent e) { // Run this on another thread than the AWT event queue to // make sure the call to Animator.stop() completes before // exiting new Thread(new Runnable() { @Override public void run() { animator.stop(); System.exit(0); } }).start(); } }); frame.setVisible(true); animator.start(); } private TextRenderer renderer; private Time time; // private Font font; private final Vec2f velocity = new Vec2f(100.0f, 150.0f); private Vec2f position; private final String TEST_STRING = "Java 2D Text"; private int textWidth; private int textHeight; private FPSCounter fps; @Override public void init(GLAutoDrawable drawable) { GL gl = drawable.getGL(); // Don't artificially slow us down, at least on platforms where we // have control over this (note: on X11 platforms this may not // have the effect of overriding the setSwapInterval(1) in the // Gears demo) gl.setSwapInterval(0); renderer = new TextRenderer(new Font("SansSerif", Font.BOLD, 36)); time = new SystemTime(); ((SystemTime) time).rebase(); // Start the text half way up the left side position = new Vec2f(0.0f, drawable.getSurfaceHeight() / 2); Rectangle2D textBounds = renderer.getBounds(TEST_STRING); textWidth = (int) textBounds.getWidth(); textHeight = (int) textBounds.getHeight(); fps = new FPSCounter(drawable, 36); } @Override public void dispose(GLAutoDrawable drawable) { renderer = null; position = null; time = null; } @Override public void display(GLAutoDrawable drawable) { time.update(); // Compute the next position of the text position = position.plus(velocity.times((float) time.deltaT())); // Figure out whether we have to switch directions if (position.x() < 0) { velocity.setX(Math.abs(velocity.x())); } else if (position.x() + textWidth > drawable.getSurfaceWidth()) { velocity.setX(-1.0f * Math.abs(velocity.x())); } if (position.y() < 0) { velocity.setY(Math.abs(velocity.y())); } else if (position.y() + textHeight > drawable.getSurfaceHeight()) { velocity.setY(-1.0f * Math.abs(velocity.y())); } // Prepare to draw text renderer.beginRendering(drawable.getSurfaceWidth(), drawable.getSurfaceHeight()); // Draw text renderer.draw(TEST_STRING, (int) position.x(), (int) position.y()); // Draw FPS fps.draw(); // Clean up rendering renderer.endRendering(); } // Unused methods @Override public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {} public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {} }